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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 87078 times)

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #60 on: July 08, 2015, 08:36:34 am »

I guess I'm now contractually obligied to join this game, great going guys. What kind of classes/roles do we have filled already?

EDIT: And how the heck does combat/anything work? You've got a bunch of stats but they don't seem to do anything right now. Seriously, it's just numbers right now. I have no idea how I'm supposed to figure anything out.
« Last Edit: July 08, 2015, 08:40:39 am by USEC_OFFICER »
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smurfingtonthethird

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #61 on: July 08, 2015, 08:45:03 am »

Most of the combat mechanics have been ignored for now, this is apparently another shipping game.

Although ignoring the combat bugs made v2 slow down (not to mention the arguements), so it might be a mistake in the long run.
« Last Edit: July 08, 2015, 08:49:36 am by smurfingtonthethird »
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #62 on: July 08, 2015, 08:58:38 am »

I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
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smurfingtonthethird

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #63 on: July 08, 2015, 09:01:39 am »

Yeah, to be fair, if you're going to neglect combat, might as well make it all freeform.
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #64 on: July 08, 2015, 10:03:24 am »

I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
I said literally this exact same thing to San last night.

ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!

i fucking kek'd



Any chance I could get away with a W40K rule 63 techpriest, except now the Machine God is an actual god? The /tg/ in me demands it.
This brings up another question: Deities and how do they work? Can we arbitrarily make them up?
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ragnarok97071

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #65 on: July 08, 2015, 11:48:18 am »

I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
I said literally this exact same thing to San last night.

ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!

i fucking kek'd



Any chance I could get away with a W40K rule 63 techpriest, except now the Machine God is an actual god? The /tg/ in me demands it.
This brings up another question: Deities and how do they work? Can we arbitrarily make them up?

If I recall correctly, 'gods' come into existence because they're worshiped, either because volcanos need a reason to explode or because some badass did some things and got a cult. As for making them up out of whole cloth, I'm not sure, though you could always either say they were ridiculously obscure or their worship was in a very small area that isn't fully explored yet, since we don't have any artifacts of them.

Or just abuse the fact this is an alternate reality and have a roman god named greg, that works too I guess.
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #66 on: July 08, 2015, 11:51:04 am »

I was actually thinking of a wolf/moon/hunt God.
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SOLDIER First

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #67 on: July 08, 2015, 11:52:32 am »

>w>
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ragnarok97071

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #68 on: July 08, 2015, 11:53:04 am »

I was actually thinking of a wolf/moon/hunt God.

Could still be called greg! Never really said anything that disallows that.

Also those... exist. They are a thing. O.o
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #69 on: July 08, 2015, 11:53:50 am »

Greg is a name for a war God.
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ragnarok97071

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #70 on: July 08, 2015, 11:54:51 am »

Greg is a name for a war God.

Nah, that's Jim.

Jim the knight.

But you're right, the hunter should be Sam.
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~Neri

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #71 on: July 08, 2015, 11:56:57 am »

Not if the hunter is also a moon and wolf God.

I already have a name in mind.
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ragnarok97071

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #72 on: July 08, 2015, 11:59:40 am »

Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
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SOLDIER First

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #73 on: July 08, 2015, 12:00:56 pm »

Well, the Hunter named Sam was also dead a bunch of times, and possessed.
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #74 on: July 08, 2015, 12:04:13 pm »

Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?
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