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Author Topic: Roll to Let your Imagination run WILD!  (Read 1273 times)

Varee

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Roll to Let your Imagination run WILD!
« on: July 29, 2014, 06:07:20 am »

So this will be a mostly PVP Rtd, this is how it is going to work.


You all are given the power to create anything, Literally ANYTHING, the only limit is your imagination. But you cannot use it, no no no, you will have your squire use it. And your squire is no other than you before you are granted this power! Your former self are pitted against the other people to fight to the death in the arena for glory!


Mechanic

Character : You will be playing in two part,
 First the god part, this is the same for every player, a part of you that can create any type of weapon that your mortal part will be using to fight. You can pretty much make anything but for the sake of not having this game end in one turn i have some limit.
   1 You can't make explosive that kill anyone and destroy the universe ..... just be reasonable, A rock that create a crater 10 m wide will be fine but a gun that rip up the whole arena and kill everyone is not.
   2 you weapon description is limit to 1 line( a few word over is ok but maximum 1.5 line, no making the font smaller you cheater ....), I dont want to deal with a whole paragraph describing something every turn.
   3 Each weapon last 2 turn, therefore you can have a maximum of 2 weapon at a time
   4 You cannot communicate with your mortal part in anyway except influencing who to target.
   5 If you leave something up to interpretation, I may screw you over intentionally, you have been warned.


Secondly the mortal part.
You have 2 stat , physical and smartness. I will roll a d20 for both every turn. Physical is use for dodging running punching etc. Mental is use for figuring out if he can use the weapon. The mortal is as smart as an average gamer(well there a bit of stat too) so he will be able to pick up gun and pull trigger but his aim may not be the best. If you make a super complicated weapon, it might take a higher roll for you to be able to use the weapon successfully. to give you a scale a 1 is throwing/shooting/swinging whatever you have at enemy and hoping it do it job. 20 is being able to use telepathically controlled drone to bombard enemy behind cover. So 20 is almost always a success and if you get 1, you mortal will most likely throw, swing at enemy with the thing, depending on it shape. A thing that look like a rock will always be thrown something like that.


Spoiler: Character sheet (click to show/hide)

Also I think we can let new character join whenever they want, they will just jump in so if you die, just make a new char.or you can revive your old char in new armor, whatever.

This is very experimental as the limit is people imagination so pardon me if it turns out very weird.[/size][/font]
« Last Edit: July 29, 2014, 06:44:30 am by Varee »
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The Froggy Ninja

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Re: Roll to Let your Imagination run WILD!
« Reply #1 on: July 29, 2014, 06:31:07 am »

0 strength
7 smartness
armor carbon nanotube bodysuit.
Weapon. Antigrav-club.
« Last Edit: July 29, 2014, 12:42:37 pm by The Froggy Ninja »
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Salsacookies

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Re: Roll to Let your Imagination run WILD!
« Reply #2 on: July 29, 2014, 06:34:51 am »

Physical Condition:1
Smartness:6
Armor:Full helmet,robe with high tech shock absorbant chainmail underneath

Weapon:Two handed revolver, shoots cannon-ball sized bullets, breaks bones more than piercing skin.
« Last Edit: July 29, 2014, 04:21:18 pm by Salsacookies »
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Salsacookies

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Re: Roll to Let your Imagination run WILD!
« Reply #3 on: July 29, 2014, 06:37:01 am »

"Let's get CRACKIN,"

Shoot at The froggy ninja.

((What's your armor?))
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Varee

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Re: Roll to Let your Imagination run WILD!
« Reply #4 on: July 29, 2014, 06:43:48 am »

Well i might have been unclear but what am looking for as armor is like
A full suit of medieval plate mail with futuristic reflective plating. The helmet shine with translucent force field that will deflect any projectile heading toward it.


remember if you have just a t-shirt and a jeans you wont survive for long ...


Also I will give it a while before posting turn 1
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The Froggy Ninja

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Re: Roll to Let your Imagination run WILD!
« Reply #5 on: July 29, 2014, 06:47:58 am »

Well i might have been unclear but what am looking for as armor is like
A full suit of medieval plate mail with futuristic reflective plating. The helmet shine with translucent force field that will deflect any projectile heading toward it.


remember if you have just a t-shirt and a jeans you wont survive for long ...


Also I will give it a while before posting turn 1
Better? Carbon nanotubes are the bomb.
Swing the club at this gentleman.

TamerVirus

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Re: Roll to Let your Imagination run WILD!
« Reply #6 on: July 29, 2014, 07:38:00 am »

3 physical
4 smart

Armor: high tech Kevlar bodysuit that resists high kinetic impact

Weapon: bag of micro bombs that shoot poison gas
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Coolrune206

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Re: Roll to Let your Imagination run WILD!
« Reply #7 on: July 29, 2014, 08:07:07 am »

4 physical
3 smart

Armor: HazMat Suit with Gasmask.

Weapon: Crowbar.

So what, I'm Gordon Freeman. Come at me, bro.
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Varee

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Re: Roll to Let your Imagination run WILD!
« Reply #8 on: July 29, 2014, 11:54:15 am »

Also guys armor is not one of the place to put point in so reassign those
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Sarrak

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Re: Roll to Let your Imagination run WILD!
« Reply #9 on: July 29, 2014, 12:10:45 pm »

7 Physical
0 Smartness

Armor: Furs, somewhat resistant to cold and impact damage, and thick iron-like muscles that provide decent protection against all inferior materials.

Weapon: Crude Greataxe of Ripping. Unwieldy, pointlessly big and bloody gruesome when it actually hits.
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It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Coolrune206

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Re: Roll to Let your Imagination run WILD!
« Reply #10 on: July 29, 2014, 05:49:51 pm »

Go watch the combat, and don't murder anyone. Yet.
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Varee

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Re: Roll to Let your Imagination run WILD!
« Reply #11 on: July 30, 2014, 12:44:44 am »

First round!
Froggy[13,9+3(pass)] and Salsa[2,3+3(pass)]


As everyone enter the arena, Salsa's gun materialise in his hand and he took aim and shoot at Froggy! The recoil knock him off his foot and he drop his gun on the ground next to him. Frogy saw the giant ball heading his way so he batted it with his club. The ball instantly float upward and out of sight. FFroggy then run toward the downed salsa to get more hit in.

Sarrak[6+3,7], Rune[17+2,12+1], Tamer[18+1,17+2]
Sarrak and rune hold they weapon in hand , unsure on who to swing it at but Tamer look at balls with hole in his bag and realise it must be somekind of bomb. He hual a few at rune and sarrak! Rune got out of the way as cloud of smoke emerge from the balls. Sarrak was not so lucky and he is choking a bit on the gas.

Spoiler: Sarrak (click to show/hide)
Spoiler: Coolrune (click to show/hide)
Spoiler: Tamer (click to show/hide)
Spoiler: Salsa (click to show/hide)
Spoiler: Froggy (click to show/hide)
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Sarrak

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Re: Roll to Let your Imagination run WILD!
« Reply #12 on: July 30, 2014, 01:55:40 am »

Create:
Throwing Horrific Axe. Sows fear into minds and splits skulls with ease.

Tamer must die!
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Salsacookies

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Re: Roll to Let your Imagination run WILD!
« Reply #13 on: July 30, 2014, 06:06:38 am »

Create: Iron Boxing Glove-Pistol.

Aim at Froggy
« Last Edit: July 30, 2014, 06:19:55 am by Salsacookies »
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Varee

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Re: Roll to Let your Imagination run WILD!
« Reply #14 on: July 30, 2014, 06:13:23 am »

To be clear YOU CANNOT CONTROL THE ACTION, You can only choose target and make weapon.
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