Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

Pages: 1 ... 59 60 [61] 62 63 ... 300

Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 281979 times)

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

I know that fatfinger feel :v
Resetting vote. This time use a pointer :P
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile

This one seems like a given. You get what you plan on using when you promote. O.o
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

Can we also make it so mages always start with fire? I don't see why they get to choose between them fire thunder and wind.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile

Meh.

START TALKING ABOUT PROMOTED CLASSES EVERYONE
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

SO HOW 'BOUT THEM MOUNTAIN BANDITS HMMM?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile

I like their Heavy Swing Ability that they get from the newer book. It's a pity that they don't have it in the old one as I find it thematic and it gives proper squishing power.
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

Oh, and for bandits and their promotions, how about having cliffs count as mountains/peaks? That way, they actually can move over something beyond hills in a special way.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile

They actually already do, or at least that's how we've been playing. You just don't see it because we've had a grand total of... Two people play bandits, me and SC, and I don't think either of us have seen cliffs. If it wasn't for me being dead set on playing a thief in the next FEF game I'm in, I'd play a bandit again. Either Tubby Guru or Axe Apostle.
« Last Edit: May 01, 2014, 05:45:43 pm by Xanmyral »
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

Hmm. Alright then. They should probably get something else new, though, considering I keep hearing them called useless compared to berzerkers.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile

...We can move over cliffs? >.<
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile

Who, Mountain Bandits? Mountain Bandits actually are one of the only classes to get an AOE ability. Its just hilariously situational and only does ten damage (unaffected by anything) to a straight line away from him.

@SC: You didn't know? Well, uh, hurrah for learned knowledge. I recall Haspen stating as such earlier somewhere, either in the FEF Spin-Off or a game here. I'm pretty sure the spin-off though, since they had a bandit.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile

I'll pontificate on my ideas once I get done with dinner after work.

Oh shit, here we go. Splitting these up to keep it from being a wall of text worthy of Alexander.

Spoiler: The Wyvern Promotes (click to show/hide)

Spoiler: Mage Promotes (click to show/hide)

Spoiler: Fighter Promotes (click to show/hide)

Spoiler: The Bandit/Pirate Tree (click to show/hide)

Spoiler: Archer Promotes (click to show/hide)

Spoiler: Fencer Promotes (click to show/hide)

Also, sidenote, the thief and spy trees should get an ability to detect traps, and rogues and Master Spies should be able to disarm them. Master Spies get ze traps, as discussed earlier. We'll go back over the available traps before finalizing it, naturally.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

People promoting from Troubadours presumably get a second Physical Training, is all, I believe.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 59 60 [61] 62 63 ... 300