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Author Topic: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]  (Read 66097 times)

1v0ry_k1ng

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Re: Duerer tileset [15x15][40.07]
« Reply #15 on: August 14, 2014, 05:01:46 am »

This is absolutely amazing, my eyeballs are crying magma!

Can you upload this to a mirror site? dffd appears to be down

HaterSkater

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Re: Duerer tileset [15x15][40.07]
« Reply #16 on: August 14, 2014, 03:25:30 pm »

Can you upload this to a mirror site? dffd appears to be down

Added mirror to OP, if still needed
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Duerer TWBT tileset v.0.6.A

1v0ry_k1ng

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Re: Duerer tileset [15x15][40.07]
« Reply #17 on: August 15, 2014, 03:28:27 am »

Thanks  :) this + CLA creatures = DF eyesex addition

HaterSkater

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Re: Duerer tileset [15x15][40.07]
« Reply #18 on: August 15, 2014, 09:04:24 am »

this + CLA creatures

Sounds fun. Can you post some screenshots here?
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Duerer TWBT tileset v.0.6.A

i00n

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Re: Duerer tileset [15x15][40.07]
« Reply #19 on: August 17, 2014, 07:06:04 am »

This tileset is great. The only thing that I don't like is the dwarf tile, for me it looks like some kind of gas mask.
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HaterSkater

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #20 on: August 17, 2014, 04:51:37 pm »

Update!

Duerer v.0.2 [40.09]

What's new?
— Increased overall readability
— New tiles for chairs and tables (made it compatible to siege engines/bridges tiles)
— Slightly better and brighter water/sand
— swapped Æ(any container in vanilla) and 𝛑(cabinet in vanilla) to each other. i think it looks more logical now.
— redrawn wooden floodgate/ wall grates
— made dwarves more distinguishable and less evil
— stopped military dwarves from thinking they are Gene Simmons
— added new awesome Wall-to-Stone junctions
and some more minor things i probably forgot
« Last Edit: August 17, 2014, 05:18:15 pm by HaterSkater »
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Duerer TWBT tileset v.0.6.A

xenofeel

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #21 on: August 18, 2014, 03:24:51 am »

Looks great.
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1v0ry_k1ng

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #22 on: August 18, 2014, 03:51:34 am »

The only thing I find difficult with these tiles is spotting Z-level open space/drops, as they look very similar to normal ground tiles.

HaterSkater

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #23 on: August 18, 2014, 04:12:54 am »

The only thing I find difficult with these tiles is spotting Z-level open space/drops, as they look very similar to normal ground tiles.
I see. That's maybe because i changed noise value for all tiles, while not creating unique settings for some of them. As, for example, tile 32 (text windows background and undiscovered terrain) goes with it's own less visible overlay noise layer.
Thanks for mention that.
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Duerer TWBT tileset v.0.6.A

SeelenJägerTee

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #24 on: August 18, 2014, 06:34:01 am »

This should be in the starter pack.
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i00n

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #25 on: August 18, 2014, 11:36:03 am »

Nice changes so far, I really like where this is going. As stated above try to fiddle with ramp tile and it will be perfect. Right now ramp tile looks too much like tree and it is hard to see it with just a quick glance.
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HaterSkater

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #26 on: August 18, 2014, 02:03:03 pm »

Right now ramp tile looks too much like tree
Hmm. I don't see a problem with ramps, although they do look like spade symbol. But do you mean small plants from 0.40 or one-tile trees from 0.34?
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Duerer TWBT tileset v.0.6.A

1v0ry_k1ng

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #27 on: August 19, 2014, 03:47:03 am »

0.2 changes are great.

Quote
Right now ramp tile looks too much like tree

The ramp graphic is really nice, but I don't think it blends that well nor is as clear as somthing simpler and strictly triangular could be - with the awesome level of detail and blended noise elsewhere in the set, it might be more effective to use a simpler ramp graphic.

i00n

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #28 on: August 19, 2014, 01:44:47 pm »

Right now ramp tile looks too much like tree
Hmm. I don't see a problem with ramps, although they do look like spade symbol. But do you mean small plants from 0.40 or one-tile trees from 0.34?

Yeah it looks like the tree tile fom 0.34 but I'm already slowly getting used to it, it's just that in other tilesets the ramp tile really stands out and I'm used to spotting it right away.
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Ensayia

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Re: Duerer tileset v.02[15x15][40.09]
« Reply #29 on: August 20, 2014, 07:36:01 am »

I just have to say, I've played with a lot of different tilesets from Ironhand to Phoebus, to Mayday, and beyond. This is by far my favorite tileset as far as aesthetics go. I love the desaturated look!
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