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Author Topic: Gods and Mortals II OOC (From the darkness, a turn creeps out...)  (Read 72973 times)

10ebbor10

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Re: Gods and Mortals II OOC (He we go...)
« Reply #150 on: March 22, 2014, 12:41:21 pm »

Means we'll get a nice Lagrange point in between.

Next interesting situation, what would happen when material is removed from the planet. Would it still float compared to the plane?
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Avis-Mergulus

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Re: Gods and Mortals II OOC (He we go...)
« Reply #151 on: March 22, 2014, 12:49:04 pm »

Means we'll get a nice Lagrange point in between.

Next interesting situation, what would happen when material is removed from the planet. Would it still float compared to the plane?

Considering that the plane technically has infinite mass, I think we have two options. First, we can say that the plane doesn't exert any gravitational force. Second, we can say that any creature can survive on the plane because magic. The first option means there's no Lagrange point between the plane and any planet, and the second means everything gets its own Lagrange point.
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HissinhWalnuts

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Re: Gods and Mortals II OOC (He we go...)
« Reply #152 on: March 22, 2014, 01:01:20 pm »

Oh goody! Just a bit more time for the second turn, and hopefully life.
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GreatWyrmGold

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Re: Gods and Mortals II OOC (He we go...)
« Reply #153 on: March 22, 2014, 04:38:10 pm »

In that case, gravity gets interesting? Or is there none? It's a mystery.
I, too, am interested to know how this goes.
Anyone know the gravity of an infinite plane of finite density?

I'm just going to refer to it as a planet because it would wind up being the first thing that comes to mind.
Even though the creator referred to it as a "plane"? As in, "plane of existence," as well as being an excellent geometric description of it?

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If there are going to be ascendants and younger gods, there has to be.  Younger gods come from civilizations believing in them, and ascendants are mortals with power.
Read his statement. Look at the action he did immediately thereafter. I suspect a connection.

In that case, gravity gets interesting? Or is there none? It's a mystery.
Fuck gravity, they're held up by my DIVINE MIGHT! And everything on them is held down by the same.
Down as in "towards the Firmament" or as in "towards the center of the planet"? People seem to be assuming the latter, but the former is also interesting.

Considering that the plane technically has infinite mass...
Distributed over an infinite volume.
Tell me, if you were inside a giant hollow sphere, which way do you think gravity would pull you?
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4maskwolf

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Re: Gods and Mortals II OOC (He we go...)
« Reply #154 on: March 22, 2014, 08:44:43 pm »

Who is the other elder god, player-wise.

Zanzetkuken The Great

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Re: Gods and Mortals II OOC (He we go...)
« Reply #155 on: March 22, 2014, 09:37:07 pm »

Who is the other elder god, player-wise.

WhitiusOpus.  Hasn't been on all day, but there are still a couple hours left as an opening.
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jaass

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Re: Gods and Mortals II OOC (He we go...)
« Reply #156 on: March 23, 2014, 12:22:07 am »



WhitiusOpus.  Hasn't been on all day, but there are still a couple hours left as an opening.

Did you mind if I join again as the same God I played last game?
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Xantalos

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Re: Gods and Mortals II OOC (He we go...)
« Reply #157 on: March 23, 2014, 12:24:57 am »



WhitiusOpus.  Hasn't been on all day, but there are still a couple hours left as an opening.

Did you mind if I join again as the same God I played last game?
I don't think he will; I did (sure I made an entirely new backstory but still)
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Avis-Mergulus

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Re: Gods and Mortals II OOC (He we go...)
« Reply #158 on: March 23, 2014, 04:59:28 am »

GWG, the hollow sphere comparison is the excrement of the bovine, in my opinion. In a hollow sphere the pull is equalized at every point. A plane of infinite mass, on the other hand, has a: infinite mass over an infinite volume, and b: infinite mass in every random small stretch of it. And it all pulls only downwards and to the sides.

Plus, stuff of infinite mass can really fuck up your life. I'm proposing the "no-pull" idea to get rid of unnecessary complications.

And for the second bit, "toward the center of the planet" seems more interesting, because else I would have made them flat, no? Which is also a good idea, but duh. I only have so many acts.
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GreatWyrmGold

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Re: Gods and Mortals II OOC (He we go...)
« Reply #159 on: March 23, 2014, 08:59:28 am »

GWG, the hollow sphere comparison is the excrement of the bovine, in my opinion. In a hollow sphere the pull is equalized at every point. A plane of infinite mass, on the other hand, has a: infinite mass over an infinite volume, and b: infinite mass in every random small stretch of it. And it all pulls only downwards and to the sides.
My point was that intuition isn't always accurate. I'm aware that the geometry is different.
And It only has "infinite mass in every random small stretch of it" if it has infinite depth, and since a geometrical plane has zero depth, you would have to specify something so ludicrous as infinite depth.

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Plus, stuff of infinite mass can really fuck up your life. I'm proposing the "no-pull" idea to get rid of unnecessary complications.
You know what else would get rid of it? Not adding unnecessary infinite depth!

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And for the second bit, "toward the center of the planet" seems more interesting, because else I would have made them flat, no? Which is also a good idea, but duh. I only have so many acts.
Why is "toward the center of the planet" more interesting? After all, pulling down would mean there's an upper side and a lower side. And slopes.
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Zanzetkuken The Great

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Re: Gods and Mortals II OOC (He we go...)
« Reply #160 on: March 23, 2014, 09:02:24 am »



WhitiusOpus.  Hasn't been on all day, but there are still a couple hours left as an opening.

Did you mind if I join again as the same God I played last game?

I don't mind.

@Infinite Depth: I'm going to call it now that the plane is 20 miles deep, with below it an extremely strong material that keeps the plane flat and is dense enough to cause Earth-strength downward gravity.
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Avis-Mergulus

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Re: Gods and Mortals II OOC (He we go...)
« Reply #161 on: March 23, 2014, 09:07:45 am »


WhitiusOpus.  Hasn't been on all day, but there are still a couple hours left as an opening.

Did you mind if I join again as the same God I played last game?

I don't mind.

@Infinite Depth: I'm going to call it now that the plane is 20 miles deep, with below it an extremely strong material that keeps the plane flat and is dense enough to cause Earth-strength downward gravity.
But what does that mean for the gravity on the planets? Does it mean they have an actual up side where gravity is gplanet+gplane and a downward side where g=gplanet-gplane?
That doesn't make stuff easier at all.

@GWG: but then I would have called them sky-islands or something. When I say "planet" I assume it's a duck, not a Norwegian Brown Rat.
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javierpwn

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Re: Gods and Mortals II OOC (He we go...)
« Reply #162 on: March 23, 2014, 12:24:22 pm »

Trying to use science to explain your creations, when you can literally bend the reality itself to your whim?
 Kind of surprising really.
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Avis-Mergulus

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Re: Gods and Mortals II OOC (He we go...)
« Reply #163 on: March 23, 2014, 12:48:51 pm »

Trying to use science to explain your creations, when you can literally bend the reality itself to your whim?
 Kind of surprising really.
It's not about science, it's about bending reality to your whim in an internally-consistent way with as little misinterpretation as possible.
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GreatWyrmGold

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Re: Gods and Mortals II OOC (He we go...)
« Reply #164 on: March 23, 2014, 03:21:32 pm »

@Infinite Depth: I'm going to call it now that the plane is 20 miles deep, with below it an extremely strong material that keeps the plane flat and is dense enough to cause Earth-strength downward gravity.
Would anyone care if I did the math to guesstimate how much that would be? I'm trying to think of how to do that...might need calculus...I hate integration...

But what does that mean for the gravity on the planets? Does it mean they have an actual up side where gravity is gplanet+gplane and a downward side where g=gplanet-gplane?
That doesn't make stuff easier at all.
You say that like the exact acceleration from gravity will be important. And the general stuff isn't that hard at all--one half of the planet has higher gravity, one half lower.

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@GWG: but then I would have called them sky-islands or something. When I say "planet" I assume it's a duck, not a Norwegian Brown Rat.
That's more like the difference between a...well...a planet-shaped sky-island and a planet. So, less a duck vs. a rat, more a stonefish vs. a stone.

Trying to use science to explain your creations, when you can literally bend the reality itself to your whim?
 Kind of surprising really.
It's not about science, it's about bending reality to your whim in an internally-consistent way with as little misinterpretation as possible.
Exactly.
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