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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 51 52 [53] 54 55 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 284207 times)

Stirk

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #780 on: August 23, 2015, 03:54:23 pm »

"Whatis this, tha day of my Daughter's wedding? I don' have tha energy ta answer prayers right now."
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Happy Demon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #781 on: August 23, 2015, 04:01:43 pm »

[Si]
Unpolluted Lands

Listening to prayers? Never heard of it... I'll try.
Listen to prayers.
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Rolepgeek

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #782 on: August 23, 2015, 04:03:39 pm »

"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"
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ShadowDragon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #783 on: August 23, 2015, 04:05:09 pm »

"How will being hard to find help against meteor strikes? What about creating poisonous gas blanketing every Skizani settlement? You can block those, and the guards may even evade the genocide if it goes unimpeded, but I doubt your creations can save the Skizani from those."

Pfft, check out Mr. Doomsayer here.
"I am merely pointing out that Si's creations are ineffective."
[Si]
Unpolluted Lands

"Y-yes... they, can. B-better... than, if they're... d-dead."
"That's... Technically accurate."
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #784 on: August 23, 2015, 04:06:19 pm »

"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"

IT'S A TRAP!
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hector13

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #785 on: August 23, 2015, 04:10:35 pm »

Propose Zenurion be given the title "Admiral"
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Ama

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #786 on: August 23, 2015, 04:11:24 pm »

Propose Zenurion be given the title "Admiral"
Support
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Happy Demon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #787 on: August 23, 2015, 04:14:39 pm »

"Subject designate:("Si"); concern:(race); noted[-]proposal:(solution)_
Protection:(race:(creator="Si"))=possible; self=protect:(willing)_
Protect:(conditional:(location:(self))_
Explication}_ //inability to protect creations effectively whilst external of primary self/city/body_
Races:(other)=welcome:(conditional:(work[-]respect[-]behave))_
Race:(creator="Si"); conditions:(location:(self))=improved); space=high); food=plentiful:(trade); purpose:(life)=understandable:(productive[-]devout:("Si"[-]self)); disease=minimal_
Proposal=accepted[?]_[/i]"
[Si]
Unpolluted Lands

What? What does mean? I not understand.
Si's head starts aching.
"Awawawa~ Wh-what... meaning?"
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Stirk

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #788 on: August 23, 2015, 04:16:20 pm »

"He seems to have declared war. His exact words where "I SHAL TEAR THE FLESH FROM THEIR BONES AND USE THE BONES TO STRENGTHEN MY CITY)
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Rolepgeek

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #789 on: August 23, 2015, 04:26:03 pm »


IT'S A TRAP!
"Subject designate:("Zenurion"); accusation=false[-]offensive_"
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Happy Demon

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #790 on: August 23, 2015, 04:35:11 pm »

[Si]
Unpolluted Lands

Si holds out a hand, and in it creates The Rod of Speaking Like a Civilized Person.
"H-here."
The Rod of Speaking makes the wielder capable of speaking normally (even if they're incapable of speaking), when they want to. Does not cure shyness.
Si hands the Rod of Speaking to Zhìn.
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

FArgHalfnr

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #791 on: August 23, 2015, 04:44:20 pm »


IT'S A TRAP!
"Subject designate:("Zenurion"); accusation=false[-]offensive_"

You're clearly trying to steal his creation. You wouldn't be trying to get them if you really thought they were as bad as you just implied.

...Actually I was exposing that because I thought you were tenat (that insufferable prick that keeps bothering me for no reason), but while I'm at it I might as well give the whole truth. Gotta love when people put themselves in situation where the truth would harm them ;)

And why does the two of you have to be the same anyways? How do you expect me to be able to tell you apart when you're exactly the same??


And also, never claim to be offended when trying to get me to stop something, you should know how much I LOVE being offensive.


Propose Zenurion be given the title "Admiral"
Support

Support in addition to my other title.

Oppose CNCL0001.05 due to it being outdated and obsolete.

Propose that proposals be automatically removed if they fail to pass before becoming obsolete.
« Last Edit: August 23, 2015, 04:46:16 pm by FArgHalfnr »
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Dutrius

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #792 on: August 23, 2015, 04:50:02 pm »

Oppose CNCL0001.05 due to it being outdated and obsolete.
((You don't need to do that. It'll be removed anyway.))

Propose that proposals be automatically removed if they fail to pass before becoming obsolete.
((Good idea, it'll help stop the proposal log getting cluttered.))
Support.
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ArcTech: Incursus. On hold indefinitely.

Vgray

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #793 on: August 23, 2015, 04:51:13 pm »

Talios conjures a gravestone and flings it at Zenurion.
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FArgHalfnr

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Re: Ye Gods 2 IC Tick 3: Contact and Creation [22/137]
« Reply #794 on: August 23, 2015, 04:53:14 pm »

Talios conjures a gravestone and flings it at Zenurion.

((is that part of the sparring?))
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