Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 351 352 [353] 354 355 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1684998 times)

ZeroGravitas

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5280 on: September 15, 2017, 04:12:42 pm »

When this drops, I'm obviously going to play a synthetic empire.

Just gotta work out which portrait. I like the 5th one.

Also, the third one is very obviously inspired by a certain crisis.

they're all pretty obvious inspirations although rogue servitors may be somewhat less known...
Logged

Cruxador

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5281 on: September 15, 2017, 05:53:23 pm »

Logged

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5283 on: September 16, 2017, 10:47:58 am »

I see a little silhouetto of a Geth
Logged
Love, scriver~

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5284 on: September 16, 2017, 11:23:02 am »

Awww, there's no robo Geicos... Or those blue pretensions looking dudes, ohwell, those still look awesome.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5285 on: September 16, 2017, 12:26:12 pm »

Boing! Boing! The time is ASSIMILATION O' CLOCK.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5286 on: September 20, 2017, 07:57:57 pm »

Anyone up for a bay12 multiplayer session this weekend? I'll be getting the new dlc so if I host anyone joining will be able to use it too I believe
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5287 on: September 23, 2017, 08:36:54 pm »


I'm playing as Servitors. I met a Slaver civ. Friendship ensued.

I also met the new Fallen Empire pretty early. And they love me. Probably.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Radsoc

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5288 on: September 25, 2017, 07:12:57 am »

Yes, unfortunately, the way things are, the DLC are, as with most paradox games, required to enjoy the game fully. The games are completely stripped of mechanics and features otherwise.

It's a game where you can lose too, much like the games of old, not like e.g. Civ 5 where I played twice without losing any units at all. Now, I just finished a 40h game post-Synthetic Dawn, and lost. :P  But it was kind of too much at the same time, war with an awakened empire and simultaneous end-game events.
Logged
"The hand-mill gives you society with the feudal lord; the steam-mill society with the industrial capitalist."

"To punish the oppressors of humanity is clemency; to forgive them is cruelty. The severity of tyrants has barbarity for its principle; that of a republican government is founded on beneficence."

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5289 on: September 25, 2017, 07:24:59 pm »

The dlc so far are just story packs which add a few flavor options, they aren't necessary by any means
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5290 on: September 25, 2017, 07:28:11 pm »

They're not necessary right now cos the game's not finished

ZeroGravitas

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5292 on: September 26, 2017, 08:41:55 am »

The dlc so far are just story packs which add a few flavor options, they aren't necessary by any means

Utopia is relatively important because it adds most of the higher-level development to the game: ascension perks (traditions are free, ascensions are not), civics that do something beyond +x% to widgets (syncretic evolution, fanatic purifier, etc), habitats and megastructures, hive minds, etc.

Basically if you are playing without Utopia (and probably without SD as well) you are in a very bland universe where everyone pretty much does the same thing. Basically proof that Stellaris is a functioning game, but not really anything interesting.

Of course, it's not as bad as CK2 and EU4 where they've started locking UI improvements behind paywalls (army builders and prisoner management come to mind). But Paradox also does a great job of hiding exactly which features are DLC and which are "free."
Logged

Wiles

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5293 on: September 26, 2017, 10:25:56 am »

This is probably a long shot, but has anyone here had crashing problems with Stellaris in the late game and resolved them? I have been unable to play into the late game since the Banks update. I was hoping the Capek update might fix things for me but it hasn't. I tried finding a solution through the Paradox forum but I was unable to fix things. I don't know if it is the game, my pc, or both.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5294 on: November 02, 2017, 10:59:53 am »

Looks like they are overhauling the FTL system.

Some seem to disagree with this direction. I personally however, think it will be interesting to see the changes in-game.

Logged
Pages: 1 ... 351 352 [353] 354 355 ... 632