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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 280440 times)

Solymr

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Alternative: Anti-Magic
This unit gets +5 DAM and +1 RES vs units with Levitation.
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Sirus

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That's really freaking powerful O_o
I mean, it fits what pegasus riders are usually supposed to do. But that's a huge boost.
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Solymr

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We can make it +3 or just a defense bonus. Soldiers have the same vs all mounted units.
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Swordstar

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It's actually just the same as a soldier's skill. Until you consider the fact that it's a physical class against a magical class who tend to be squishier. So it's more of an advantage than +5 against a cav or a wyvern rider.
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Solymr

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Pegasus riders are also squishier than soldiers and can get blown up at counters if they don't go in right.
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Blade Master Model 42

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Plus I think there are more total classes with levitation than horseback. I could be wrong about that, but I kind of doubt it.

But I think that'd be a good alternative.

Swordstar

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Levitation: Priest, Monk, Mage, Shaman
Some form of mount: Cav, Wyvern, Peg, Troub, Nomad
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Sirus

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Levitation: Priest, Monk, Mage, Shaman
Some form of mount: Cav, Wyvern, Peg, Troub, Nomad
Wouldn't units promoting from those classes also have Levitation/Mounted?
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Swordstar

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Yeah, I just listed first classes. You've also got:

Mounted: Both wyvern promos, both peg promos, mage knight, duke knight, paladin, both nomad promos, Great Knight,
Levitation: saint, bishop, holy guard, both shaman, sage
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Sirus

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Jeezuz. I can kinda see why Haspen nerfed the soldier's special, at least in FEF1.
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CecilHoshino

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Cecil, can classes that use staves counterattack with any weapons they might have even if they used their staff to heal?

Right now, no they cannot, in the interest of fairness to Bow users (without the Sidearm ability). However, this is a rule that I'd like your input on, as, in the upcoming book update, there will be a lot of rule clarifications, including possible Staff counter attacks. Right now, I'm looking at several options.

  • No Counters - Staffs are Equipped items, and do not allow for counter attacks.
  • Yes Counters - Staffs are Equipped items, but if attacked, the staff user can counter with the first legal weapon in their equipment list (Say, if a Bishop was equipped with a Mend, then was carrying an Elfire and then a Shine tome, they'd counter with the Shine). Since the countering weapon wouldn't be "equipped," though, equip effects like Stat or Parameter bonuses don't take effect.
  • The FE6 Method - Staffs are more like Items rather than Weapons, and aren't technically equipped, so they'll be entering battle with their equipped tome anyway (this allowed for Niime to become the best Staff bot in the game by equipping Apocalypse for the +5 MAG bonus)
And just for fun...
  • The FE10 Method - Staffs are USED for the Counter Attack; they are a 0 Might weapon with super high Crit, and the user's Strength is compared to the enemy's Defense/one half the enemy's defense

Note the same would apply for Performances (Lyrics, Instruments, Songs), only, in the FE10 Method, replacing "whacking with a staff" with "boxing/kickboxing."
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Solymr

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Oh my lord that fe10 method.

Anyways, I think Haspen made a rule that staff users would autoequip an available weapon for combat, so that would be the Yes counter option.
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Haspen

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Anyways, I think Haspen made a rule that staff users would autoequip an available weapon for combat, so that would be the Yes counter option.

Ye v:
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Taricus

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I'll take a no counter rule over that though!
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SeriousConcentrate

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As someone who is running a healbot in two campaigns (though Sadie will be getting weapons on class-up :P) I actually prefer the 'no' option for countering.
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