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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 500767 times)

sculleywr

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #270 on: June 30, 2013, 11:29:49 pm »

Quote
-a vermin for evil biomes that makes colonists go mad and fall upon each other like rabid wild hounds

Be sure not to use CE_ADD_TAG:CRAZED, because it causes loyality cascades. Try OPPOSED_TO_LIFE instead, or transform the creature into a new creature, then add crazed. If you add crazed to civ members, they are still civ members and telling your military to kill them is a bad idea.

Otherwise I find this project quite amusing to read. :) It's a really nice idea. One could make the "Learn Dwarf Fortress Edition" of the game, with different levels. Lvl 1, only 1 type of grass, rock, sand, tree, no invaders and such. Lvl 2, add ores and gems and more plant and tree types. Lvl 3, add wildlife and volcanoes and aquifers. Lvl 4, add kobolds thieves and alllies. Lvl 5, add invaders and ambushes. Lvl 6, add vampires, werebeasts, evil-biome rains and undeads. Lvl 7, vanilla DF. ;)

Meph, give this project a few months, and you might be left with a challenge that Masterwork is equal to. I have to say, I'm loving the use of RandCreature in MWDF. Now that I've mastered getting started on it, I've started throwing in 500 new random critters with it. Apparently, it is possible to be a were-megabeast, I got a were-adele, which was one of the megabeasts generated by rand-creature.
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #271 on: June 30, 2013, 11:35:00 pm »

Wtf man? Wiki says doesn't have absolute meaning, but I can't imagine that meaning that it has no meaning. Some body parts are obviously larger than others, like compare teeth to lower bodies. If not from RELSIZE, how is the game supposed to tell? There's no other reference to body part sizes in the game AFAIK. Can you post the exact quote?

Sure.

Quote from: wiki
DEFAULT_RELSIZE   
Size
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units.

Link:http://dwarffortresswiki.org/index.php/DF2012:Body_token

Features for it probably aren't or aren't fully implemented, yet.
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Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #272 on: June 30, 2013, 11:37:52 pm »

I believe that this might get very big very soon, but I seriously doubt that any resemblance of balancing will be found in the end :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #273 on: June 30, 2013, 11:41:16 pm »

Wtf man? Wiki says doesn't have absolute meaning, but I can't imagine that meaning that it has no meaning. Some body parts are obviously larger than others, like compare teeth to lower bodies. If not from RELSIZE, how is the game supposed to tell? There's no other reference to body part sizes in the game AFAIK. Can you post the exact quote?

Sure.

Quote from: wiki
DEFAULT_RELSIZE   
Size
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units.

Link:http://dwarffortresswiki.org/index.php/DF2012:Body_token

Features for it probably aren't or aren't fully implemented, yet.

I think you misunderstand "absolute" here. That means the units themselves don't specify an amount of weight of such, instead it depends on the creature. However, it sets how large the body parts are compared to each other.

Again, try it yourself. Set a head to tooth size, keeping in mind that in vanilla it's defined TWICE so adjust both to be sure, and see what happens when you lop one off - it's a different size. Furthermore there's no other way for the game to tell that teeth should be smaller than lower bodies.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #274 on: June 30, 2013, 11:48:20 pm »

Loyalty cascades for CRAZED tag status: 100% confirmed. Set plump helmet alcohol to transmit it, sent a bunch of recruits to kill such berserking dwarf, they all turned hostile. Well, what do you know. I guess you know your stuff. :D

Next, gotta try it with OPPOSED_TO_LIFE. Results momentarily.

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #275 on: July 01, 2013, 12:13:02 am »

Yeah, I have this tiny bit of experience with trying stuff ;)

Opposed to life is narhirils solution, I usually transform them into a "berserking dwarf"-creature. For three reasons: I can easier control how good the creature is (so your epic-legendary super-soldier that gets turned doesnt murder everyone), because they drop their gear (again, balancing, its worse enough to lose the berserking dwarf, but if he is armed and armored its even worse. Or a legendary miner with a pick), and the last point is the most important: I modded the anouncements to focus the camera and pause the game and show a pop-up once a creature transforms. This way the player can see whats up.

It happened quite often that players missed that one anouncement: dude has gone berserk, and then find their dining room swimming in blood. Adding a notification to threats that appear inside your fort makes them a lot fairer for the player.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #276 on: July 01, 2013, 12:22:59 am »

Oh, but it's so much funnier when your military commander in full gear randomly goes insane in the main hallway. :P

But yeah, you're right, as can be expected, even though I still absolutely don't understand how it works this way. Opposed to life - no sign of loyalty cascades. Crazed - instant cascade. I suppose becoming opposed to life or a hostile creature instantly removes your status as a civilization member while becoming just a regular berserk dwarf does not.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #277 on: July 01, 2013, 12:53:56 am »

IhatedefiningbodypartsfromscratchsomuchIhatedefiningbodypartsfromscratchsomuchIhatedefiningbodypartsfromscratchsomuch
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #278 on: July 01, 2013, 12:57:11 am »

Oh, since you're not complaining about defining tissue layers for every body part yet, I'm assuming you're not there with that yet. But it does you so much good too. :D

sculleywr

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #279 on: July 01, 2013, 01:26:38 am »

I believe that this might get very big very soon, but I seriously doubt that any resemblance of balancing will be found in the end :P

Balancing? What is balance? This is Dwarf Fortress! bring me the giant beasts made of steam, breathing deadly dust, and make him a building destroyer!
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #280 on: July 01, 2013, 01:27:12 am »

Oh, since you're not complaining about defining tissue layers for every body part yet, I'm assuming you're not there with that yet. But it does you so much good too. :D

  8)
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #281 on: July 01, 2013, 08:27:48 am »

IhatedefiningbodypartsfromscratchsomuchIhatedefiningbodypartsfromscratchsomuchIhatedefiningbodypartsfromscratchsomuch

Body parts are the fun part! It's the freaking tissue layers and body layers that suck.

What I have wrought so far in terms of bodies:
Code: [Select]
[OBJECT:BODY]

[BODY:BASIC_INSECT_STL]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:200]
[BP:UB:thorax:thoraxes][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:250]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:300]
[BP:RA1:right foreleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:150]
[BP:RF1:right front tarsus:right tarsuses][CON:RA1][STANCE][RIGHT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:100]
[BP:RA2:right midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:150]
[BP:RF2:right middle tarsus:right tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:100]
[BP:RA3:right hindleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:150]
[BP:RF3:right hind tarsus:right tarsuses][CON:RA3][STANCE][RIGHT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:100]
[BP:LA1:left foreleg:STP][CON:UB][LIMB][LEFT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:150]
[BP:LF1:left front tarsus:left tarsuses][CON:RA1][STANCE][LEFT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:100]
[BP:LA2:left midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:150]
[BP:LF2:left middle tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:100]
[BP:LA3:left hindleg:STP][CON:UB][LIMB][LEFT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:150]
[BP:LF3:left hind tarsus:left tarsuses][CON:RA3][STANCE][LEFT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:100]

[BODY:4LEG_ARACHNID_STL]
[BP:UB:cephalothorax:cephalothoraxes][UPPERBODY][HEAD][CATEGORY:BODY_UPPER] I dearly hope this will make large intelligent spiders able to wear both a fuzzy sweater and a woolen cap on the same body part.
[DEFAULT_RELSIZE:300]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RA1:right foreleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:RF1:right front tarsus:right tarsuses][CON:RA1][STANCE][RIGHT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:RA2:right midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:RF2:right middle tarsus:right tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:LA1:left foreleg:STP][CON:UB][LIMB][LEFT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:LF1:left front tarsus:left tarsuses][CON:RA1][STANCE][LEFT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:LA2:left midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:LF2:left middle tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]

[BODY:BASIC_ARACHNID_STL]
[BP:UB:cephalothorax:cephalothoraxes][UPPERBODY][HEAD][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:300]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RA1:right foreleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:RF1:right front tarsus:right tarsuses][CON:RA1][STANCE][RIGHT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:RA2:right midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:RF2:right middle tarsus:right tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:RA3:right second midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:RF3:right posterior tarsus:left tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:RA4:right hindleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:200]
[BP:RF4:right hind tarsus:left tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:150]
[BP:LA1:left foreleg:STP][CON:UB][LIMB][LEFT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:LF1:left front tarsus:left tarsuses][CON:RA1][STANCE][LEFT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:LA2:left first midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:LF2:left anterior tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:LA3:left second midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:LF3:left posterior tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:LA4:left hindleg:STP][CON:UB][LIMB][LEFT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:200]
[BP:LF4:left hind tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:150]

[BODY:SPIDER_CENTAUR_STL]
##The parts which are Halfling##
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:200]
[BP:MOUTH:mouth:STP][CON:HEAD][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:150]
[BP:UB:torso:STP][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:270]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:UPPER_ARM]
[DEFAULT_RELSIZE:200]
[BP:RLA:right forearm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:150]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:90]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:UPPER_ARM]
[DEFAULT_RELSIZE:200]
[BP:LLA:left forearm:STP][CON:LUA][LIMB][LEFT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:150]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:90]
##The parts which are an abomination##
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RA1:right foreleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:RF1:right front tarsus:right tarsuses][CON:RA1][STANCE][RIGHT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:RA2:right midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:RF2:right middle tarsus:right tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:RA3:right second midleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:RF3:right posterior tarsus:left tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:RA4:right hindleg:STP][CON:UB][LIMB][RIGHT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:200]
[BP:RF4:right hind tarsus:left tarsuses][CON:RA2][STANCE][RIGHT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:150]
[BP:LA1:left foreleg:STP][CON:UB][LIMB][LEFT][CATEGORY:FORELEG]
[DEFAULT_RELSIZE:200]
[BP:LF1:left front tarsus:left tarsuses][CON:RA1][STANCE][LEFT][CATEGORY:FOREFOOT]
[DEFAULT_RELSIZE:150]
[BP:LA2:left first midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:LF2:left anterior tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:LA3:left second midleg:STP][CON:UB][LIMB][LEFT][CATEGORY:MIDDLE_LEG]
[DEFAULT_RELSIZE:200]
[BP:LF3:left posterior tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:MIDDLE_FOOT]
[DEFAULT_RELSIZE:150]
[BP:LA4:left hindleg:STP][CON:UB][LIMB][LEFT][CATEGORY:HINDLEG]
[DEFAULT_RELSIZE:200]
[BP:LF4:left hind tarsus:left tarsuses][CON:RA2][STANCE][LEFT][CATEGORY:HINDFOOT]
[DEFAULT_RELSIZE:150]

[BODY:MANDIBLES_STL] Om nom nom
[BP:MANDIBLES:mandibles:NP][CONTYPE:HEAD][CATEGORY:MANDIBLE]
[DEFAULT_RELSIZE:100]

[BODY:MAW_STL] Om nom nom
[BP:MAW:maw:STP][CONTYPE:HEAD][CATEGORY:MAW][APERTURE][EMBEDDED][MOUTH][SMALL]
[DEFAULT_RELSIZE:100]

[BODY:ANTENNAE_STL] Can't feel someone up without feelers
[BP:R_ANTENNAE:right antenna:STP][CONTYPE:HEAD][RIGHT][SMELL][CATEGORY:ANTENNA]
[DEFAULT_RELSIZE:150]
[BP:L_ANTENNAE:left antenna:STP][CONTYPE:HEAD][LEFT][SMELL][CATEGORY:ANTENNA]
[DEFAULT_RELSIZE:150]

[BODY:ANT_TENNAE_STL] jointed ant antennae
[BP:LR_ANTENNAE:right lower antenna:STP][CONTYPE:HEAD][RIGHT][CATEGORY:LOWER_ANTENNA]
[DEFAULT_RELSIZE:50]
[BP:LL_ANTENNAE:left lower antenna:STP][CONTYPE:HEAD][LEFT][CATEGORY:LOWER_ANTENNA]
[DEFAULT_RELSIZE:50]
[BP:UR_ANTENNAE:right upper antenna:STP][CON:LR_ANTENNAE][RIGHT][SMELL][CATEGORY:UPPER_ANTENNA]
[DEFAULT_RELSIZE:100]
[BP:UL_ANTENNAE:left upper antenna:STP][CON:LL_ANTENNAE][LEFT][SMELL][CATEGORY:UPPER_ANTENNA]
[DEFAULT_RELSIZE:100]

[BODY:WINGS_STL] BZZ BZZ
[BP:RIGHT_WING:right wing:STP][CONTYPE:UPPERBODY][FLIER][RIGHT][CATEGORY:WINGS]
[DEFAULT_RELSIZE:350]
[BP:LEFT_WING:left wing:STP][CONTYPE:UPPERBODY][FLIER][LEFT][CATEGORY:WINGS]
[DEFAULT_RELSIZE:350]

[BODY:STINGER_STL] Because it's not a giant wasp unless it can stab you and pump lovely paralytic neurotoxins into your flesh to keep you still while it lays eggs in you with its ovipositer.
[BP:STINGER:stinger:STP][CONTYPE:LOWERBODY][CATEGORY:STINGER]
[DEFAULT_RELSIZE:90]

[BODY:2EYES_STL] Because Halfling didn't seem to have a separate BODY for for this.
[BP:RIGHT_EYE:right eye:STP][CONTYPE:HEAD][RIGHT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:90]
[BP:LEFT_EYE:left eye:STP][CONTYPE:HEAD][LEFT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:90]

[BODY:4EYES_STL] No, this is not glasses.
[BP:RIGHT_EYE1:upper right eye:STP][CONTYPE:HEAD][RIGHT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:70]
[BP:LEFT_EYE1:upper left eye:STP][CONTYPE:HEAD][LEFT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:70]
[BP:RIGHT_EYE2:lower right eye:STP][CONTYPE:HEAD][RIGHT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:70]
[BP:LEFT_EYE2:lower left eye:STP][CONTYPE:HEAD][LEFT][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:70]

[BODY:CYCLOPS_STL] "Nobody has blinded me!" "Are you /sure/ it wasn't a dwarf?"
[BP:EYE:eye:STP][CONTYPE:HEAD][SIGHT][CATEGORY:EYES]
[DEFAULT_RELSIZE:100]

[BODY:BOOK_LUNGS_STL]
[BP:RIGHT_BOOK_LUNG:right book lung:STP][CONTYPE:LOWERBODY][RIGHT][INTERNAL][SMALL][BREATHE][CATEGORY:BOOK_LUNGS]
[DEFAULT_RELSIZE:90]
[BP:LEFT_BOOK_LUNG:left book lung:STP][CONTYPE:LOWERBODY][LEFT][INTERNAL][BREATHE][SMALL][CATEGORY:BOOK_LUNGS]
[DEFAULT_RELSIZE:90]

##Some internal organy bits##

[BODY:BRAIN_STL]
[BP:BRAIN:brain:STP][CONTYPE:HEAD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:200] Bugs am smrt. Has beeg bran.

[BODY:HEART_ABDOMEN_STL]
[BP:HEART:heart:STP][CONTYPE:LOWERBODY][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:250] Bug hearts run the length of the abdomen

comments in the code are my way of amusing myself and keeping my own attention focused on modding, rather than on, say, the shortcut to DF I have in my taskbar.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #282 on: July 01, 2013, 09:59:47 am »

Honestly I can wrap my head around tissue layers and tissue definitions and tissues in general pretty well, but the body part system is completely obtuse when you don't have ANY predefined parts to work from--except the halfling parts, and I'm absolutely not sure at all how to properly scavenge them. I just can't see wtf is going on. :(

All I want to do is make a flaming guy is that so hard to ask come on cut me a break
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #283 on: July 01, 2013, 10:45:05 am »

comments in the code are my way of amusing myself and keeping my own attention focused on modding, rather than on, say, the shortcut to DF I have in my taskbar.

Adding fun comments is definitely encouraged. Sorry about not having 2eyes as a separate body part - I wanted to save space and leave room and only made the basic humanoid body that can be made into vertebrate animals.

Honestly I can wrap my head around tissue layers and tissue definitions and tissues in general pretty well, but the body part system is completely obtuse when you don't have ANY predefined parts to work from--except the halfling parts, and I'm absolutely not sure at all how to properly scavenge them. I just can't see wtf is going on. :(

All I want to do is make a flaming guy is that so hard to ask come on cut me a break

:D

>-except the halfling parts, and I'm absolutely not sure at all how to properly scavenge them. I just can't see wtf is going on.
Well, you can either 1) make a simpler, new body, 2) copy parts of Leibowitz' or BFEL's stuff now too, or 3) ask for clarification if you want to re-use mine?

Here's the raw with comments. I thought it was pretty simple:
Spoiler (click to show/hide)

In my bodies, all you absolutely must add is CORE. It adds an upper body (torso), an abdomen, a head, a face, a core skeleton, a central nervous system and internal organs required for basic functions. No arms, no legs, no ears, no teeth. I thought that saved some space, was easier to use to make humanoids/vertebrates with just a few body tokens, and that people would and should want to add more bodies with their own organization anyway to make different things. Then you probably want to add ears, possibly teeth, have a choice of tails and can add back legs if desired. For front legs there's a choice of ARMS (with grasping hands and fingers), BIRD_ARMS (detailed wings with a bony internal structure), or DOG_ARMS (quadruped). Then there's tissue organization for those in b_detail_plan and the ability to add feathers, beaks, claws or hair (for upper beak, the bodygloss above renames the nose an upper beak and a detail plan then defines it as made of keratin and bone underneath instead of nose tissues).

Looks like Leibowitz' system is going to work quite differently, looking much more modular, so you may want to go for that instead. Or own. IDK. Overall, new body development is going to be one of the foundations of originality and creativity here I should think.

EDIT: re-reading that, someone might think it's just reinventing the wheel re-making bodies that "already exist". If that's how it sounds, try my creatures in combat - they're a lot different despite having humanoid body parts, just from the body plans. Most visible is how body parts are now named properly (thigh, not upper leg), blows to your neck which now exists open major arteries, your hand can be severed at the correctly placed wrist and spray blood everywhere, organ/CNS injuries are less frequent and you can slash things in the face. Definitely value added right there IMHO.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #284 on: July 01, 2013, 12:57:34 pm »

The problem is that I'm making a guy made of fire and as such don't want him to have a central nervous system, bones, organs, etc. I suppose I'll just reinvent the HUMANOID_SIMPLE that DF uses, and tweak it enough to try and fit the new system.

Interesting question. I know that tissue relsizes are, indeed, relative. But are they relative to the numbers within the specified creature, or across all the raws? AKA, if I have two identical creatures, same bodysize, same body (1PARTBODY for simplicity and proof of concept), etc... except that the tissues on one have relsize 2 and the other has tissues relsize 200, will one be easier to puncture than the other?
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