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Author Topic: Adventurer Fort: still useful i guess  (Read 149295 times)

Felikes

  • Escaped Lunatic
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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #450 on: February 06, 2023, 06:10:13 pm »

I have a question, how to remove a very large farm plot you've occasionally made? My character cannot do it no matter which tile do I try to do it from. You may also want to limit the number of possible width/height to something like 8 or 10.
- just tried the gather webs job... works strange, you step on the web (without triggering it) but you need to manually pick it up then...
Post from 2013, ye, xd, but...
How did you manage to do that?
I cannot figure out how to collect webs for the life of me: using GatherWebs job onto a cave spider silk web gives a "working(-1)" for one tick and doesn't do anything, crawling or walking into the web destroys it, using "collect webs" option in the loom puts me into a crafting menu in which I can't do anything.
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Ziusudra

  • Bay Watcher
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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #451 on: February 06, 2023, 06:57:55 pm »

How did you manage to do that?
I cannot figure out how to collect webs for the life of me: using GatherWebs job onto a cave spider silk web gives a "working(-1)" for one tick and doesn't do anything, crawling or walking into the web destroys it, using "collect webs" option in the loom puts me into a crafting menu in which I can't do anything.
To get onto the tile with the web, jump onto it, then just get it.
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Warmist

  • Bay Watcher
  • Master of unfinished jobs
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Re: Adventurer Fort: still useful i guess
« Reply #452 on: April 24, 2024, 03:13:32 am »

Hi. I like thread necromancy... Also i've "fixed" advfort to kind-of-work in new version. Will improve and etc later.

Link: here's a download link

Also there is discussion/plans here on github

Ten_Tacles

  • Bay Watcher
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Re: Adventurer Fort: still useful i guess
« Reply #453 on: April 26, 2024, 07:58:24 am »

Hi. I like thread necromancy... Also i've "fixed" advfort to kind-of-work in new version. Will improve and etc later.

Link: here's a download link

Also there is discussion/plans here on github

Oh that's amazing!

Even if adv-fort was always quite buggy, I love playing with it
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Eric Blank

  • Bay Watcher
  • *Remain calm*
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Re: Adventurer Fort: still useful i guess
« Reply #454 on: April 26, 2024, 04:04:39 pm »

...that was fast. Adventure mode is still in beta.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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