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Author Topic: Why isn't my magical cheetah venomous?  (Read 1235 times)

Uristits

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Why isn't my magical cheetah venomous?
« on: October 08, 2014, 11:27:19 pm »

Code: [Select]
[CREATURE:MAGIC_CHEETAH]
[DESCRIPTION:A magical cheetah. Will fuck your shit up.]
[NAME:magical cheetah:magical cheetahs:magical cheetah]
[CASTE_NAME:magical cheetah:magical cheetahs:magical cheetah]
[CREATURE_TILE:'c'][COLOR:7:0:1]
[FANCIFUL]
[NO_EAT][NO_SLEEP][NO_DRINK][NOEXERT]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[NOBREATHE]
[CAN_LEARN]
[INTELLIGENT]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:900000]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cheetah venom]
[STATE_ADJ:ALL_SOLID:frozen cheetah venom]
[STATE_NAME:LIQUID:cheetah venom]
[STATE_ADJ:LIQUID:cheetah venom]
[STATE_NAME:GAS:boiling cheetah venom]
[STATE_ADJ:GAS:boiling cheetah venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:cheetah bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MAGIC_CHEETAH:ALL]
[SYN_INJECTED]
[CE_NAUSEA:SEV:500:PROB:100:START:50:PEAK:300:END:3000]
[CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:300:END:1000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
[DIURNAL]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:300:200:100:1900:2900] 87+ (120) kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]

It injects in both cases but seems to do absolutely nothing.
« Last Edit: October 08, 2014, 11:39:12 pm by Uristits »
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Button

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Re: Why isn't my magical cheetah venomous?
« Reply #1 on: October 09, 2014, 08:08:38 am »

IIRC, you're not supposed to actually include "SEV" and "PROB" in your syndrome effects tags.

My bad, apparently that's wrong
« Last Edit: October 09, 2014, 11:30:32 am by Button »
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Delioth

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Re: Why isn't my magical cheetah venomous?
« Reply #2 on: October 09, 2014, 08:48:29 am »

IIRC, you're not supposed to actually include "SEV" and "PROB" in your syndrome effects tags.

This is misled, you need those tags for it to function properly.

You can tune down your numbers a bit- a helmet snake has a severity of 100 on necrosis, and they'll rot entire limbs. Also, don't bother with putting a peak in there- it'll just delay what you see for a bit- the syndrome will be pretty ineffective for a while.

You can also add this tag to it if you want to see if the syndrome is working at all:
[CE_FLASH_TILE:TILE:'.':4:0:1:FREQUENCY:10:10]

Other notes I'm noticing in your raws:
You don't need [CAN_LEARN]- [INTELLIGENT] just applies [CAN_LEARN] and [CAN_SPEAK]
Not sure if you meant it like this, but as it stands, every single magical cheetah out there is the exact same size from birth, and never grow. You can add more than one body_size tokens, just remember that it goes years:days:Size
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Button

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Re: Why isn't my magical cheetah venomous?
« Reply #3 on: October 09, 2014, 11:35:44 am »

I dropped your raw into mine and the cheetah bite is working properly.

What kind of creature are you testing it against? Is it possible that its raw is missing the GENERAL_POISON creature class? (You do need to state it explicitly - it's not there by default.)
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Illogical_Blox

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Re: Why isn't my magical cheetah venomous?
« Reply #4 on: October 09, 2014, 02:37:35 pm »

IIRC, you're not supposed to actually include "SEV" and "PROB" in your syndrome effects tags.

This is misled, you need those tags for it to function properly.

You can tune down your numbers a bit- a helmet snake has a severity of 100 on necrosis, and they'll rot entire limbs. Also, don't bother with putting a peak in there- it'll just delay what you see for a bit- the syndrome will be pretty ineffective for a while.

You can also add this tag to it if you want to see if the syndrome is working at all:
[CE_FLASH_TILE:TILE:'.':4:0:1:FREQUENCY:10:10]

Other notes I'm noticing in your raws:
You don't need [CAN_LEARN]- [INTELLIGENT] just applies [CAN_LEARN] and [CAN_SPEAK]
Not sure if you meant it like this, but as it stands, every single magical cheetah out there is the exact same size from birth, and never grow. You can add more than one body_size tokens, just remember that it goes years:days:Size
Talking of that, can you have more than 3?
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milo christiansen

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Re: Why isn't my magical cheetah venomous?
« Reply #5 on: October 09, 2014, 02:42:44 pm »

AFAIK you can have as many as you like :)
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Uristits

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Re: Why isn't my magical cheetah venomous?
« Reply #6 on: October 09, 2014, 04:41:55 pm »

Delioth~

The magical cheetah was just for high momentum venomous impact for adventure mode. Yes, its meant to have one size. I figure I would need to include some sort of biome or shrine tag thingy to actually place it in the game without using [INDIV_CONTROLLABLE]. The intelligent part is helpful, I knew they were probably related but not sure how.

Really the cheetah is only for experimentation in how to actually do this stuff.

I also played a lot with the numbers, as they stand they are at 100 each, but still not showing results. But I haven't removed peak yet, I'll try that and get back to this.
How do I make the rot instantaneously? I want limbs to explode off in miasma.

[CE_FLASH_TILE:TILE:'.':4:0:1:FREQUENCY:10:10]

If we are doing Q & A right now how does Frequency translate into the game? I get the other stuff.

Button~

I was testing against humans. They have the general poison tag so I figured it would work against them. I played with the other venom creatures like GDS or serpentman and their effects seem to occur way faster. I know the bite and injection works, but is there actual effects taking place in your game?

« Last Edit: October 09, 2014, 04:44:37 pm by Uristits »
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Delioth

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Re: Why isn't my magical cheetah venomous?
« Reply #7 on: October 09, 2014, 05:55:11 pm »

Delioth~

I figure I would need to include some sort of biome or shrine tag thingy to actually place it in the game without using [INDIV_CONTROLLABLE]. The intelligent part is helpful, I knew they were probably related but not sure how.

*snip*
[CE_FLASH_TILE:TILE:'.':4:0:1:FREQUENCY:10:10]

If we are doing Q & A right now how does Frequency translate into the game? I get the other stuff.

A note on the first part; you do know that [INDIV_CONTROLLABLE] is an entity-level tag, right? so they need to have civilizations to let you control them.

On the flashing tile, the frequency translates as such [...FREQUENCY:ticks on original tile:ticks on flashing tile].  I only ever use the flashing tile to tell if syndromes are applying properly- it is a very visible token to tell whether it's a syndrome problem or an application problem.
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Re: Why isn't my magical cheetah venomous?
« Reply #8 on: October 10, 2014, 01:40:26 pm »

I know the bite and injection works, but is there actual effects taking place in your game?

I pitted the magical cheetah against a regular cheetah in arena. The magical cheetah bit the regular cheetah in the neck and leg. Both body parts started rotting almost immediately.
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