Turn 14: Getting loot, and getting clotheslined. Goes together quite well, huh?
Also, losing patience with Darkpaladin. I'll give him a PM after this turn, but if he doesn't make it for next turn I may just decide to bump him off.
((Eh,my big Combat Knife is probably better then batons anyway.))
Who needs idiots anyway.
Head for the Gene Manipulation Room.
[2]: You get up to go to the Gene Manipulation Room when suddenly you are clothslined by Zach and smack the floor again. These people... they're out to get you, you swear.
After grumbling a bit, you eventually get to the Gene Manipulation Room.
The room is what looks like a standard research room, though the equipment is geared towards a different task than most. There are also a couple very high-tech devices in the room. As I am not a scientist, I'll leave what exists in the room up to your imagination, however there is almost nothing that will help you.
And before you ask, no, you can't use the room to manipulate your body parts. This is gene manipulation, not body transformation, it will manipulate new or small organisms, but it will barely effect existing organisms. In addition, most characters would have no idea what they're doing. Your character is one of those.
"Holy crap, that's a lot of treasure."
See if I can somehow insert one or more electric prods (the handles, mind you, not the shocking parts) into my gooey hand to create PROD HAND. Raise PROD HAND in triumph if this works, imagining a victory theme playing.
[13]: You insert an electric prod into your hand. Rather immediately you feel a very awkward feeling of the foreign body in your hand, and you probably can't use that hand for normal purposes, but you do now have a prod inside your hand. You're really not sure if this even remotely improves your fighting ability. It probably actually makes it worse. What happens if someone jams the prod further into your hand while it's active?
Regardless, you raise your hand in triumph. Hooray?
Gained Items:Standard Electric Prod.
Walk out of the room and back into the corridor. Enter a different random door.
[11]: You exit the room and go to the Camera and Break Room.
The room is somewhat empty. There's a desk with many computer screens and a single desktop computer, and of course a chair. There's two tables with four chairs each, and two vending machines. There's a couch in the room, too, which certainly makes this room nicer than your team's break room, but really it's a petty difference.
Grab a net shooter!
[18]: You do a front-flip and grab a net shooter by the time people have comprehended you did a front flip.
Just so you know, you'll need nets with that. And yes, you can see them in a cabinet below, of varying sizes. Some are even electrified, though they're few in number.
Gained Items:Net Shooter (unloaded).
Taser get! Then look for something I can sharpen my teeth with!
[4]: You grab a medium taser and look for something to sharpen your teeth with. You glance around a little, but find nothing.
Gained Items:Standard Taser.
go to the Camera and Break room, and try to figure out how to work the cameras
[15]: You meet Zack in the Camera and Break room and inspect the cameras. Being in the age of technology, and not being inept at computers since presumably you do like Dawn of War despite the Tyranids, you easily make out the already fairly easy camera controls. You can easily operate the cameras.
At the moment, aside from the other party members, you see nothing moving. In addition, you doubt anyone followed you back into this Sub-section without you noticing in the half-second before the door closed behind you.
((This is a GM hint here))
Head for the Break Room
[15]: You competently go to the Camera and Break room. You meet Nick and Zack in the same room.
The room is somewhat empty. There's a desk with many computer screens and a single desktop computer, and of course a chair. There's two tables with four chairs each, and two vending machines. There's a couch in the room, too, which certainly makes this room nicer than your team's break room, but really it's a petty difference.
Oh, and you regenerate completely.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Very pale skin.
Expanded mouth.
No lips.
Sharp teeth.
Elongated and spiked head.
No hair.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Scalpel.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Lightly Wounded.
Infected with: Strain I.Mutations:Black Bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Relating to location and the building you are in:darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Sub-Section F, Quarantine Room Hallway (via Research Hallway), Research Hallway (Sub-Section E), Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
blazing glory
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Gene Manipulation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
Samarkand
Harry Baldman
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Animal Control Armory
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
scapheap
Wade Wilson
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Camera and Break Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.