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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282048 times)

birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #750 on: April 23, 2014, 08:49:06 am »

Yeah, ballistae proficiency works like any other weapon proficiency.

I think that Snipers should keep their insane range... But at a cost. If they want to fight at obscene distances, they should need the accuracy to back it up. Attacking beyond their normal range should cost them their accuracy, which would make Gamble more of a Gamble when being used at that range, because you have to hit the enemy to crit them.

That's my thoughts on the matter.

I actually really like this. Change a Sniper's special to arced shot, and they can increase their range infinitely- at the cost of 15 hit per extra tile. Maybe give them that first extra tile for free though.

Infinite range is a bit much. I don't think we want them to be able to attempt to pick off other enemy characters from that far of a distance. I simply suggest we take their current range, and if they go beyond what is expected for the weapon, a flat -30 hit. If they want to use that Killer Longbow at 4 Range, they'll have to pay the accuracy fee.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #751 on: April 23, 2014, 08:58:27 am »

I dunno. Maybe we should just leave it as it is, I certainly never felt it was problematic.

We still need to finish first classes. Once we finish the Axe tree restat, what's left for first classes?

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #752 on: April 23, 2014, 09:04:53 am »

Fencers and Mercs. Maybe Myrmidons, but seeing that they're late game powerhouses maybe not so much.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #753 on: April 23, 2014, 09:06:49 am »

I think Myrmidons are fine as is. No one has felt the need to adjust them so far.

I thought we already did mercs?

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #754 on: April 23, 2014, 09:12:57 am »

That is one of them clusterfuck things. I need to poll it separatedly.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #755 on: April 23, 2014, 09:17:59 am »

Well, the relevant discussion is over on page 35, assuming people use the default posts per page, anyway.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #756 on: April 23, 2014, 09:43:57 am »

We've covered almost every class that needed a little something.
Pegasus Riders?
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #758 on: April 23, 2014, 10:22:14 am »

Hm? Haspen do you remember in your game that falcoknights are immune to weather? Cause if you don't then the peg rider's passive is effectively useless :v
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Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #759 on: April 23, 2014, 10:56:27 am »

We still need to finish first classes. Once we finish the Axe tree restat, what's left for first classes?

What about archers? There are exactly four reasons someone would pick archer over Nomad:
1) There are too many forest and desert tiles for a horse to be useful
2) There are lots and lots of ballistae
3) 2 HP, 2 LUC, 3 DEF
4) Not weak against Soldiers
Those would be nice stats to get for free on a melee character, but archers are not melee characters, and they have a trade-off compared to Nomads. Ballistae are "uncommon at best", and Nomads can just dismount in desert areas. As for the soldiers... the only reason a soldier should be able to hit an archer at all is with a javelin. So most of the advantages an archer has over a nomad... aren't really advantageous.

Conversely, why would someone pick Nomad over Archer?
1) Canto (with +2 MOV after attacking)
2) Huge boost to rescue capability (coupled with Canto and higher MOV)
3) 1 SKL, 1 SPD, 2 MOV

Not only are they slightly better attackers with those stats, they can maneuver much more easily with higher MOV, and then use Hit And Run to duck back behind their friends' defensive line, making their lesser defenses straight-up irrelevant (unless the defensive line gets overrun, in which case everyone is screwed regardless). Nomads are better archers than archers are, and can do more.


To fix this, I think we should give archers a second skill (I've mentioned before, please not knives) that makes them more suited towards hold-the-line tactics. Either something that gives an offensive buff when standing on defensive terrain, something that activates when next to an ally, or some kind of defensive skill (like spot-dodging).
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darkpaladin109

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #760 on: April 23, 2014, 11:00:06 am »

-KUNG FU CUTMAN-
Yeah, archers need something to make them more useful. I liked someone's previous suggestion of letting them attack someone if they approached their attack range during the enemy turn.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #761 on: April 23, 2014, 11:02:56 am »

Since the votes are quite clear I can advance on this poll? Who wants me to change it?
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darkpaladin109

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #762 on: April 23, 2014, 11:04:14 am »

Since the votes are quite clear I can advance on this poll? Who wants me to change it?
DO EEET
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Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #763 on: April 23, 2014, 11:08:15 am »

Since the votes are quite clear I can advance on this poll? Who wants me to change it?
DO EEET
DU EET NAO
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #764 on: April 23, 2014, 11:14:08 am »

 ::)
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