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Author Topic: Factorio - Factory building game  (Read 256001 times)

Leonon

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Re: Factorio - Factory building game
« Reply #255 on: November 06, 2013, 07:56:00 pm »

Mousewheel zooming should probably be made more obvious to first time players. Knowing about it would have made fighting worms much more manageable.

Also, excellent game.
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Re: Factorio - Factory building game
« Reply #256 on: November 07, 2013, 12:46:04 am »

Are there any guides for this yet? I last played definitely before trains were a thing and the only enemies were the humanoid things, so I think maybe there's a lot of things I'm not knowing.
I haven't played the campaign in the newest version, but when I did in the previous one it was an excellent way to learn the game.

RexMundi

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Re: Factorio - Factory building game
« Reply #257 on: November 07, 2013, 01:45:55 am »

Ok, tell me this. I've been looking at this game, and wanna get it. but what makes it worth getting now, versus say a month of live for halo? Why is this game worth buying now instead of waiting till I can affored more then it, and it's more released/not alpha.

Now I should mention, I'm not docking it for being pre-release. I'm saying at this rate unless it's having a price hick like minecraft did I plan to wait for now.
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ank

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Re: Factorio - Factory building game
« Reply #258 on: November 07, 2013, 02:01:39 am »

Ok, tell me this. I've been looking at this game, and wanna get it. but what makes it worth getting now, versus say a month of live for halo? Why is this game worth buying now instead of waiting till I can affored more then it, and it's more released/not alpha.

Now I should mention, I'm not docking it for being pre-release. I'm saying at this rate unless it's having a price hick like minecraft did I plan to wait for now.

If you like building complicated machines, get Factorio.

If you like shooters, get Halo.
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RexMundi

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Re: Factorio - Factory building game
« Reply #259 on: November 07, 2013, 02:12:40 am »

If you like building complicated machines, get Factorio.

If you like shooters, get Halo.
That's the thing, I like both. Hm..
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Re: Factorio - Factory building game
« Reply #260 on: November 07, 2013, 02:20:28 am »

If you like building complicated machines, get Factorio.

If you like shooters, get Halo.
That's the thing, I like both. Hm..

Than get both?

Really Factorio is a very good game. Well put together, interesting, and different. Highly recommended.

The Scout

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Re: Factorio - Factory building game
« Reply #261 on: November 07, 2013, 06:50:54 pm »

Quick question. Are logistic bots tied to the network? I want to run off and make a new factory but I'm afraid the bots from my old one will try to migrate over. I've seen them take from chests not connected by wires, so I'm just wondering.
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n9103

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Re: Factorio - Factory building game
« Reply #262 on: November 07, 2013, 07:02:13 pm »

Not at this point.
They're only tied to the requester and provider chests.
Avoid using the Storage chests for the time being. They just result in Huge over-production if used with Provider chests. (or go vice-versa, no Providers.)
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The Scout

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Re: Factorio - Factory building game
« Reply #263 on: November 07, 2013, 07:05:27 pm »

So they'll take from all logistics chests or only storage chests? Is it impossible to have two factories with bots that don't go inbetween the two?
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Empty

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Re: Factorio - Factory building game
« Reply #264 on: November 07, 2013, 07:25:05 pm »

So they'll take from all logistics chests or only storage chests? Is it impossible to have two factories with bots that don't go inbetween the two?

I think they talked about logistic bot reforms on their forum.

I myself tend to dislike them. Nothing looks better then belts. Lots and lots of belts.
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ECrownofFire

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Re: Factorio - Factory building game
« Reply #265 on: November 07, 2013, 10:40:21 pm »

When a chest needs a logistic robot it will always grab the nearest one that isn't busy, so if you always have a surplus at both of your locations then they won't cross over.
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #266 on: November 23, 2013, 04:40:55 pm »

after many failed attempts, I cleared a large iron patch from a near alien base

just in time as I was surrounded from all sides and the initial iron in the starting area was very scarce.

they eventually succumbed to 5 laser turrets advancing  - I cannot get near for the big worm at the center :P

now the iron is mine!!

there is a bigger base west, and the turrets have been recycled in an hardpoint
Spoiler (click to show/hide)

this game is absolutely amazing.
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Puzzlemaker

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Re: Factorio - Factory building game
« Reply #267 on: November 23, 2013, 05:16:57 pm »

I have to be careful with this game, because I start playing and suddenly it's midnight.

It's annoyingly fun to try to optimize complicated factory lines, haha.
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Talfryn

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Re: Factorio - Factory building game
« Reply #268 on: November 23, 2013, 05:40:57 pm »

Can we get a sandbox mode without the aliens? It'd make me a lot more likely to play/pay. Enjoyed the game up until teh alien shootingness.
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Re: Factorio - Factory building game
« Reply #269 on: November 23, 2013, 06:57:58 pm »

Can we get a sandbox mode without the aliens? It'd make me a lot more likely to play/pay. Enjoyed the game up until teh alien shootingness.

Pretty sure you can just set enemy bases to none in the startup options.

after many failed attempts, I cleared a large iron patch from a near alien base

just in time as I was surrounded from all sides and the initial iron in the starting area was very scarce.

they eventually succumbed to 5 laser turrets advancing  - I cannot get near for the big worm at the center :P

now the iron is mine!!

there is a bigger base west, and the turrets have been recycled in an hardpoint
Spoiler (click to show/hide)

this game is absolutely amazing.

Best way to clear an enemy base: use the rocket launcher from the car. Make sweeps and the base and then drive off, jump out, remove the car and replace it (instant full health). This will take lots of rockets and time. When you are finally finished you'll have tons of pissed aliens chasing you.

For turrets the best setup is like this
Code: [Select]
#####
#...#
#.X.#
#...#
#####

Where # is a wall, . is open field, and X is your turret. When aliens come for your base they will go for the polluters but if a turret attacks them they will change targets. Some aliens can attack over walls and into the square beyond them, that is why we have space arround our turret.

The other thing to do is to have train going in circles past your wall. It takes A LOT of aliens to stop a train.
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