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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 315492 times)

jason0320

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2895 on: June 29, 2015, 11:08:41 am »

Are raw of jewelry hard coded?
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2896 on: June 29, 2015, 11:16:41 am »

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pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2897 on: June 29, 2015, 06:23:54 pm »

So how do I disable whatever requirements were imposed upon the lower nobility?

On a new embark, every single administrative position is inaccessible to me.  Not really a huge deal to not have a broker, but not having a bookkeeper is annoying and not having a militia commander is literally fatal.

I've tried a few things on my own to no avail.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2898 on: June 29, 2015, 06:34:14 pm »

Is this for a custom civ? It may help to see the position raws.

Removing the [APPOINTED_BY:X] may do it. I'm not entirely certain.
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jason0320

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2899 on: June 29, 2015, 11:34:47 pm »

yes
Ah thanks, that means no roguelike-like magical rings and amulets...
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pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2900 on: June 30, 2015, 11:17:28 am »

Is this for a custom civ? It may help to see the position raws.

Removing the [APPOINTED_BY:X] may do it. I'm not entirely certain.
Spoiler (click to show/hide)

Its for the dwarves.  I do use custom civs that use the dwarven homes, if that matters.  But Ive tried removing the market requirement and the nobility in question can be appointed by the expedition leader according to raws.  And yet, I cant. :(
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Akhier the Dragon hearted

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2901 on: June 30, 2015, 09:49:57 pm »

What is the value range for MAX_POP_NUMBER, MAX_SITE_POP_NUMBER, and MAX_STARTING_CIV_NUMBER?
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2902 on: June 30, 2015, 09:58:28 pm »

Can I make an item give a creature a reaction? Like a staff that lets a guy shoot fireballs?

Also, can I make something like a necromancer, but pyromancer? Gather in towers and such, and turn corpses into lizard spawn?
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Arcvasti

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2903 on: June 30, 2015, 10:14:08 pm »

Can I make an item give a creature a reaction? Like a staff that lets a guy shoot fireballs?

I believe there's a DFhack scripty thing, item-syndrome or something similar that would let you do that.

Also, can I make something like a necromancer, but pyromancer? Gather in towers and such, and turn corpses into lizard spawn?

I think so, yeah. You can do some neat stuff with secrets.
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jason0320

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2904 on: July 01, 2015, 09:44:57 am »

Is there possible to make a incorporeal creature that all attack will only pass right through it?
« Last Edit: July 01, 2015, 09:47:04 am by jason0320 »
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2905 on: July 01, 2015, 09:49:56 am »

Just dropping in to say thank you guys for the assistance! The horrors (at least the wild ones,) worked like a charm! First batch arrived with 10 members, mauled four dwarves (kneecapped a miner and nerve damage for a carpenter, bit a soldier, and knocked out a bone worker's teeth,) and raged as expected! Man, gorrila sized things can seriously fuck a dwarf up when you aren't paying attention...

Is there possible to make a incorporeal creature that all attack will only pass right through it?

I think it depends on the materials, any tissue connections, stuff like that. Hair and feathers I think tends to allow things to pass through most of the time.

jason0320

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2906 on: July 01, 2015, 10:23:27 am »

I think it depends on the materials, any tissue connections, stuff like that. Hair and feathers I think tends to allow things to pass through most of the time.
Thanks a lot! Time to make a incorporeal "ghost" invader for more fun. :D
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2907 on: July 01, 2015, 10:52:52 am »

I think it depends on the materials, any tissue connections, stuff like that. Hair and feathers I think tends to allow things to pass through most of the time.
Thanks a lot! Time to make a incorporeal "ghost" invader for more fun. :D

Remember, the keyword is "I think." Best to wait for those more knowledgeable than I to reply.

Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2908 on: July 01, 2015, 12:00:48 pm »

Is there possible to make a incorporeal creature that all attack will only pass right through it?

I think it depends on the materials, any tissue connections, stuff like that. Hair and feathers I think tends to allow things to pass through most of the time.

Tissues with TISSUE_SHAPE:FEATHERS let edged attacks pass through but do nothing against blunt attacks. The only way I can think of would be to not define any tissue. It's ugly, and will create errors in your errorlog, but you will have an incorporeal and unkillable creature which will kill your dwarves with interactions or just by being punched long enough for them to die of thirst. It's up to you, but I don't think this is fun, not even !!FUN!! for that matters.
If you don't care for the incorporeal thing, you can just use a material strong enough to not fracture, but it wouldn't be a ghost, just something you can't kill.
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2909 on: July 01, 2015, 12:34:10 pm »

Hey, can someone help me with the making of my pyromancers? I'm trying to make a fireball shooting, fire breathing necromancer, who can ignite corpses into flaming versions of their former selves to serve the pyromancer. Here are my questions.

How do I make it so their flesh is replaced by fire?

How do I give the pyromancer the ability to shoot fire/breathe fire?

Can I make it so they also gather in towers like necromancers? Or will they be singular.

Will I get attacked by them in fortress mode like necromancers?

Here's the pyromancer raws so far. I already made a secret_flame.txt, so no worries about that.

Spoiler (click to show/hide)
« Last Edit: July 01, 2015, 12:38:32 pm by StagnantSoul »
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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