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How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 284358 times)

Kilojoule Proton

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #690 on: August 22, 2015, 07:19:22 am »

Eid: Lolohe wonders if he should decree that all 49 year old adults should be locked in prison for two years to prevent the Thannels from attacking.

Mörkö has taught the Kitsoonies various genres of horror. With the current state of special effects magic, horror is mostly just a novelty, but it has managed to attract a literal cult following. (8/9 Muses?) Isgon has taught them about the art of hiding a body, and, by extension, most criminal dramas.
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~Neri

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #691 on: August 22, 2015, 07:33:21 am »

Meow teaches the Kitsoonies about the concepts of circuses, carnivals, parades, and festivals.
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Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #692 on: August 22, 2015, 07:43:41 am »

[Si]
Stalking the Kitsoonies

I need to find out more.
Si manifests in physical form and starts to observe the Kitsoonies from a distance, but moves somewhat closer to any of them which are alone. Especially if it's dark (night or twilight).
Si has glowing red eyes, Ichor stained claws, and her mere presence can start to change people, darkening their arteries and even their blood.
The darkening effects lasts for some days.
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micelus

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #693 on: August 22, 2015, 07:45:50 am »

Sadiq teaches the very important role of props in a theatre play to the Kitsoonies.
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Andres

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #694 on: August 22, 2015, 07:48:49 am »

((You missed my action.))
Teach the Kitsoonies about making great heroes and generally uplifting stories with action, friendship, romance, and good triumphing over evil.
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Dutrius

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #695 on: August 22, 2015, 07:58:53 am »

I like the idea of a sandbox realm.

Support CNCL002.00
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Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #696 on: August 22, 2015, 08:07:41 am »

[Si]
Stalking the Kitsoonies

Loud, noise, no like.
Si makes it so that in her presence, the ambient music cuts out completely.
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hector13

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #697 on: August 22, 2015, 08:11:57 am »

Might I inquire why you're stalking the Kitsoony, Si?
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Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #698 on: August 22, 2015, 08:15:35 am »

Might I inquire why you're stalking the Kitsoony, Si?
Si doesn't respond.
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IcyTea31

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #699 on: August 22, 2015, 08:18:53 am »

"Si, I thank you for spreading my influence like that, but why exactly do you choose such a form for your little stalk?"
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hector13

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #700 on: August 22, 2015, 08:23:03 am »

Might I inquire why you're stalking the Kitsoony, Si?
Si doesn't respond.
Just bear in mind that, should any unpleasantness befall the little fox people, I will not be happy. You don't want that.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #701 on: August 22, 2015, 08:24:45 am »

[Si]
Stalking the Kitsoonies

Si starts using Flux to conceal her presence from the other gods. Forcing them to only find her through conventional means.
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hector13

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #702 on: August 22, 2015, 08:39:46 am »

Use 2 Flux to make it so when Si moves/otherwise ends up in a different location, this music is played; inform the Kitsoony this noise is bad and they should run back to BroadRoad
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Happy Demon

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #703 on: August 22, 2015, 08:42:29 am »

Use 2 Flux to make it so when Si moves/otherwise ends up in a different location, this music is played; inform the Kitsoony this noise is bad and they should run back to BroadRoad
Loud, noise, no like.
Si will disable such divinely created music in her vicinity.
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

hector13

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Re: Ye Gods 2 IC Tick 2: Birth of Life [22/137]
« Reply #704 on: August 22, 2015, 08:45:57 am »

Examine any of the Kitsoony that have been affected by Si to make sure there are no permanent effects from the divine presence. Spend Flux as necessary to find it
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.
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