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Author Topic: Omega Legion: Rubble and Ruin. DEUS EX?  (Read 40872 times)

Twinwolf

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Re: Omega Legion: Bad Omens
« Reply #240 on: August 26, 2016, 07:49:01 am »

((...Seriously Bay12, stop signing me out as I post.))

"...Well then, how are we getting back in? I don't have a spell for this. I might be able to see inside with one of them, but can't do much."
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

killerhellhound

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Re: Omega Legion: Bad Omens
« Reply #241 on: August 26, 2016, 08:37:21 am »

Crawl under the overhang and hide. Try to stop the bleeding without removing the sword.

If found surrender offering to give up the name of our employer exchange for medical attention (Don't say names)
« Last Edit: August 26, 2016, 08:42:54 am by killerhellhound »
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

AkumaKasai

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Re: Omega Legion: Bad Omens
« Reply #242 on: August 26, 2016, 08:44:54 am »

Try to rest long enough to catch my breath and be able to fight again
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Harry Baldman

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Re: Omega Legion: Bad Omens
« Reply #243 on: August 26, 2016, 09:20:33 am »

"Huh. This is kind of fucked, I gotta say."

Fortunately we have grappling hooks and explosives.

If me and Ebony can roll the cart together over to the back of the temple, do that. If not, use a grappling hook to get into one of the upper floors.
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Zormod

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Re: Omega Legion: Bad Omens
« Reply #244 on: August 26, 2016, 11:31:49 am »

Will I be needing a new character, or is this only a tempdeath?
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Egan_BW

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Re: Omega Legion: Bad Omens
« Reply #245 on: August 26, 2016, 12:28:16 pm »

🐦C̷̴̛͢͟A̶̷͟͠W̵̕͜🐦
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It is good to choose your battles. It is better to choose your wars.

Pancaek

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Re: Omega Legion: Bad Omens
« Reply #246 on: August 26, 2016, 06:02:39 pm »

That table has three more legs right? I see not reason to stop now, so keep throwing table legs aided by computing at their stupid faces until I run out of legs or they're all out of the chant.
Also do a quick check if my staff is absorbing anything and if has anything stored inside of it already.

Also also, if I could get a reminder of my position, that would be great.
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Twinwolf

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Re: Omega Legion: Bad Omens
« Reply #247 on: August 26, 2016, 08:57:41 pm »

Help out with the cart if we are able to do that. If we are not, attempt to follow after Fiddler (that is HB's character right?) is up.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Ozarck

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Re: Omega Legion: Bad Omens
« Reply #248 on: August 27, 2016, 04:45:44 am »

Crawl under the overhang and hide. Try to stop the bleeding without removing the sword.

If found surrender offering to give up the name of our employer exchange for medical attention (Don't say names)

You push yourself up against the slowly melting ice wall and play dead. The wind whips around you, and debris comes at you in force, but you deflect with the shield and remain unmolested for the moment. You have a bad feeling that these guys might not be in a reasonable mood, though.

Try to rest long enough to catch my breath and be able to fight again
Oh, man, you just can't catch a break. the twitching and other effects from the potion increase, and you seize, blacking out in the process. Good thing you have that +1 in constitution, and are notably bigger than Fiddler, or you'd probably be dead now. As it is, next round you might be.

"Huh. This is kind of fucked, I gotta say."

Fortunately we have grappling hooks and explosives.

If me and Ebony can roll the cart together over to the back of the temple, do that. If not, use a grappling hook to get into one of the upper floors.

Help out with the cart if we are able to do that. If we are not, attempt to follow after Fiddler (that is HB's character right?) is up.
You guys roll the cart around the side of the temple, all the way to the back of theside. The courtyard wall meets the temple wall here, so you can't get behind it. But you do get your grapple hooks firmly planted on some crenellations on the roof, and climb up to a window on the third floor. You raise the window with surprising ease.

Will I be needing a new character, or is this only a tempdeath?
See for yourself. Read the next post
🐦C̷̴̛͢͟A̶̷͟͠W̵̕͜🐦

A rumbling is heard throughout the temple foyer, and Solam's head begins to writhe and pulsate. The corpse of the man that Mongo crushed rises, along with the ones killed by Clunkers. The frozen man nearby begins to move, ice shattering and cracking along his limbs. Even the wall of ice begins to crack and groan. Solam's skull splits, and an ugly black glob of pus, brain matter, and feathers climbs out, cawwing. Solam himself stands slowly, staring blackly at the guards who rushed in to the room. They recoil momentarily in horror, but quickly raise their weapons. The dead in the foyer begin moving up the stairs toward the chanters and zealots. You hear a banging on the door to the outside as well.

(Solam is now in a state of mindless bloodlust. You have control over your actions, but it will be a will roll to resist direct and immediate attacks.)

That table has three more legs right? I see not reason to stop now, so keep throwing table legs aided by computing at their stupid faces until I run out of legs or they're all out of the chant.
Also do a quick check if my staff is absorbing anything and if has anything stored inside of it already.

Also also, if I could get a reminder of my position, that would be great.

You chuck your second table leg. it has less effect, but the two chanters do dodge a little. They target you, and fire a small bolt of lightning, which is absorbed by your staff. One of the gismos glows like a plasma lamp

you are located at teh doorway to the storage room, which is

Oh yes, the balcony is now on fire as well, from teh glas sphere Solam or Korvash chucked earlier.

Which of these maps, neither, or both, work for you guys? As in, they show correctly, nto as in you can figure them out if you squint, drink six beers, and stand on your spleen.

Code: [Select]
   _________________________
   | o o            x x x   |      ^
   |             Cv     x   |      |
   |________________S_______|       --Fiddler and Ebony
   |VVx         K         VV|
 __|VV                   xVV|__
|  |                        |  |
|  [                        ]  |
|M [                      C ]  |
|__|___________--___________|__|
               x

o=chanter
x= zealot or zealot corpse
your initial is you.

VV is stairs

the line across the middle is the edge of the balcony.

   _________________________
   | o o            x x x   |      ^
   |             Cv     x   |      |
   |________________S_______|       --Fiddler and Ebony
   |VVx         K         VV|
 __|VV                   xVV|__
|  |                        |  |
|  [                        ]  |
|M [                      C ]  |
|__|___________--___________|__|
               x

o=chanter
x= zealot or zealot corpse
your initial is you.

VV is stairs

the line across the middle is the edge of the balcony.

killerhellhound

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Re: Omega Legion: Bad Omens
« Reply #249 on: August 27, 2016, 05:13:22 am »

((Both work for me))

Try to reach Mongo's side room to get out of the rising storm, using my shield to deflect anything sent at me.

Try to help him using my bag of medical supplies.


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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Harry Baldman

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Re: Omega Legion: Bad Omens
« Reply #250 on: August 27, 2016, 05:40:30 am »

I recall we had explosives. As we ascend, can we get those planted in decorative elements in the walls? Including on the first floor? Don't skimp on the boom, we gotta make this good. Get Ebony to help with that.

((EDIT: Both are good for me.))
« Last Edit: August 27, 2016, 12:54:48 pm by Harry Baldman »
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AkumaKasai

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Re: Omega Legion: Bad Omens
« Reply #251 on: August 27, 2016, 10:08:56 am »

Try not to die.
((Edit: Both of the maps look fine to me.))
« Last Edit: August 27, 2016, 01:20:21 pm by AkumaKasai »
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DoctorMcTaalik

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Re: Omega Legion: Bad Omens
« Reply #252 on: August 27, 2016, 12:37:32 pm »

((only #1 displays correctly for me.))
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Egan_BW

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Re: Omega Legion: Bad Omens
« Reply #253 on: August 27, 2016, 02:20:31 pm »

((Hahaha! I can lure the GM into letting me do impossible things using bad poetry!))

Swallow a seed, and give those chanters a c̡̧͖̥͈̞͉͘͞͞à͟͏͇̞̝ͅͅw̶̷̧̖͙̦̗͚̱̘͖̩̻̣̘̹͔͢͝ͅ.
Once they're sufficiently distracted, claw their eyes out.
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It is good to choose your battles. It is better to choose your wars.

Zormod

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Re: Omega Legion: Bad Omens
« Reply #254 on: August 27, 2016, 06:28:41 pm »

Take a step toward the zealots and do some wide slashes at the waist.

((Both maps work.))
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