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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 901848 times)

ThoMeuhGal

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #900 on: March 22, 2018, 02:24:36 am »

Thats great news ! Thank you  :P
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #901 on: March 22, 2018, 12:56:30 pm »

I asked Taffer, he is up for it. I can add his revised changes to the tileset, as optional features in the launcher. :)
Woohoo Yay!
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Meph

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #902 on: March 22, 2018, 02:48:12 pm »

Tomorrow is the last day of the first course in flight school (paragliding), the day after tomorrow I have free and will sit down and do the update. Just as info for the people that press F5 all day. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ThoMeuhGal

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #903 on: March 22, 2018, 03:23:23 pm »

Just as info for the people that press F5 all day. ;)

Did you hack my webcam?  :o
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #904 on: March 23, 2018, 03:46:14 am »

Tomorrow is the last day of the first course in flight school (paragliding), the day after tomorrow I have free and will sit down and do the update. Just as info for the people that press F5 all day. ;)
even more woohoo! :D
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Hylum

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #905 on: March 23, 2018, 01:07:06 pm »

Tomorrow is the last day of the first course in flight school (paragliding), the day after tomorrow I have free and will sit down and do the update. Just as info for the people that press F5 all day. ;)
even more woohoo! :D
Nice! \:D/
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☼MASTERWORK☼

hemmingjay

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #906 on: March 25, 2018, 04:36:33 pm »

Tomorrow is the last day of the first course in flight school (paragliding), the day after tomorrow I have free and will sit down and do the update. Just as info for the people that press F5 all day. ;)

Take a moment to savor the experience! It is a memory you will carry to your death bed. That being said, I am very eager to get my grubby paws on the new update.
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dimondmine2

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #907 on: March 26, 2018, 03:51:54 pm »

How would I go about importing the TomiTaipo Old Genesis mod into the Meph launcher? Assuming that its possible and reasonable to explain in a forum post.
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fricy

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #908 on: March 27, 2018, 02:38:43 am »

How would I go about importing the TomiTaipo Old Genesis mod into the Meph launcher? Assuming that its possible and reasonable to explain in a forum post.
I don't know about the bringing it into the launcher part.
To make anything compatible with this (or any other gfx set) follow this workflow:
  • Get Kdiff3
  • Prepare your raw sets in a working folder. You'll need a base raw, a mod raw and a gfx (Meph's) raw
  • Load the base raw directory in panel A, mod raw directory into panel B, gfx raw directory into panel C
  • Check which files need to be merged. You can usually trust automatic merges, when it runs into a conflict decide how to handle it.
  • Pay attention to line identations, and which line should contain which tag. Try not to mix them up. Sometimes you need to manually edit in the bottom panel, most of the time you just need to select the correct line.
  • Use keyboard shortcuts to work quickly: Ctrl+up/down for next edit, Ctrl+PgUp/PgDown for conflicts. Ctrl+1/2/3 to select line from A/B/C
  • After saving your work, copy the merged gfx raws into DF/raws, launch game, check error logs, generate a new world. If all is well, play. If not, go back to the drawing board.
If it's an old mod for a previous DF version you need to update it yourself first. Follow the same workflow.
Eg. if you have a 43.05 mod, Panel A loads base 43.05 raws, B -> base 44.07 raws, Panel C -> Mod 43.05 raws. Merge to get 44.07 Mod. Test again, if all is well merge the gfx.
Theoretically you can merge any number of mods this way: A -> base, B ->Mod1, C -> Mod2. Merge, then A- >Base, B->Mod3, C->Mod1+2. Rinse, repeat.
I say theoretically, because some tags in older raws have been changed, so you need to know what changed and why. So I wouldn't advice updating something like a .22b mod or something this way. Probably not even .34.11. That needs a complete rewrite.

ThoMeuhGal

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #909 on: March 27, 2018, 04:29:36 am »

Thank you very much for this! Great, simple, effective.
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Krutchen

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #910 on: March 27, 2018, 01:32:17 pm »

I'm over here jonesin' for this next tileset update, my attempts to cobble my own together keeps on crashing :(
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dimondmine2

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #911 on: March 27, 2018, 02:29:16 pm »

Thank you Fricy! I really appreciate it.
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Meph

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #912 on: March 29, 2018, 11:04:07 am »

I did some work on the update, reading through all the files changes and applying half of the revised mod. Adding the tags so that the GUI finds everything takes some time.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ThoMeuhGal

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #913 on: March 29, 2018, 11:07:57 am »

Glad to hear you are making progress and thank you for your work  :)
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Meph

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Re: ☼Meph Tileset☼ V2.3 - 32x - 44.05 - Updated 18th January
« Reply #914 on: March 30, 2018, 12:53:52 pm »

The creatures have a surprisingly high amount of changes, it might take a while. I did add everything else from Taffers Revised, but finished only 8 creatures files so far. 20 to go.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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