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Author Topic: Feudalism Rethought Redux: Step 2  (Read 12375 times)

Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #75 on: January 07, 2013, 09:33:19 am »

Insert alligatory groan.

mesor

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Re: Feudalism Rethought Redux: Step 1
« Reply #76 on: January 07, 2013, 09:34:11 am »

It's just in denile.

......... Just no.
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scapheap

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Re: Feudalism Rethought Redux: Step 1
« Reply #77 on: January 07, 2013, 10:00:59 am »

It's just in denile.
That hurt, I mean really hurt that I'm bleeding here.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #78 on: January 07, 2013, 03:58:45 pm »

These puns are terrible.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #79 on: January 07, 2013, 09:38:21 pm »

Why is there a river in the middle of a desert on the top left island?
Ever hear of the...yeah.
Or desert rivers everywhere. The Nile is the best-known, though.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 2 Rules
« Reply #80 on: January 12, 2013, 04:55:11 pm »

This isn't dead, I've just (almost?) forgotten it. I've actually had this post open and mostly completed for a while...

-----

Here's where you create your empires.

An empire starts with one of a couple kinds of settlements, plus 10 points to spend on special features, and a starting location. Ideally, a brief description would be provided as well.
Spoiler: Settlements (click to show/hide)
Spoiler: Traits (click to show/hide)
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scapheap

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Re: Feudalism Rethought Redux: Step 2
« Reply #81 on: January 12, 2013, 05:08:18 pm »

((GWG what would the cost of my knights being able to imbue their sword with fire be?))
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 2
« Reply #82 on: January 12, 2013, 05:13:29 pm »

What percentage of the population would be able to do it, and would they be able to do other firey stuff?
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Re: Feudalism Rethought Redux: Step 2
« Reply #83 on: January 12, 2013, 05:22:43 pm »

Only knights of the holy order of the Phoenix who would be 1/5 of my army so village plus fortress = 200, one tenth. They would also be resistance to fire so they would not kill them selves with their own sword, but otherwise magicless.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 2
« Reply #84 on: January 12, 2013, 05:30:51 pm »

Okay, about 10% of your people have access to a reliable and moderately powerful yet very limited form of magic...let's say 3 points.
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Re: Feudalism Rethought Redux: Step 2
« Reply #85 on: January 12, 2013, 05:33:22 pm »

Sound about right.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Rolepgeek

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Re: Feudalism Rethought Redux: Step 2
« Reply #86 on: January 12, 2013, 05:58:58 pm »

5 plantations: 0.05 of a hex, 5 net food production, 10 IUT to build.
1 village: 0.05 of a hex, 3 net food production, 15 IUT to build.

Think about that.
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #87 on: January 12, 2013, 06:06:12 pm »

Starting location EG 1. ( Town and 3 villages that I begin with, next to the iron deposit. )
Iron level tech .4.
Inhuman. 5-3. ( Humans with dark blue skin and animalistic features due to being tained by demons blood by their god. )
Superior combat skills.
Berserkers.
Increased population.

Heavily reduced diplomatic ability.
Reduced research ability on non combat related things. )
2 Extra villages.
« Last Edit: January 13, 2013, 02:15:37 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 2
« Reply #88 on: January 12, 2013, 06:54:11 pm »

5 plantations: 0.05 of a hex, 5 net food production, 10 IUT to build.
1 village: 0.05 of a hex, 3 net food production, 15 IUT to build.

Think about that.
Villages also produce Industry. It's probably worth the loss of two food and the extra IU/T.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #89 on: January 12, 2013, 07:06:05 pm »

I'll start at CD 12
With a fortress,
village (2)
Iron Age tech (4)
Earth magic(metals) (?)
Culture military defined (valor) (?)

 Would like input on ?'s
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