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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 911563 times)

scourge728

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1605 on: December 20, 2016, 10:45:41 pm »

My problem is that this one is way longer then the normal one and it looks weird

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1606 on: December 20, 2016, 10:58:31 pm »

Okay, I'll rephrase it. DF has different settings for the initial window size depending on whether graphics are enabled or not. My guess is that the "creature sprites" settings is really the "GRAPHICS" setting in init.txt, so changing that causes DF to use the "window size without graphics enabled" setting (which defaults to 80x25 tiles), instead of the "window size with graphics enabled" setting it was using before (which defaults to your screen size). There might be a way to change the non-graphics setting in the launcher, but if not, you can edit the settings in data/init/init.txt I mentioned before.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Putnam

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1607 on: December 21, 2016, 12:11:23 am »

My problem is that this one is way longer then the normal one and it looks weird

That one is the normal one.

scourge728

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1608 on: December 21, 2016, 05:23:57 pm »

My problem is that this one is way longer then the normal one and it looks weird

That one is the normal one.
Odd, because when I launch regular DF non-fullscreen it is much shorter

Putnam

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1609 on: December 21, 2016, 05:24:54 pm »

Because you play with non-default settings.

scourge728

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1610 on: December 21, 2016, 05:28:06 pm »

I mean, it was the size that it was at when I first installed it and hadn't actually changed ANYTHING in the game at that point..

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1611 on: December 21, 2016, 05:38:28 pm »

If you mean that vanilla DF's default window size is narrower, that's because the default vanilla tileset has tiles that are 8 pixels wide. It looks like the MDF tileset you're using has 16x16 pixel tiles (at least, that's my guess). Since DF's default window width setting is 80 columns, the window will be twice as wide when using 16-pixel-wide tiles than when using 8-pixel-wide tiles. (It's a similar situation with height, except that the default tileset has 12-pixel-tall tiles, so there's only about a 33% difference in height.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1613 on: December 21, 2016, 06:38:07 pm »

This isn't the default ASCII. The default ASCII is 8x12. There's a 16x16 curses tileset distributed with DF too, but it looks like this instead.

Anyway, if you want to change your window size, I described the settings you need to change a couple posts back.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Aanokint

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1614 on: December 21, 2016, 08:01:47 pm »

Hey all! This is a game I've grown to love almost as much as the community. I've been a bit of a lurker for awhile, but now I need some help.

Background
Monday I started a new game. I ended up coming to a specific block breaking causing an APPCRASH. (See Problem Signature) I tried various levels of restarting:client, computer, then save file. Even with a new fortress being made, I would experience an APPCRASH. I was on V 1.13. I deleted every DF related file I had(Vanilla, LNP, and MW) and downloaded V 1.23. I would experience APPCRASH upon initializing worldgen. After consulting with a user on the unofficial DF Discord server, I updated my AMD drivers. This allowed me to generate a world. I still experience APPCRASH upon Start Playing>Dwarf Fortress. I've played with all relevant settings through the Masterwork launcher. I have not touched any .ini files.

Problem Signature
This is the error I get every time* I experience the crash
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Dwarf Fortress.exe
  Application Version:   0.0.0.0
  Application Timestamp:   57420c94
  Fault Module Name:   atioglxx.dll
  Fault Module Version:   21.19.384.0
  Fault Module Timestamp:   584442f3
  Exception Code:   c0000005
  Exception Offset:   01462b23
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

*I have, in frustration, spam loaded/crashed and cannot confirm that during these repeated crashes the error message was always the same. Everytime I've had the patience to look, this has been the error message.

System Build
http://pcpartpicker.com/user/dcr99mo/saved/#view=ZgC323
Changes include: 600W EVGA PSU, no network card adapter, and OS is Win 7 HomePremium 64 bit.

Current Thoughts
I believe it has something to do with atioglxx.dll. I've forum searched and the issue I'm having has come up in the past. The most recent event of it happening I can see is 2010. The solutions seemed to be reworked .dll files which is well and above my head.

I thank anyone who even gives me their time to reading this. I hope this is the proper place to post this. I felt the DF bugtracker was inappropriate as this is an issue I am only experiencing, and attempting, in MW.

Edit: I am able to gen a world and embark to it on vanilla.
« Last Edit: December 21, 2016, 11:12:35 pm by Aanokint »
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For the Swarm

scourge728

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1615 on: December 22, 2016, 09:07:04 am »

So, turns out the problem wasn't the window size, it was the font itself..... I replaced the font lines with the ones from my normal DF and now it looks normal

Szarrukin

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1616 on: December 22, 2016, 10:01:56 am »

Just unfullscreen and fullscreen it or resize the window, it's an issue with the plays.tv recorder that tends to come with newer AMD graphics card drivers while GRAPHICS is set to YES

It doesn't help. And I have a Nvidia card.
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Asin

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1617 on: December 22, 2016, 10:08:09 am »

You know what we need? A separate version of Masterwork with just the standard ASCII graphics of normal DF. Same stuff as the current MW, just with default ASCII graphics.

Aboshen

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1618 on: December 22, 2016, 05:15:42 pm »

So i`my playing orc fortress and two things of note why do some visiting friendly have to need topple my workshop or break all my wooden doors and not the stone ones damn great spider fiend thief the next thing straight up caused me to lose a visiting wererhino which I wasnt alerted about it just said so and so is visiting started killing my orcs by the time it was taken down I had 4 orcs left  ironically with children which were killed and soon after they went mad. Anyway I can edit which races visit your fort if you have a tavern set up?
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1piemaster1

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1619 on: December 22, 2016, 06:15:00 pm »

What the heck is happening with my DF? I've just downloaded new version and that's what I got, no matter what font I choose



I used LAA on the dwarf fortress.exe and it fixed this problem, for me at least. Switching from TWBT to 2D also fixed it for me, but the multi z level view is not available in that. Hope that helps.
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