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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 876499 times)

Rose

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #360 on: January 01, 2018, 09:01:05 am »



I should point out that leopard seal men don't have 6 limbs.
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Meph

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #361 on: January 01, 2018, 10:33:13 am »



I should point out that leopard seal men don't have 6 limbs.
Molemarians do.

Kromtec: Yes, I probably redo at the very least the domestic pets.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #362 on: January 01, 2018, 11:16:08 am »

Wow, today I learned. I did not know those things existed.
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Aerth

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #363 on: January 01, 2018, 03:43:54 pm »

Sorry if this a bit daft but I am not experienced at all with tilesets and color configurations. I really loved the work Meph did on this one and I gave it a try with a new Fortress but I am having an issue with I am designating a zone for mining: It is barely readable on the screen.
Does someone know what kind of parameter or setting should I change to make it really standout like it does with LNP + Phoebus?

Thank you Meph for the awesome tileset.
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jecowa

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #364 on: January 01, 2018, 04:40:40 pm »

The plain mining designation is hard to see? It looks fine to me. Maybe the upstairs, downstairs, and up ramp designations are kind of vague, though.
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Aerth

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #365 on: January 01, 2018, 04:54:00 pm »

The plain mining designation is hard to see? It looks fine to me. Maybe the upstairs, downstairs, and up ramp designations are kind of vague, though.

Thanks for the reply, this is how it looks for me:
Spoiler: Mining designation (click to show/hide)
« Last Edit: January 01, 2018, 04:55:49 pm by Aerth »
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jecowa

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #366 on: January 01, 2018, 05:19:28 pm »

Does the channel designations look okay? There might possibly be a better solution if the channel designation looks okay, but as a temporary fix you could download one of the files below, rename it to "Meph_32x32-top.png", and place it in your /data/art/ folder to hopefully make it more readable.

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Aerth

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #367 on: January 01, 2018, 05:34:55 pm »

Does the channel designations look okay? There might possibly be a better solution if the channel designation looks okay, but as a temporary fix you could download one of the files below, rename it to "Meph_32x32-top.png", and place it in your /data/art/ folder to hopefully make it more readable.


Thank you! The first one did the trick :) thanks again
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Meph

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #368 on: January 01, 2018, 05:41:01 pm »

Jecowa, you just added some transparency, didn't you? ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #369 on: January 01, 2018, 05:57:51 pm »

I deleted the "-top" tile from the rock that was covering up the designations.
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Meph

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #370 on: January 01, 2018, 06:25:53 pm »

I meant in the first tileset. Because I couldnt make out the difference. ^^

Two things:
 - I made gems.
 - I made workshops.

Gems have 8 tiles, sorted by value. 2, 3, 10, 15, 20, 30, 40, 60.



And I redid all workshop tiles. All of them. Like... all. I tried giving them a border, but I'm only able to override 3-5 tiles per workshop usually, and often these tiles repeat themselves twice or trice in the same design.

I wish they'd all offer the same freedom as the soap maker, that would be great.



Please let me know if any of them look unclear...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jecowa

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #371 on: January 01, 2018, 06:38:02 pm »

I meant in the first tileset. Because I couldnt make out the difference. ^^
In the first one, only tile 131 is deleted.

Two things:
 - I made gems.
 - I made workshops.

Gems have 8 tiles, sorted by value. 2, 3, 10, 15, 20, 30, 40, 60.

Those look really nice.

And I redid all workshop tiles. All of them. Like... all. I tried giving them a border, but I'm only able to override 3-5 tiles per workshop usually, and often these tiles repeat themselves twice or trice in the same design.

I wish they'd all offer the same freedom as the soap maker, that would be great.

Spoiler: workshops (click to show/hide)

Please let me know if any of them look unclear...
I'm not very familiar with workshops, but I could still guess most of them. It looks like you might have the cheese maker labeled as a kitchen.
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Vordak

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #372 on: January 01, 2018, 07:13:47 pm »

Is it possible to make gems more contrast against the background stone? And in general, just gems.
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Acolyte

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #373 on: January 01, 2018, 07:54:54 pm »

These look great. Couple things, though.

1. I wonder if it'd be possible to have the dye vats in the Dyer's be different - IIRC they were in a different tileset. Don't know if that's still possible with TWBT. Making one red, one blue, and one green would be highly appropriate.  ;)
2. In that same other tileset, the impassible squares of the Magma Workshops actually lit up when the Magma under them got to 4/7. One of my favorite things was to watch the red light flash, then flash faster, then go solid as the magma built up underneath.  :D

Anyway, just wonder if these are still a thing that can be done/are worth doing.

Thanks!
   - Shane
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V1.75 - 32x - 44.03 - Win/Mac/Linux - Updated 28th Dec
« Reply #374 on: January 02, 2018, 01:17:46 am »

thanks for the explanation. i'll try to put it into the LNP once it updates. currently using the 43.05.r11 because

Quote
0.44.02-r01
 - updated Dwarf Fortress
 - updated Phoebus graphics - *but still for 43.05*

0.44.01-r01
 - updated Dwarf Fortress to 0.44.01
 - updated PyLNP to 0.13
 - removed Therapist, DFHack, etc pending compatibility
 - graphics packs included but *not yet* updated
  (do not update graphics on saves - may be incompatible)

the latest changes on this thread are amazing :) i hope i can get to trying it out soon.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)
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