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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 282109 times)

Xanmyral

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So we aren't going by the book's ailment length?

Also, as a random note, I always found it weird how some could double a sleeping/paralyzed unit and others couldn't. I know it makes sense from a mechanics standpoint, but we're talking about someone who can't even attempt to move, much less dodge.

Sirus

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Plenty of things don't make sense outside of a mechanics standpoint. Paralysis is powerful enough without letting literally anybody double-autohit the afflicted for X number of turns.
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Haspen

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Heyo!

This morning I have managed to register #feftalk on irc.darkmyst.org and put myself as an permament op, to ensure my despotic rule over you peasants so we don't have OP jumping from one person to another nor we need to redo the channel/topic everytime all the peoples go offline :3
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Truly, we have the most uniquely talented spy network in all existence.
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Solymr

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Time to make a new channel! :P

Ok so what do we vote now, Crusaders, staves/dances or status effects?
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darkpaladin109

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PFFFFFFFFF, me and someone else have now picked the troll option.
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Solymr

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Guess who is that someone else :P
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Shoruke

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Considering the troll option has five votes, I'm guessing:
1) Solmyr
2) Solmyr's cat
3) Solmyr's other cat, and
4) Solmyr
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Culise

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Considering the troll option has five votes, I'm guessing:
1) Solmyr
2) Solmyr's cat
3) Solmyr's other cat, and
4) Solmyr
Myan~.
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Haspen

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Considering the troll option has five votes, I'm guessing:
1) Solmyr
2) Solmyr's cat
3) Solmyr's other cat, and
4) Solmyr
Myan~.

Meow :3
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Rawr :I

...You people do know you can vote only once on that poll right?
So how do we discuss placeholder? .__.
People want something else to discuss? Nobody's talking D:
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Shoruke

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I vote that everyone who voted "placeholder" has their vote discounted unless they make a post about what they actually want to vote about.
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Solymr

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I use my magic mod powers to switch my placeholder vote to status effects, so status effects we discuss.

Current few things about status effects that need discussing:
Duration and damage of poison.
What to do about sleep/paralyze/stone.
Determine the effects of less common statuses like fear.
Base hit of status inducing staves and dances.
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Haspen

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Quote
Duration and damage of poison.

5 turns, 1-5 damage, like I do v:

Quote
What to do about sleep/paralyze/stone.

Sleep wears off after an attack, paralyze dont, screw stone, like I do :v

There, two out of 4 solved! :3
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Solymr

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Yump. I dun like stone as paralyze+crit or heal block either :V
I proposed some new status effect to make up for screw stone but I don't know where that went.
I think it was something like oblivion in praef's game at sleep level, bumping sleep to what is now paralyze level and paralyze to stone level, so we have: oblivion, can't attack or move or get attacked, sleep, first attack is autohit and wakes em up, paralyze, every attack is autohit and doesn't remove paralysis.
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