Turn 30: This turn, 5 players are getting a mutation and people are exploring an important new place. In the same turn.
On another note, for now I am temporarily shutting down the rapidly obsolete list of discovered rooms until requested back. I haven't seen any requests to go back to previously discovered rooms, so it's not very useful.
"Owww..."
sit still and try to focus on the task at hand, listening to whatever could be on the other side of that door.
[18]: You still do not hear much on the other side of the door. Once again, the heavy metal door muffles a lot. You can at least guess that there's no unsilenced gunfire, at least.
Of course, shortly after Elsa opens it. See Harry/Elsa's turn for information as to what happens next.
Walk after Starn and Erin. They must have some ideas on where they are going...
[14]: You go to the two in the hallway.
See Harry/Elsa's turn for information as to what happens next.
Suddenly, you feel tingles! Your left arm is replaced with a bone blade, and you probably aren't going to be able to pick up anything with that hand. On the other hand (herrr), you've got a wicked weapon. If only it wasn't made out bone, which isn't the most effective material to cut hard things.
Walk after Starn and Erin. They must have some ideas on where they are going...
Follow
[13]: You follow.
See Harry/Elsa's turn for information as to what happens next.
You tingle and cringe in pain. Suddenly, your arms disappear and are replaced with two large dark purple squid-like tentacles with suction cups. However, the suction cups also have nasty "teeth" in them.
In general the mutation is pretty intimidating to everyone around. Though the lack of thumbs is going to be annoying.
Wait.
[11]: You wait. Fantastic turn usage.
As if on cue, Elsa uses her card on the door and opens it.
Read Harry/Elsa's turn for the text. It's a significant amount.
Suddenly, you tingle and your mind... diverges? You don't know how to describe it, it's as if you are of multiple, but synchronized minds. Your vision is also weird, it's as if you have multiple sets of eyes.
...Oh, that explains it. You look at your head... with one of your
other heads. Your heads quite clearly look like hydra heads. And you currently have three. Welp. Hm, you wonder, can you lose a head and regen it? Uh, well, probably not a good idea to intentionally test, who knows what might happen.
To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!
[8]: You slowly make your way to the Portion Hub Hallway, using your card on the door and open it.
The scene on the other side of the door is nothing short of carnage. As you gathered from the hallway, the hallway was used as a killing zone. It worked somewhat, and there are about a dozen of dead infected right on the other side of the door.
Of course, it only worked for a little bit. Eventually, though, the infected apparently managed to get past the killing zone. There are seven dead Heavy Security Guards in ruined heavy armor with battle and assault rifles. According to the locations of the bodies, it seems that sheer numbers killed them, not any specific thing. There is a large amount of blood and many other dead scientists, maintenance, and other employees. There is a lot of carnage. A lot. There are no currently visible living, infected or uninfected, in this room however.
You would search for what items the guards have, but you're not sure the location is entirely safe yet. The room you have opened the way to is a wide open room connected to several other wide, open rooms. This is the Portion B-Section C Connection, connected to the Section C Employee Lockers, the Section C Security Room, and the Section C Maintenance room. It is also directly and openly connected to all other Portion B-Section Connections, from A to D. That's three more sets of similar rooms, all possibly filled with infected.
You haven't peeked around the corners yet, but the lights are still on. So if somebody just bumbles into the room without even trying to hide, anyone in a similar room of other Section Connections will be able to easily hear them, and should they turn around, see them. Unless you seek more combat, it would be best to approach this in a stealthy way. Preferably by specifying being stealthy, to prevent me from assuming your intentions wrong.
Finally, after all this, there is an imposing closed door to the Level -5 Hub, and thus the Central Elevator and the Central Stairway. The door is, fortunately, connected to this Portion-Section Connection. The door is, as you have come to expect, locked. You know for certain that a door of this size is not unlocked with a card, it can only be unlocked remotely. You don't know where it can be remotely unlocked from, as you have never considered the need to know until now--the door has almost always been open.
As for this room, it is a normally empty room. However, there are two overturned tables that were clearly put into the room by someone both to act as barriers. One is crushed and in front of the group of dead Heavy Security Guards, the other is split in two halves with one of 2/3rds and 1/3rd of the table. The 1/3rd is laying just behind the first, the second is in a corner, a rare feature of this otherwise large room.
((Players, I leave the burden of avoiding combat and being stealthy up to you. I also leave the burden of reminding people to be stealthy up to you guys because you need to interact more. It should be easy even with bad rolls to avoid combat if that is what the players wish, assuming people don't go, you know, running around and shooting guns, because if you do, it should not be a surprise that it will trigger more combat considering you're literally following the spread of the infected))
((Also, puzzers! Where is the magical unlock to a closed door that is normally always open? Fun fact, it probably is in the first place you can think of! If it isn't, then what is wrong with you))
Hey, anyone wanna help yank bullets outta me?
See if anyone will help patch me up
[4]: You wait for people to help you. But nobody comes.
These guys are great friends!
Suddenly, you tingle as your chest once again mutates. It hardens to a significant measure, and probably can resist even light firearms. Such is quite evident to observers, so only very poorly aimed shots that happen to hit your chest purely by mistake will be resisted.
I am now officially out of ideas for your chest. If the RNG rolls another chest next time, I'll just reroll until I get something else.
To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!
Follow this person
[4]: You follow person.
You see what she sees. See her turn.
Take the other First Aid Kit, if possible. Also, take the Level 1 Security Card.
[8]: You take both the remaining First Aid Kit and the level 1 card.
However, you suddenly feel very sleepy! Feeling no danger, you somehow in the span of a turn form a cocoon and fall asleep.
You awaken and leave your cocoon to notice your insect body is especially different to before. And far less lethal. You are now a cicadaman. I would go into higher amounts of detail, but the large amount of subspecies, lack of wikipedia information (What, did you expect any better?) and general lack of particularly interesting features leaves little to describe. You do have wings, at least, even if they're useless in here.
Gained Items:Level 1 Security-class Security card.
First Aid kit (5/5 uses).
Link to Sheet.Health: Lightly injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Arms are squid tentacles with suction cups and "teeth".
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Heavily Damaged Body Armor
Link to Sheet.Health: Nearing death.
Infected with: Strain V.Mutations:3 Hydra heads.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Cicadaman.
Cicada features! Look it up yourselves, I'm clueless.
Insect wings.
Other details relating to Cicadas, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (half ammo).
Heavily Damaged Body Armor.
Level 1 Security-class Security card.
First Aid kit (5/5 uses).
Link to Sheet.Health: Lightly injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Typhoon Eagle Heavy Pistol (mostly full).
First Aid kit (5/5 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
Arms and hands are transparent, slightly cyan gelatinous masses.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Level 2 Security-class Security card
Link to Sheet.Health: Moderately Injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Chest is immune to light firearms.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Clawed hands with three shielded fingers and no thumbs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
First Aid kit (3/5 uses).
Assorted medical equipment and supplies (2/3 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Left arm is a giant bone blade.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Heavily injured.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Enhanced hearing.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Relating to location and the building you are in:BlitzDungeoneer
Wade Wilson
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
Harry Baldman
blazing glory
Lenglon
Sarrak
Samarkand
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Portion Hub Hallway
Travelable locations (all can be traveled to): Portion B-Section C Connection, Portion B-Section C Employee Lockers (via Portion B-Section C Connection), Portion B-Section C Security Room (via Portion B-Section C Connection), Portion B-Section C Maintenance room (via Portion B-Section C Connection), Level -5 Center (via Portion B-Section C Connection), Section C Primary.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Temporarily removed until requested back.
I'll add more as I think of more.