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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 125758 times)

WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #300 on: June 06, 2014, 03:41:12 pm »

That's going on the Hugofridge.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #301 on: June 12, 2014, 07:09:00 pm »

Alright, the finals are over! My essay is turned in! I'll see if I can't finish an update by tomorrow. If this one beats the boss, then the next one will be a big one.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #302 on: June 12, 2014, 07:47:35 pm »

 :D
Grats!
Cmooon dice!
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Cptn Kaladin Anrizlokum

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #303 on: June 19, 2014, 11:33:56 pm »

Tomorrow?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #304 on: June 20, 2014, 12:10:23 am »

Been working on it, and working on it ATM. There've been some delays due to getting chickens IRL and (lets be honest) some laziness.
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TheSaberTooth

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #305 on: June 20, 2014, 10:08:08 am »

Am I the only one who listened to the Taurus Demon's theme while reading the boss fight?

ptw
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #306 on: June 21, 2014, 01:59:11 am »

So many images for this one, 10 so far, but the end is in sight! With luck I'll have an update tomorrow! Also, some surprising rolls so far.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #307 on: June 21, 2014, 08:04:55 pm »

As you stand up, you bury the pain beneath your adrenaline, trying to focus on the fight at hand. Thinking to trip him up, you take a step towards the chandelier, but the Knight recovers too soon and takes a wild swing at you. However, you manage to jump back out of its path, surprised at the suddenly unhinged attack.
"Hey! That was one of my favorite arms!"


He follows through with a downward swing, which you catch with your shield...

...But you did not expect the force of his blow, and it nearly knocks you off balance. Which he notices.

You fall on your back, but you roll aside as he brings his sword down, and see a potential opening.

...or not.


You dig your heels in as he charges towards you, determined to withstand the attack this time. The Knight leaps. You brace.




With a leap at the unbalanced Knight, you bury your pick in his neck, punching through some gap in his armor. Blood sprays out instantly. However, as you land on your feet and see him remain upright, you know your blow has not killed him. You wrench the pick out and brace for his retaliation.

However, you were too close to do much about it. His steel-clad fist feels like a mountain dropped on your head as the punch sends you reeling, but you stop yourself from toppling over. Your vision begins to cloud, though.

"Had... enough... yet,...vile foe?"



Decided to split it here, since it's been so long and I have more work to do before I come to a better stopping point for an update. But, going by this one, the next one shouldn't be too long. I must say, you had some very fortunate rolls.
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GiglameshDespair

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #308 on: June 21, 2014, 08:23:13 pm »

Drive the pick through his skull

If we hit before he does we win, and we shoudl have HP enough to absorb another hit anyway.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #309 on: June 21, 2014, 08:25:29 pm »

Drive the pick through his skull

If we hit before he does we win, and we shoudl have HP enough to absorb another hit anyway.
+1

Yeah it sure looks like it.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #310 on: June 21, 2014, 10:02:02 pm »

Gwuin confirmed for MLGPROYOLOPARRYSWAGMASTER.

Mm, both hits have been light- the sword barely caught us & did 190, and the unarmed blow hit for 201.
Looks like we have about 700hp, which is in-line with a 50-1 vitality ratio, and so we're left with 309 atm.
I wouldn't want to trade solid blows.


Hm, aw, I don't wanna kill boss-knight.
Asuming our mouth isn't broken,
"I'm keeping my skull."

Then I'd go with dramatic circling & a counter-attack.
« Last Edit: June 21, 2014, 10:05:00 pm by GrizzlyAdamz »
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #311 on: June 22, 2014, 03:38:56 am »

He looks slowed by the blood loss as well. I say we use the oar/throw? it should be good enough that even if we fail we should be safe.

Otherwise I would go with mining his head in an epic final attack.
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #312 on: June 22, 2014, 09:30:34 am »

Be careful, he might still be able to swing his sword twice and do the Giantdaddy. Anyway, it's time to finish him!
And also this:
Then I'd go with dramatic circling & a counter-attack.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #313 on: June 22, 2014, 04:40:42 pm »

Well, it would be pretty funny if the rolls botched up at the last moment. In an anti-climax sort of way.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #314 on: June 25, 2014, 02:41:04 pm »

Hmm, the poll is pretty close but I think it's time to update. I'll see if I can get it up by Thursday.
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