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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 102790 times)

Hatman

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #60 on: November 15, 2015, 08:09:03 pm »

Confirming I'm pretty happy with the team I'm in.
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #61 on: November 16, 2015, 08:28:25 am »

So, while we're waiting for E. Albright to polish us a new version of NatGen, everybody is OK with the other settings ?
map : Hexawyr ?
Special sites at default +10 ?
~same proportions of throne as in 417 ?
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #62 on: November 16, 2015, 09:44:16 am »

I find hexawyr to be a miserable nightmare of a map to play on, but I don't play enough different maps to have a better suggestion :V

Also you might as well throw new players into the worst case scenario, I guess.

Other settings are fiiine. My actually preferred ones (Max sites, maxed thrones, too much throne points required to actually win a throne victory) can only be called silly :P
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Ask not!
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IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #63 on: November 16, 2015, 10:26:57 am »

Browsing through the map list at llamaserver, a variant of Realm of Roaring rhinos (there are some without the water links for the longest rivers) could be nice (though a bit little at 170+16).
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #64 on: November 16, 2015, 10:43:47 am »

Eh, if everyone else wants hex m'fine with being thrown into nightmare mode :P

Not actually complaining or anything. Just... if y'all come up with something else, you can probably assume my support is behind it :V
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #65 on: November 16, 2015, 11:43:17 am »

Really all that's standing between me and being content with pushing out 0.6.9 is making some explicitly imperial silly hats for apes and monkeys. Well, and maybe tweaking monkey weapons. I'll probably be able to knock those things out tonight.
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #66 on: November 16, 2015, 11:55:58 am »

Well, okay, to be perfectly frank Conquest of Elysium 4 is now also standing between me and getting the NG update done. But let's pretend I have some scrap of discipline and it's not.
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #67 on: November 16, 2015, 02:52:56 pm »

Well, okay, to be perfectly frank Conquest of Elysium 4 is now also standing between me and getting the NG update done. But let's pretend I have some scrap of discipline and it's not.

Wow, they made another Conquest of Elysium game?!  I'll have to look it up.

bulborbish

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #68 on: November 17, 2015, 08:16:18 pm »

So, out of curiosity, do monkeys have hats now? This is important to my interests.

Shadowlord

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #69 on: November 17, 2015, 10:40:41 pm »

And are they fezes?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #70 on: November 18, 2015, 12:12:12 am »

Monkeys in CoE4 are as naked as the day they were born.

OTOH, if you want some monkeys with hats, I give you... NationGen 0.6.9, Pax Simiarum:



I'll generate a candidate batch of seeds for us to yay or nay tomorrow. D'ya want me to identify which nation is whose when I post 'em, or do we want to blindly and unbiasedly decide if a particular setup is an abomination in the eyes of the Pantkrator?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #71 on: November 18, 2015, 02:33:19 am »

Okay, I generated nations - per Frumple's perverse suggestion, I generated all three eras, though MA and LA are mostly the same. In a consistent but arbitrary order - which is to say, the seed order is maintained between eras, as is relatively obvious by the amount of overlap, but the order the seeds were placed in was given no thought - here's the nations:


I assume we're taking MA, so you can ignore the other two, TBH - they're there for light amusement. We just need to decide if we want a collective mulligan. Oh, and I can tell you who is what if you want, although personally  I'd rather the mulligan be decided or rejected w/o knowing who got what (I'm not voting, BTW). Yes, I have strange ideas of fun. If y'all want to who's who, I suppose I can say, though...
« Last Edit: November 18, 2015, 02:52:39 am by E. Albright »
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #72 on: November 18, 2015, 03:10:49 am »

I think anonymous would be best.
EDIT: Just viewing the raws, I don't see any terrible nations in the Middle Age.  Would it be possible to provide the generated mod files?

IWishIWereSarah

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #73 on: November 18, 2015, 04:53:00 am »

Hum, even if we do a collective mulligan, shouldn't we gen 2 nations per player, as to make sure everybody can really choose ?
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #74 on: November 18, 2015, 06:26:46 am »

MA looks fine, if slightly on the boring side.
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