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Author Topic: TINKER: Miya's Hubris  (Read 216159 times)

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Re: TINKER: Saint's Death Warrant
« Reply #975 on: March 30, 2015, 02:53:10 pm »

It's probably awkward to carry around a (single) missile that's almost as tall as you are.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #976 on: March 30, 2015, 03:05:58 pm »

It's probably awkward to carry around a (single) missile that's almost as tall as you are.

Here's a little trivia for you: Yo know the stinger, that MANPAD you always see single guys lugging around? the missile is 5 feet long by itself.

...you know, that does raise a good issue. Any missile launcher we design is going to have big, long missiles if we don't want the range to be measured in meters instead of kilometers(and essentially turning it into a bigger, differently powered grenade launcher). If I up the price a little, I might be avble to include something like a simple tracked robocrawler that's just big enough to carry a useful amount of reloads(and leaves the user only having to cart around the launcher itself)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Parisbre56

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Re: TINKER: Saint's Death Warrant
« Reply #977 on: March 30, 2015, 03:16:57 pm »

Making things more complex is almost never the answer.

On the other hand, I don't see why walking around with a giant missile in an exoskeleton would be a problem. Those things carry and fire Heavy Gauss Cannons.
I've been dual wielding an alien death beam and a human death beam ripped out of a vehichle (along with its battery) with a battlesuit that's not that much larger or stronger than an exoskeleton.
In my first mission I dual wielded the same cutting laser ripped out of a vehichle along with a giant pneumatic spike used to create giant holes while using a simple mining exoskeleton.
Neither size nor weight is really that much of a problem.

Not so sure about the utility though. Why is the tube so expensive? Isn't it just a tube? Or does it have some advanced features? Can you pilot the projectile usng Aux, for example? Is it something like an autohit for armoured targets? Does being guided offer any utility or bonuses gameplay-wise? Is that enough to justify the cost?

And if not, then how is this better than a Sibilus or some other heavy rifle or even a heavy gauss cannon which has the same price and probably does about the same damage or more? Does it do enough damage to justify the price? Can it be loaded with more powerful or more versatile ammo?

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Re: TINKER: Saint's Death Warrant
« Reply #978 on: March 30, 2015, 03:27:22 pm »

with a battlesuit that's not that much larger or stronger than an exoskeleton.

You might be underestimating its strength, since battlesuit beats synthflesh beats exoskeleton.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #979 on: March 30, 2015, 03:40:44 pm »

What I'm trying to do really is make a starter heavy weapon that doesn't need exoskeletons to cart around-though, given that the price of exoskeletons got nerfed to 5 credits, it might not be that much of an issue. That brings up the point though, if it does require at least robobody strength, what sets it apart from a Gauss cannon(that nobody uses?). The only thing I can think of in that instance is that munitions are guided out of the box, rather than having to buy or design your own guided munitions for a GC(or steal some for the LESHO)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

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Re: TINKER: Saint's Death Warrant
« Reply #980 on: March 30, 2015, 03:45:41 pm »

A Gauss machine gun that requires bipod deployment (or anchoring via included mount) to allow firing without a STR requirement, and exoskeleton otherwise?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #981 on: March 30, 2015, 03:53:05 pm »

A Gauss machine gun that requires bipod deployment (or anchoring via included mount) to allow firing without a STR requirement, and exoskeleton otherwise?

Last time I tried a machine gun, you got the Jackhammer :P

Seriously though, I know missile launchers are bulky, but they do fill a niche we don't have for cheap guided munitions. A FIM-92 Stinger weighs only 33 pounds(and most of that is the missile itself!) and is served by a crew of one. It shouldn't be hard to create something comparable, but even better due to futuretech. Hell, if we straight up create a Stinger clone, I bet I could do if for very cheap and create a packaged robodonkey for reloads.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Hapah

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Re: TINKER: Saint's Death Warrant
« Reply #982 on: March 30, 2015, 03:55:45 pm »

I don't know that creating additional entities for PW to keep track of is the best route.
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Nikitian

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Re: TINKER: Saint's Death Warrant
« Reply #983 on: March 30, 2015, 03:56:30 pm »

How about you shoot for "much cheaper tube, slightly more expensive ammo"? I mean, the way I see it, I could totally understand the weapon price being 4-5 (maybe 6-7) and the regular (non-nuclear) missiles priced at three tokens. Then it would clearly be different from a HGC by being a cheap, yet specialist weapon - and might actually become more or less common sight on the battlefields.
And I'd rather not shoot for anything baseline-human-portable, since it would hamper the idea more than bring any good - and only with an exoskeleton, perhaps, the length/bulkiness of the missiles (very real problem, I'll assure you) might not be a problem anymore.

Edit: Oh, you came to the idea yourself! :P Also, don't, don't, don't mention robodonkeys. Sean is nearby.
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tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #984 on: March 30, 2015, 03:57:00 pm »

I don't know that creating additional entities for PW to keep track of is the best route.

? Not sure I understand the question

Edit:Yeah, a 100mm stinger clone with infrared/radar guidance should come out at 6 at the most. Combined with 2 token missiles(which was my original price) then you have a very effective sorta cheap weapon system. I guess I was making things too complicated by going for a Javelin equivilant :P
« Last Edit: March 30, 2015, 04:03:41 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Hapah

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Re: TINKER: Saint's Death Warrant
« Reply #985 on: March 30, 2015, 04:05:41 pm »

Was referring to the missile donkey cart thing.
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #986 on: March 30, 2015, 04:12:33 pm »

Was referring to the missile donkey cart thing.

oh :P. I think I'm changing the str req, so that's not an issue anymore
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #987 on: March 30, 2015, 04:53:23 pm »

Ok, with the advice I've gotten, here's the updated statline:


Kugelblitz guided missile launcher

Stat req:exoskeleton str, aux +0
Cost:6 credits for the launcher, 2 per missile(4 for nuclear rounds). Launcher comes with missile

The Kugelblitz is a 100mm, 1.5 meters long missile launcher with an offset firing tube attached to a scope and guidance package the user holds(think Stinger, but slightly bigger). Missiles are radar guided by default, and come with a backup laser guidance system for when that isn't practical, applicable. Missiles come in standard HE, HEAT, and incendiary, and have optional 1/8th kiloton nuclear warheads.

Edit: Posting a reminder for RC for the council to look at this.
« Last Edit: March 30, 2015, 07:34:57 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

syvarris

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Re: TINKER: Saint's Death Warrant
« Reply #988 on: March 30, 2015, 11:33:49 pm »

Question: What purpose does this weapon serve?  I know we don't generally screen weapons for actually being practical, but it's still a good question.

Is it supposed to be a payload delivered which is cheaper than a gauss cannon?  That's the only role I can see it having.  Anti-armor is too... adverse to our token system.  A single-shot weapon that can kill an armored target is generally only half the price of a multi-shot weapon, at best.


@Paris

I think you underestimate the size of a battlesuit.  The armor alone is twenty inches thick, and essentially completely surrounds the pilot; a battlesuit is really more akin to a vertical tank than a suit of power armor.

tryrar

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Re: TINKER: Saint's Death Warrant
« Reply #989 on: March 31, 2015, 12:03:32 am »

somewhat opposite of a Gauss cannon; a generally cheap weapon(it's only a tube and a radar/laser guidance package) with somewhat expensive ammo(a missile is about 2 tokens a pop, or one a missile if I can get that.) Advantages of course are guided munitions and the fact that it should still be effective against armor. And it's theoretically not a one-shot weapon(but carrying reloads around is gonna be a bitch even with an exoskeleton. Think carrying around 5 foot stovepipes on your back)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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