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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 909719 times)

MegaHarald

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #825 on: May 23, 2016, 04:02:11 am »

hey MegaHarald are you switching both the graphics font and the TWBT font because if you don't and you use TWBT it will use a different tile set than your graphics.

Nah, but I fixed it by using another pack. :S

Another problem I have is that the game keeps crashing randomly, like not answering anymore. Is this a known bug?
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #826 on: May 23, 2016, 09:58:09 am »

hey MegaHarald are you switching both the graphics font and the TWBT font because if you don't and you use TWBT it will use a different tile set than your graphics.

Nah, but I fixed it by using another pack. :S

Another problem I have is that the game keeps crashing randomly, like not answering anymore. Is this a known bug?
How did you install another graphics pack?

First time I get a report about the game freezing. There were some about crashes, ctd, due to dfhack, but these should be fixed. TWBT is still somewhat unstable.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Maisoul

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #827 on: May 23, 2016, 05:02:52 pm »

Is it possible to get Masterwork DF using the regular Dwarf Fortress graphical settings? I can set the tileset back to ASCII in the launcher, but it keeps using the changed tile size, which I personally dislike over the default settings. Whenever I want to change something in the launcher, I usually end up having to tweak the init file back into using my preferred tile size.
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #828 on: May 23, 2016, 05:40:10 pm »

Is it possible to get Masterwork DF using the regular Dwarf Fortress graphical settings? I can set the tileset back to ASCII in the launcher, but it keeps using the changed tile size, which I personally dislike over the default settings. Whenever I want to change something in the launcher, I usually end up having to tweak the init file back into using my preferred tile size.
You mean non-square? Yes, that would be possible.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Maisoul

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #829 on: May 23, 2016, 06:54:38 pm »

You mean non-square? Yes, that would be possible.

How? Or is that not currently possible through the launcher short of tweaking the init file?
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #830 on: May 23, 2016, 09:46:00 pm »

I meant that its possible to add this to the launcher. :)

If you want to do it now, take the original ascii set from data/art, rename it to Phoebus_16x16.png and copy it into data/art. That works too.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Davekachel

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #831 on: May 24, 2016, 01:55:10 pm »

I'm very excited that this Mod is still (or again) alive!
Ok I liked gnomes. But I can deal with it ;)

I will support you guys as far as I can! :D
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Maisoul

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #832 on: May 24, 2016, 02:13:06 pm »

That (edit: mostly; my dwarves still have tiny graphics to themselves) worked. Thank you.
I'd love if it were added to the launcher. Having to faff around with the init or with overwriting graphics is really the only flaw I've found in Masterwork DF (...besides the odd crash).
« Last Edit: May 24, 2016, 02:16:12 pm by Maisoul »
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MegaHarald

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #833 on: May 24, 2016, 03:33:22 pm »

hey MegaHarald are you switching both the graphics font and the TWBT font because if you don't and you use TWBT it will use a different tile set than your graphics.

Nah, but I fixed it by using another pack. :S

Another problem I have is that the game keeps crashing randomly, like not answering anymore. Is this a known bug?
How did you install another graphics pack?

First time I get a report about the game freezing. There were some about crashes, ctd, due to dfhack, but these should be fixed. TWBT is still somewhat unstable.

Ah, I just picked another one that I like and it worked.

I don't think I use TWBT. Also I downloaded it a week or so ago, so I'll try redownloading.
« Last Edit: May 24, 2016, 03:36:30 pm by MegaHarald »
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thistleknot

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #834 on: May 24, 2016, 04:42:58 pm »

Where's the link to the latest non 42.xx version?  I believe it may have been Masterwork Reborn v6.2 for 40.24?  I see the frontpage has 34.11 and the new DF2016 but not the latest for 40.xx, What of those that wish to visit the old more polished version (I say that in terms of working out any release bugs).

update:  I think I found it?  (http://dffd.bay12games.com/file.php?id=10702) not sure, update is v.06, but I found it by looking for other files by Meph on DFFD.
« Last Edit: May 24, 2016, 04:45:01 pm by thistleknot »
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Putnam

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #835 on: May 24, 2016, 05:08:51 pm »

0.42.06 is about as polished as 0.40.24

Blackworth

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #836 on: May 24, 2016, 08:59:43 pm »

Glad we are getting updates, but now I been getting a lot of crashes all over the place. Once is the zoom function with the mouse wheel. DF hack crashes too quiet a bit. I hope that it would stabilize a little.
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DaSwayza

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Masterwork Vampires?
« Reply #837 on: May 24, 2016, 09:57:31 pm »

So, something is turning my dwarves into vampires. I have no idea what, but at first I cursechecked and had 23, and it has steadily grown to now 47 vampires, lots of dwarves that weren't previously. I'm not really going for a vampire fortress, and now every few days I'm losing 5 or 6 normal dwarves, I need volume for my dwarven machine. So, what can turn a perfectly good dwarf into a vampire in Masterwork, besides the normal, non-fortress mode way?
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cerevox

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #838 on: May 24, 2016, 10:21:41 pm »

Preta are supposed to be able to, although they mostly just kill you. You might also have some vamp blood in your water supply, that can flip an entire fort pretty quick if you ran out of booze.
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thistleknot

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #839 on: May 25, 2016, 10:14:26 am »

0.42.06 is about as polished as 0.40.24

well there is a slew of other reasons, such as the supported 3rd party utilities.
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