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Why do you 'like' this game?

Interesting, rarely used setting (early 20th Century)
Good mix of strategy and management gameplay, but with simple rules
Semi-freeform diplomacy (and backstabbings!)
All of the above
I'm just forum game addict and gotta play'em all

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Author Topic: Era of Diesel: Discussion Thread! On hiatus.  (Read 22354 times)

Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #15 on: October 02, 2014, 10:45:07 am »

Here is IC Thread!

Turn order is identical to the player list order: Kashyyk -> Taricus -> Ochita -> Sheb -> Harbringerjm -> Objectkitty -> me (as NPC nations)
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #16 on: October 02, 2014, 01:12:23 pm »

Oh, I expected everyone to play simultaneously. This is going to be fun. Can we keep this as OOC?
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #17 on: October 02, 2014, 01:39:18 pm »

But of course.

A small note: IC talk via telegram (telephone?) can be outside your turn, and so can be diplomatic talks and treaties. Feel free to make pompous speeches as well :P

Only the actions proper like move 3 armies to #15 require to be posted in order.

Also, how you guys feel about 'The Messenger'? Should I post it every turn?
« Last Edit: October 02, 2014, 01:41:35 pm by Haspen »
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #18 on: October 02, 2014, 01:47:13 pm »

I love it, as far as I'm concerned, the only thing better than the Messenger would be the Kraltian Mercury, but he!
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Taricus

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #19 on: October 02, 2014, 01:51:53 pm »

Oh whoops, my mistake  :-[

Still, it's up there so Has doesn't need to prod me for a turn so. And yeah, keep posting the messenger as often as you feel like Has, it's good :D
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Aseaheru

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #20 on: October 02, 2014, 05:06:14 pm »

May I be considered for a waitlist/taking over for someone who dies/potential puppet to be installed/whatever?
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #21 on: October 03, 2014, 01:08:54 am »

Not really, at least for testgame.
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #22 on: October 03, 2014, 03:06:40 am »

Ideas for version 1.0 (whenever it might happen):

Quote
colonies in 'far off continent map'. You would have trait like Colonial power and there would be delay for arrival and colonies giving pop bonuses (well duh) as more space for improvements BUT you would need to always have at least 1 army stationed to keep eye on 'natives' :3?

Quote
maybe add nautical research, like one removing penalties when attacking via water or nullify the 'full 1 turn' requirements + extra research to quicken army movement to/from colonies

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gonna expand Sciences to include biology -> antibiotics (protects your lands from Typhus event) and fertilizers (+1 to max army per 3 provinces controlled, or something)

Thoughts?
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Taricus

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #23 on: October 03, 2014, 04:08:12 am »

All of it looks good to me Haspen.
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #24 on: October 03, 2014, 06:10:10 am »

Just to ask, what exactly does Typhus does? Also, typhus was fought with insecticide, not antibiotics.
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Solymr

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #25 on: October 03, 2014, 06:10:48 am »

What aboot the cultural research for upgrading the government type that we talked about in irc?
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #26 on: October 03, 2014, 06:11:35 am »

Also, could you not use code tags inside spoilers? They don't seem to work well and I can barely see what's inside.
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #27 on: October 03, 2014, 06:12:49 am »

Quote
Typhus Outbreak:
No Armies can be spawned in [province] until the Outbreak ends. If Populous, Province becomes Normal for duration of the Outbreak. 30% chance per Turn to destroy 1 Army stationed there.
(Lasts 3 to 10 turns)

It's the only 'lasting' event, all other events (good/bad) are instanteous :v

What aboot the cultural research for upgrading the government type that we talked about in irc?

I will think about it. As in I will keep that in mind but not really do anything about it until I have an army of crazed players demanding for such thing to be added into the game...
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #28 on: October 03, 2014, 10:05:14 am »

Also, could you not use code tags inside spoilers? They don't seem to work well and I can barely see what's inside.

Is the only way I can make the forums respect spacing in that pseudo-table :v

Or I will just post the table without spoilers, should make it look bigger that way.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

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Re: Fantasy Conquest: Era of Diesel, Testgame, Discussion Thread!
« Reply #29 on: October 04, 2014, 04:09:40 am »

Aw I hoped that Sheb and others will have posted by now. Welp, time for one-player updoots v:
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Fire Emblem on Forums: 8! + 6re!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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