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Author Topic: Space Station 13: Urist McStation  (Read 2059789 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17970 on: August 02, 2014, 11:15:18 pm »

Can we do that?!
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17971 on: August 02, 2014, 11:16:28 pm »

Probably not, but remember; This is Bay 12 Games. Impossible is a dirty, elvish word.
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #17972 on: August 03, 2014, 12:29:02 am »

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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17973 on: August 03, 2014, 12:57:25 am »

Not pictured: Security shotgunning his ass for creating a public hazard, blocking public areas, etc.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17974 on: August 03, 2014, 01:12:22 am »

Not pictured: Security shotgunning his ass for creating a public hazard, blocking public areas, etc.

Oh god. Can you unleash a cargo train's thirst for blood?
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #17975 on: August 03, 2014, 01:16:32 am »

Not pictured: Security shotgunning his ass for creating a public hazard, blocking public areas, etc.

Oh god. Can you unleash a cargo train's thirst for blood?
If a person is laying down you can run them over with the train. It does a fairly small amount of damage, but every trolley that has a person standing on it applies another round of damage.

Corai

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Re: Space Station 13: Urist McStation
« Reply #17976 on: August 03, 2014, 01:37:50 am »

Or you can emag them to make them knock people over and deal a massive amount of damage per train part that runs them over.
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Jacob/Lee: you have a heart made of fluffy
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Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17977 on: August 03, 2014, 01:46:42 am »

Fuk life, here comes the wave of antag trains...
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Nega

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Re: Space Station 13: Urist McStation
« Reply #17978 on: August 03, 2014, 01:54:54 am »

Spoiler (click to show/hide)

The Amazing Train has no brakes!
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #17979 on: August 03, 2014, 01:54:54 am »

The damage it does is affected by things like the speed of the train and how much it weighs. You can counter the slowdown of additional trolleys by hitching more engines. Cue gargantuan death train storming down the halls at near-run speed and pancaking crewmembers in the hallways.

Corai

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Re: Space Station 13: Urist McStation
« Reply #17980 on: August 03, 2014, 02:38:22 am »

Objectiveless nuke teams = Payday 2
OHMYGODYESPLEASE

Well we have a vault, and C4... And a hostage system, cameras and a security force. Hell, we even have different waves. Sec as the beat cops, ERT as the SWAT guys and Dsquid as the skulldozers.

If we do this then replace the central garden with the vault and the vault with the garden. It'll be too easy to heist in the current situation. :))
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Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

jetex1911

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Re: Space Station 13: Urist McStation
« Reply #17981 on: August 03, 2014, 02:53:49 am »

Well, I played Virology for the first time using baycode. Three things made this interesting:
     1. I was selected to be a traitor, so I had to do /something/ antagonistic.
     2. I was a Virologist along with Nokolai and Cassius, both Unathi like my character.
     3. Did I mention that I've never even touched up on bay's Virology until now? As in, at all?

I released a virus that while giving you periodic doses of Hyperzine, it made you twitch constantly and eventually made you destroy your own arms and legs from thrashing around, only to kill you by damaging your own DNA.

I forgot to make a vaccine for the damn thing before releasing it.

Only two out of the six or seven originally infected survived long enough to get the anti-bodies (Including me), and even then Nokolai barely hung on having made her limbs useless.


I think I love Virology. :D
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #17982 on: August 03, 2014, 04:19:43 pm »

I wish Atmospherics had a pipe painter. My pipe networks always end up with splotches of grey and it bothers me. Also, did the bug making manually placed gas filters not work get fixed? It makes significantly modifying or rebuilding the supermatter engine impossible.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17983 on: August 03, 2014, 08:49:26 pm »

Objectiveless nuke teams = Payday 2
OHMYGODYESPLEASE

Well we have a vault, and C4... And a hostage system, cameras and a security force. Hell, we even have different waves. Sec as the beat cops, ERT as the SWAT guys and Dsquid as the skulldozers.

If we do this then replace the central garden with the vault and the vault with the garden. It'll be too easy to heist in the current situation. :))

If we actually have a Payday round, I think we should do something like moving all the ATMs to the vault or something. So everyone is there at the same time, for some actually mass hostages. Oh boy, this sounds better the more we discuss it.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #17984 on: August 03, 2014, 09:43:39 pm »

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