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Author Topic: Burn Urist, Burn - The Crematory Overhaul!!  (Read 2446 times)

Urist McGoombaBrother

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Burn Urist, Burn - The Crematory Overhaul!!
« on: June 10, 2016, 09:52:37 am »

Download here: http://dffd.bay12games.com/file.php?id=12130


I discovered it in Masterwork Mod some time ago and found it pretty cool. Unfortunately the crematory was a little bit outdated. So I wiped all the dust and pimped it with many new reactions. After my little project reached near completion, I found out the crematory in brand new Masterwork has been reworked as well. Lol. However, this mod includes many additions still classifying it as unique piece.

Features: Basically the crematory is some sort of waste disposal. Want to get rid off your clothing, that old wooden armor stand or the teeth of Urist McFistFight? Throw it in and get some ash and/or charcoal as exchange. About 250 custom reactions allow you to select exactly the item you like. They are sorted in main categories for easier reference and each of them provides a unique description. Butchering in evil biomes is no more problem. Turn that evil hair into ashes before it bats an eyelash.

As with the original crematory, also this is not designed for efficiency, but for reducing the number of items. Currently the output is following:

wooden item - 0,40 charcoal
cloth, silk, leather items - 0,20 charcoal, 0,20 ash
corpses, remains, all kind of body and plant parts - 0,40 ash
some other materials like oil, wax and alcohol completely evaporate

Are there limits? Yes. Naturally you cannot burn anything made of stone, metal, glass, ceramics and gems (exceept large gems made of wood, bone, etc.) or certain liquids like water.

Do you miss an item? Or shall I change the output for certain reagents so a wooden bed yields more charcoal than a stack of 25 wooden arrows? Bug detected? I am happy to read your comments/ideas/suggestions.

This mod is made for the most recent version DF 43.03. But it might work for some older versions (at least all of the 42.x branch) as well.

Credit goes to

* everybody in the forums for helping me out regarding my questions and supporting this project
* everybody working on the original Crematory mod
* especially to ToadyOne and ThreeToe for creating such a great game
* and finally to Scamps for supporting them


Urist McGoombaBrother

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #1 on: June 10, 2016, 09:59:31 am »

I have to admit some reactions are not working as they should. If someone is able to help me out with those, this will be awesome:

Burn fat
Burn prepared meals

all kind of prepared meat (meat, eye, lung, heart, prepared intestines, liver, tripe, sweetbread, spleen, kidney, brain)
I added eg [REACTION_CLASS:CARTILAGE] to all material templates and the correlating reactions. It only works for some like cartilage. Maybe there is a similar issue with plants. Seeds and Leaves do work fine. Unclear about structural plants, fruits, buds, mushrooms and flowers.

What's the difference between corpse and corpsepiece? Both appear to work the same.

Is it possible to limit the reactions to rotten or used things only? e.g. Burn used clothing or Burn rotten food. In the current version it simply burns both whether used or unused, rotten or unrotten.

pikachu17

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #2 on: June 15, 2016, 09:58:50 am »

I thought you couldn't use the corpses and corpse pieces of intelligent beings in reactions?

Meph

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #3 on: June 15, 2016, 10:34:30 am »

I thought you couldn't use the corpses and corpse pieces of intelligent beings in reactions?
Yes you can, unless they are members of your civilization.

Difference between corpse and corpsepiece is "corpse = corpse", "corpsepiece = corpse or bodypart, like arm, leg, head". Corpsepiece accepts entire corpses too because technically they are made up of corpsepieces. You can just use one reaction with corpsepiece and call it burn corpse.
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pikachu17

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #4 on: June 15, 2016, 10:36:36 am »

but in adventure mode, you can't use intelligent creature bones.

overseer05-15

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #5 on: July 16, 2016, 04:40:57 pm »

Pretty sure Toady deliberately made sentient bones unusable for carving, I could be wrong
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pikachu17

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #6 on: July 18, 2016, 10:18:48 am »

Pretty sure Toady deliberately made sentient bones unusable for carving, I could be wrong
It is unintentional. He doesn't know what caused it.

nuget102

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #7 on: April 11, 2017, 07:13:37 pm »

Pretty sure Toady deliberately made sentient bones unusable for carving, I could be wrong
It is unintentional. He doesn't know what caused it.

Really, I thought be did it because of the mermaid incident?
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overseer05-15

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #8 on: April 12, 2017, 06:11:42 pm »

Pretty sure Toady deliberately made sentient bones unusable for carving, I could be wrong
It is unintentional. He doesn't know what caused it.

Really, I thought be did it because of the mermaid incident?

He never mentioned the mermaids specifically, that's more of a joke than anything. It may've been part of the reason, though.

also, necrothread
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Kyubee

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Re: Burn Urist, Burn - The Crematory Overhaul!!
« Reply #9 on: April 18, 2017, 06:56:09 pm »

Would I be allowed to use these in my own mod? I could use it, since its just a simple "Makes-sense" mod
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My mod: http://www.bay12forums.com/smf/index.php?topic=162372.0
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