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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 316792 times)

Scoops Novel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3120 on: August 15, 2015, 06:51:44 am »

Specifically, i want to make a program that reads in-game descriptions through DF hack and uses this as a trigger.
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Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3121 on: August 16, 2015, 04:40:48 pm »

Will an error occur if there are two entities with the same adventure tier?
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Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3122 on: August 16, 2015, 04:41:24 pm »

Is there any way to restore boulder-dropping from mining to soil layers?
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Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3123 on: August 16, 2015, 04:52:37 pm »

Will using ALLOWED_CREATURE on a fortress mode position affect appointments in fortress mode?
« Last Edit: August 16, 2015, 04:55:51 pm by Furtuka »
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Chevaleresse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3124 on: August 16, 2015, 05:05:31 pm »

Yes it will. My fallen civilization, which only allows captains to be, well, captains, was unable to appoint a military when I only ended up with dregs and vandals.
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3125 on: August 16, 2015, 06:51:29 pm »

Is there any way to restore boulder-dropping from mining to soil layers?
You can fake it with DFHack (set up a function that is called every time a job is completed, check if it was mining and if was in soil, then create a boulder with 25% probability), but not via raw modding.

If you really want to dive into the minutiae of this, the mod in my signature has tesb-mining.lua which spawns things when mining certain kinds of rock.  At least with soil there is no need to check for veins.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3126 on: August 16, 2015, 06:52:47 pm »

Is there any way to restore boulder-dropping from mining to soil layers?
You can fake it with DFHack (set up a function that is called every time a job is completed, check if it was mining and if was in soil, then create a boulder with 25% probability), but not via raw modding.

If you really want to dive into the minutiae of this, the mod in my signature has tesb-mining.lua which spawns things when mining certain kinds of rock.  At least with soil there is no need to check for veins.

Thanks Dirst!
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Jazzeraint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3127 on: August 16, 2015, 10:33:26 pm »

I want to make Blood edible, so I'm adding these:
   [EDIBLE_VERMIN]
   [EDIBLE_COOKED]
   [EDIBLE_RAW]
to the blood_template in the material_template_default file. I presume that'll do the trick, and also let it be used as an ingredient for cooking?


If possible, I'd like it to also be produced when butchering, and then get stockpiled into barrels and such (to emulate the barrels of blood we see from dwarven caravans). Would adding this work?
   [BUTCHER_SPECIAL:GLOB:NONE]

Thanks~
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Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3128 on: August 17, 2015, 02:09:56 am »

What causes the goblins behavior of doing ambushes leading up to small scale sieges if they lack the AMBUSHER tag?
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Chevaleresse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3129 on: August 17, 2015, 02:11:28 am »

Are they proper ambushes or are they tiny sieges?

They could be bandits, too.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3130 on: August 17, 2015, 02:19:17 am »

I'm not sure if there's a confusion here? I mean as in what causes them game mechanics wise? They're definitely ambushes.

What does the mercenary entity token do? It's not listed on the wiki
« Last Edit: August 17, 2015, 02:26:19 am by Furtuka »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3131 on: August 17, 2015, 04:28:46 am »

I'm not sure if there's a confusion here? I mean as in what causes them game mechanics wise? They're definitely ambushes.

What does the mercenary entity token do? It's not listed on the wiki

1. Are you sure? I feel like it may be sieges now. Have you been ambushed in 0.40?

2. It allows the entities to produce mercenaries AFAIK... might be deprecated with 0.40.01 or the next version

Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3132 on: August 17, 2015, 04:48:16 am »

I'm not sure if there's a confusion here? I mean as in what causes them game mechanics wise? They're definitely ambushes.

What does the mercenary entity token do? It's not listed on the wiki

1. Are you sure? I feel like it may be sieges now. Have you been ambushed in 0.40?

2. It allows the entities to produce mercenaries AFAIK... might be deprecated with 0.40.01 or the next version

Oooooh. Whoops I got mixed up thanks to the ambush page on the wiki being a copy paste?. Thought things were still the same since the old days cause of it since my game hadn't gotten far enough for it to show up. Well this is embarassing.
« Last Edit: August 17, 2015, 04:51:20 am by Furtuka »
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Scoops Novel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3133 on: August 17, 2015, 06:41:28 am »

How can I read the combat log, weather and temperature output with dfhack?
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Arcjolt (useful) Chilly The Endoplasm Jiggles

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NJW2000

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3134 on: August 17, 2015, 10:35:16 am »

Dunno about the others, but can't vanilla do combat logs with [r]?
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