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Author Topic: Era of Diesel, Game Thread!  (Read 6811 times)

Kashyyk

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Re: Era of Diesel, Game Thread!
« Reply #45 on: December 21, 2014, 08:03:32 am »

((How the hell did you guys cope with not having an up-to-date map last game?))

Move 2 Armies from #26 to #27

Build HQ in #27
Build Academy in #23, #24 & #25

Start Research of Primitive Aeroplanes
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #46 on: December 21, 2014, 08:30:58 am »

Academies and a state-of-the-art military HQ were constructed on Arcadian island.

Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           7           0        8+1         4       18+6    0/80 (Explosive Shells)
2.Western Minar      5           3        8+2         2       14+2    0/80 (Primitive Radio)
3.Northern Union     7           4        8           3       12+7    0/80 (Modern Chemistry)
4.Khan Republic      9           5        11+1        2       5+4     0/80 (Explosive Shells)
5.Empire of Steel    9           3        10+3        3+1     7       0/80 (Explosive Shells)
6.Arcadia            13          1        15+2        3+1     12+5     0/80 (Primitive Aeroplanes)
7.Empire of Mother   9           3        11+1        4       2+4     0/? (none)
8.Catan Republic     7           6        9+2         3       5+4     0/? (none)
9.Kingdom of Radman  36          17       50          2       3       0/? (none)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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Rolepgeek

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Re: Era of Diesel, Game Thread!
« Reply #47 on: December 21, 2014, 01:14:06 pm »

Move one army from 38 to 36.
Move one army from 39 to 38.
Move one army from 39 to 30
Begin researching Primitive Radio
Construct Academies in 38, 31, and 35.
Construct Fortifications in 36
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #48 on: December 21, 2014, 01:41:37 pm »

Armies moved toward Empire's borders while academies were constructed to add to research on radio waves.

Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           7           0        8+1         4       18+6    0/80 (Explosive Shells)
2.Western Minar      5           3        8+2         2       14+3    0/80 (Primitive Radio)
3.Northern Union     7           4        8           3       12+8    0/80 (Modern Chemistry)
4.Khan Republic      9           5        11+1        2       5+4     0/80 (Explosive Shells)
5.Empire of Steel    9           3        10+3        3+1     7       0/80 (Explosive Shells)
6.Arcadia            13          1        15+2        3+1     12+5    0/80 (Primitive Aeroplanes)
7.Empire of Mother   9           3        11+1        4       8+6     0/80 (Primitive Radio)
8.Catan Republic     7           6        9+2         3       5+4     0/? (none)
9.Kingdom of Radman  36          17       50          2       3       0/? (none)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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Glowcat

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Re: Era of Diesel, Game Thread!
« Reply #49 on: December 21, 2014, 01:53:03 pm »

In response to the Empire of Steel's aggressive movements, the Consul orders the construction of a fortress along their border and a new military-school to build the forces her country will need to defend itself. The Senate approves these plans and a new railroad to bridge their scattered territory. Catan scientists also begin to develop ideas for a new fuel source.

The Consul also sends an army at the border to protect Catan's treasured ally of Guniland as they build their own military.



Build a Fort in #7

Move 1 Army from #7 to allied Guniland province #9
Move 2 Armies from #44 to #46
Move 1 Army from #43 to #45


Build a Railroad in #47
Build a Military HQ in #46

Research Diesel Fuel
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #50 on: December 21, 2014, 02:41:44 pm »

@Kingdom of Radman:

Two military bases were set up near the capital as the royal academy began work on refining of oil.

~~Turn 2 (Year 1900.2)~~

Quote from: Event Roll
Roll: 22
Event type: 4 (Rebellion)
Province roll: 47
Province #47 revolts against rule of Republic of Catan!



Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           7           2        8+1         4       18+6    24/80 (Explosive Shells)
2.Western Minar      5           4        8+2         2       14+3    17/80 (Primitive Radio)
3.Northern Union     7           6        8           3       12+8    20/80 (Modern Chemistry)
4.Khan Republic      9           9        11+1        2       5+4     9/80 (Explosive Shells)
5.Empire of Steel    9           5        10+2        3+1     7+2     9/80 (Explosive Shells)
6.Arcadia            13          3        15+2        3+1     12+5    17/80 (Primitive Aeroplanes)
7.Empire of Mother   9           4        11          4       8+8     16/80 (Primitive Radio)
8.Catan Republic     6           7        8+2         3       5+4     9/80 (Diesel Fuel)
9.Kingdom of Radman  36          16       50          2       3       3/80 (Diesel Fuel)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)

Spoiler: Technology (click to show/hide)
Spoiler: Diplomacy (click to show/hide)
« Last Edit: December 21, 2014, 03:07:21 pm by Haspen »
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Parsely

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Re: Era of Diesel, Game Thread!
« Reply #51 on: December 21, 2014, 04:08:48 pm »

Declare war on Empire of Steel.

16 > 10
15 > 11

Build a fort in 11, 10, 9, 15.
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #52 on: December 21, 2014, 04:22:15 pm »

With little forewarning, armies of Guniland intruded upon domain of Empire of Steel. The province was taken without casualties.

Then series of fortifications and trenches and pillboxes were built across the Guniland.


Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           8           2        9+1         4       21+6    24/80 (Explosive Shells)
2.Western Minar      5           4        8+2         2       14+3    17/80 (Primitive Radio)
3.Northern Union     7           6        8           3       12+8    20/80 (Modern Chemistry)
4.Khan Republic      9           9        11+1        2       5+4     9/80 (Explosive Shells)
5.Empire of Steel    8           5        9+2         3+1     5+2     9/80 (Explosive Shells)
6.Arcadia            13          3        15+2        3+1     12+5    17/80 (Primitive Aeroplanes)
7.Empire of Mother   9           4        11          4       8+8     16/80 (Primitive Radio)
8.Catan Republic     6           7        8+2         3       5+4     9/80 (Diesel Fuel)
9.Kingdom of Radman  36          16       50          2       3       3/80 (Diesel Fuel)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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Aseaheru

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Re: Era of Diesel, Game Thread!
« Reply #53 on: December 21, 2014, 05:42:29 pm »

Two armies from 68 to 69

Construction of fortifications in 70
Construction of an army HQ in 69
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #54 on: December 22, 2014, 05:07:13 am »

Military infrastructure was built in Western Minar.

Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           8           2        9+1         4       21+6    24/80 (Explosive Shells)
2.Western Minar      5           2        8+2         2       14+3    17/80 (Primitive Radio)
3.Northern Union     7           6        8           3       12+8    20/80 (Modern Chemistry)
4.Khan Republic      9           9        11+1        2       5+4     9/80 (Explosive Shells)
5.Empire of Steel    8           5        9+2         3+1     5+2     9/80 (Explosive Shells)
6.Arcadia            13          3        15+2        3+1     12+5    17/80 (Primitive Aeroplanes)
7.Empire of Mother   9           4        11          4       8+8     16/80 (Primitive Radio)
8.Catan Republic     6           7        8+2         3       5+4     9/80 (Diesel Fuel)
9.Kingdom of Radman  36          16       50          2       3       3/80 (Diesel Fuel)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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Toaster

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Re: Era of Diesel, Game Thread!
« Reply #55 on: December 22, 2014, 09:38:54 am »

The Northern Union continued its development of infrastructure.

Troop Movement
1x 95 -> 99
1x 93 -> 92

Construction

Military HQ in 92, 97
Railroad in 94
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #56 on: December 22, 2014, 09:42:14 am »

As ordered, new military bases were constructed and the mountainous region got its railroad network as well.

Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           8           2        9+1         4       21+6    24/80 (Explosive Shells)
2.Western Minar      5           2        8+2         2       14+3    17/80 (Primitive Radio)
3.Northern Union     7           2        8           3       12+8    20/80 (Modern Chemistry)
4.Khan Republic      9           9        11+1        2       5+4     9/80 (Explosive Shells)
5.Empire of Steel    8           5        9+2         3+1     5+2     9/80 (Explosive Shells)
6.Arcadia            13          3        15+2        3+1     12+5    17/80 (Primitive Aeroplanes)
7.Empire of Mother   9           4        11          4       8+8     16/80 (Primitive Radio)
8.Catan Republic     6           7        8+2         3       5+4     9/80 (Diesel Fuel)
9.Kingdom of Radman  36          16       50          2       3       3/80 (Diesel Fuel)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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mastahcheese

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Re: Era of Diesel, Game Thread!
« Reply #57 on: December 22, 2014, 10:05:54 am »

Declare War on the Radman!

Movement:
2 armies 79 -> 81
1 army 75 -> 80
1 army 74 -> 75
1 army 78 -> 84
2 armies 84 -> 85

Construction:
Military HQ in 75
Railroad in 79
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Haspen

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Re: Era of Diesel, Game Thread!
« Reply #58 on: December 22, 2014, 10:27:48 am »

The Khanate armies moved forth into unprotected Radman provinces. In heart of the republic, a new military base has been set up.

Quote
Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn Current
1.Guniland           8           2        9+1         4       21+6    24/80 (Explosive Shells)
2.Western Minar      5           2        8+2         2       14+3    17/80 (Primitive Radio)
3.Northern Union     7           2        8           3       12+8    20/80 (Modern Chemistry)
4.Khan Republic      12          7        11+1        2       5+4     9/80 (Explosive Shells)
5.Empire of Steel    8           5        9+2         3+1     5+2     9/80 (Explosive Shells)
6.Arcadia            13          3        15+2        3+1     12+5    17/80 (Primitive Aeroplanes)
7.Empire of Mother   9           4        11          4       8+8     16/80 (Primitive Radio)
8.Catan Republic     6           7        8+2         3       5+4     9/80 (Diesel Fuel)
9.Kingdom of Radman  33          16       47          2       3       3/80 (Diesel Fuel)

Current Populous Provinces (controlled by):
#21 (Arcadia)
#30 (Empire of Mother)
#52 (Kingdom of Radman)
#57 (Kingdom of Radman)
#65 (Kingdom of Radman)
#69 (Western Minar)
#83 (Kingdom of Radman)
#87 (Kingdom of Radman)
#98 (Kingdom of Radman)
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10ebbor10

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Re: Era of Diesel, Game Thread!
« Reply #59 on: December 22, 2014, 10:33:16 am »

Following the unprovoked attack upon the Empire of Steel, Imperial forces march to war. Intending to end this war before Easter, a strike directly on the enemy capital is proposed.

Movement

1 unit from 6 moves to province 10
1 unit from 8 moves to province 16 [If conquering failed, attack 10 again. If railroad destroyed, attack 11 instead]
1 unit from 1 moves to 6
1 unit from 5 moves to 8

Infrastructure

(Repair whatever was destroyed in the attack upon province 10)
Academy in 3,8,12,13

Diplomacy

Offer Radman a trade and research treaty for logistical support.
« Last Edit: December 22, 2014, 10:39:43 am by 10ebbor10 »
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