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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1679362 times)

umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6450 on: May 22, 2018, 01:04:12 pm »

I created a tiny galaxy to try and blitz explore the new system. What ended up happening was me getting boxed in by two giant empires who hate my guts. Now I'm stuck in a really brutal situation trying my best to survive on my starting three planets while two giants blast me into oblivion.

Zanzetkuken The Great

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6451 on: May 22, 2018, 07:47:49 pm »

Kicked off the server bit later than expected.  Here's the details:

Server Name: 2.1 Fuckaround
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6452 on: May 22, 2018, 09:14:19 pm »

Started a new game to see the new stuff, though not specifically hunting for the out of galaxy system. Found the gateway to it, but it is closer to another empire than my own, so we'll have to see if I can get to it before them.

If not...well, I guess that gives me a different goal.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6453 on: May 22, 2018, 11:17:52 pm »

Started a new game to see the new stuff, though not specifically hunting for the out of galaxy system. Found the gateway to it, but it is closer to another empire than my own, so we'll have to see if I can get to it before them.

If not...well, I guess that gives me a different goal.
Yeah, I haven't had a lot of luck getting it either.

StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6454 on: May 22, 2018, 11:20:49 pm »

I can't seem to track down the portal, had five science ships buzzing around, searched an entire third of the galaxy and got active sensors from a lot of empires on the other side, still not finding it. I'll try on a small map and not a 5k stars one next time though.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6455 on: May 23, 2018, 12:19:27 pm »

So I opened an L-gate and uh... I kinda wish I didn't.

Spoiler (click to show/hide)

There are multiple things that can happen for the L-gate by the way.

Also the achievement for opening an L-gate is bugged.

Radsoc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6456 on: May 23, 2018, 07:56:29 pm »

First time playing without AI-bonuses, and it's really a big pushover. However, it also forces you to take care of events yourself more or less.

Open gate spoiler + initial events:
Spoiler (click to show/hide)
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6457 on: May 23, 2018, 11:04:03 pm »

First time playing without AI-bonuses, and it's really a big pushover. However, it also forces you to take care of events yourself more or less.

Open gate spoiler + initial events:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6458 on: May 24, 2018, 03:07:48 am »

Spoiler (click to show/hide)
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Damiac

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6459 on: May 24, 2018, 11:32:57 am »

Has the base game gotten any better, or have they left it at 2.broken?  I got kinda fooled by a bundle that sounded like it had all the expansions, but was just the base game. I had some fun with it at the end of the 1.x versions, although it wasn't perfect, and the 2.0 changes just made things much worse in my opinion. Have they made the war weariness system less... questionable?
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USEC_OFFICER

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6460 on: May 24, 2018, 11:35:42 am »

If you didn't enjoy the war weariness system when it came out then I would wait a little while longer. Personally I would say that it has improved but probably not enough to satisfy you. Unless you booted up 2.0 the moment it came now and never touched it again, in which case I would say it's worth a shot.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6461 on: May 25, 2018, 06:24:18 am »

well well well

Spoiler (click to show/hide)
look who was right all along

typical wiz, taking all my ideas 6 months after i post them (kidding)
Is this real? I've been saying this was the way forward for aeons. Dynamic population system, sexy beans

USEC_OFFICER

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6462 on: May 25, 2018, 07:10:06 am »

Wiz's Twitter account includes some grumbling against people's kneejerk reactions to the obvious prototype so... I'm assuming that it's legit but could easily be scrapped at any point. It is only a prototype after all.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6463 on: May 25, 2018, 12:31:35 pm »

Wiz's Twitter account includes some grumbling against people's kneejerk reactions to the obvious prototype so... I'm assuming that it's legit but could easily be scrapped at any point. It is only a prototype after all.
Why would people backlash such an obvious improvement tho D:

StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6464 on: May 25, 2018, 12:39:51 pm »

Wiz's Twitter account includes some grumbling against people's kneejerk reactions to the obvious prototype so... I'm assuming that it's legit but could easily be scrapped at any point. It is only a prototype after all.
Why would people backlash such an obvious improvement tho D:

Why would anyone want the game to devolve though?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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