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Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
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yes players, no characters
- 0 (0%)
no players, yes characters
- 0 (0%)
no players, no characters
- 0 (0%)
(write in)
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Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


Pages: 1 ... 15 16 [17] 18 19 ... 109

Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 119977 times)

Karkov

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Re: RWBY RP OOC: It Begins 13/12
« Reply #240 on: October 01, 2014, 07:30:53 pm »

Heh, there needs to be a team "SLAM" that works closely with team "JAMM."

Again_Dejavu

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Re: RWBY RP OOC: It Begins 13/12
« Reply #241 on: October 01, 2014, 07:33:32 pm »

Seriously though, just because I couldn't be online at the time doesn't mean I shouldn't even get an action.
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Atnegam

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Re: RWBY RP OOC: It Begins 13/12
« Reply #242 on: October 01, 2014, 07:34:36 pm »

In regard to recent events, it is sorta stupid how the ship crashing was handled. There are many of us who were not available for that 10 minute time period that we were given and we were sorta shafted.

I mean I'm fine with my action but I would have liked it if I could have tried to divert the missile than after that failed sorta jump ship and land with my semblance easily to avoid losing a quarter of my health but whatever.

smurfingtonthethird

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Re: RWBY RP OOC: It Begins 13/12
« Reply #243 on: October 01, 2014, 09:29:27 pm »

Still got 7500 health, oh yes. I don't understand why the damage was percentage scaled instead of a set value, though.

I think my battle strategy will be "Run away!" until I have a team, because Aurum has no combat skills.
« Last Edit: October 01, 2014, 09:34:15 pm by smurfingtonthethird »
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BlitzDungeoneer

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Re: RWBY RP OOC: It Begins 13/12
« Reply #244 on: October 01, 2014, 09:32:02 pm »

I have 4050 I think.
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RangerCado

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Re: RWBY RP OOC: It Begins 13/12
« Reply #245 on: October 01, 2014, 09:43:22 pm »

Still got 7500 health, oh yes. I don't understand why the damage was percentage scaled instead of a set value, though.

I think my battle strategy will be "Run away!" until I have a team, because Aurum has no combat skills.
Probably so Void didn't have to go through all the numbers, and so those who are still working on their stats can move things around a bit more before combat.
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MrVoid

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Re: RWBY RP OOC: It Begins 13/12
« Reply #246 on: October 02, 2014, 02:34:07 am »

Yeah, I bungled this a bit I now realize. So... Here we go.
Hm....can I still change Maeve's stats? If she uses only her Dust stat for Shadow Weave, technically she doesn't need to use Weapon Skill at all, correct?
Some enemies will be resistant to certain types of damage, so I wouldn't suggest it, but go ahead.

With regards to those who did not get to take action I apologize, as I was attempting to move the story along. All future major events will have a 24 hour period instead of 12 for you to post actions.

To show that I am sorry, those who took damage from the craft get first roll on teammates.  The roll is 1-13 using the characters sheet a few pages back. As you have not been directed to find teammates you can certainly forfeit your first pick and hope your dream someone finds you. Of course you can certainly lie about your roll, but the rng gods will frown upon you.  Blitz and Wwolin have already teamed while I was away, but thats my fault for not establishing criteria.

All stated effects remain. Yes even you KJ. You just crashed in an airship, you weren't thrown forward though.

With regards to being thrown out of the airship Nomad, that especially stands as your post was that you didn't notice the warning due to headphones.



So to summarize, I fucked up hard. For that I am sorry 24 hrs for making your first partner starts now.
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Atnegam

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Re: RWBY RP OOC: It Begins 13/12
« Reply #247 on: October 02, 2014, 02:49:42 am »

I'll just use the built in roll thing if I can remember how to use it. If you want to be with someone else then I can abstain from rolling and let someone else try, just tell me if so.

[roll]1d13[/roll]

EDIT: Never mind that didn't work so I'll use random.org
I got 12 so uh... Amber is with Lloyd I guess? Again if you want someone else just say something and I'll decline the roll.
« Last Edit: October 02, 2014, 02:54:08 am by Atnegam »
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Khaiel

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Re: RWBY RP OOC: It Begins 13/12
« Reply #248 on: October 02, 2014, 03:34:57 am »

I got a 7. Please tell me that's not Aurum... Justine's life would be sooo hard...

MrVoid

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Re: RWBY RP OOC: It Begins 13/12
« Reply #249 on: October 02, 2014, 03:52:53 am »

You can refuse since its you that spotted him. Though you wouldn't know his stats.
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Khaiel

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Re: RWBY RP OOC: It Begins 13/12
« Reply #250 on: October 02, 2014, 04:08:22 am »

My real concern are not the stats (he makes for a reaaaaally good meatshield with all that Aura), but the RP. Let's just say that Justine is not going to be a kind partner.

IamanElfCollaborator

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Re: RWBY RP OOC: It Begins 13/12
« Reply #251 on: October 02, 2014, 04:35:24 am »

I rolled Emeril. :P

smurfingtonthethird

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Re: RWBY RP OOC: It Begins 13/12
« Reply #252 on: October 02, 2014, 04:50:09 am »

I got a 7. Please tell me that's not Aurum... Justine's life would be sooo hard...

Ah crabmuffins.

Still, meat shield powers activate! Unless I make it so that he cannot into Aura yet, which would be more fun for Justine.
« Last Edit: October 02, 2014, 04:56:00 am by smurfingtonthethird »
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Khaiel

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Re: RWBY RP OOC: It Begins 13/12
« Reply #253 on: October 02, 2014, 04:56:13 am »

Soooo, should I RP finding Aurum?

smurfingtonthethird

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Re: RWBY RP OOC: It Begins 13/12
« Reply #254 on: October 02, 2014, 04:56:28 am »

Yeah, you're good to go.
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