I'm not sure how many people are interested in my work here, but I'm at a crossroads in regards to integrating Accelerated. I thought I'd make a little post about my current plans and what I'm not sure about.
So the next version will have simplified creature names. The list of creatures is in the spoiler below. I've also added back (and fixed up) the Modest Mod's MAXAGE changes: giant creatures (and a handful of normal creatures) live longer, making them more convenient (and in some cases, possible) to train and use. I've also fixed up some things, made Hydras lay eggs, and made giant wolverines and giant bobcats trainable again.
I'm also thinking of adding in Grimlocke's collarbones, letting me have all armor protect necks. Perhaps I can look into adding SHAPED to most armor, preventing the kind of armor layering silliness I see on the wiki and in some guides.
bark scorpion => scorpion
black mamba => mamba
blue peafowl => peafowl
bluefin tuna => tuna
brown recluse spider => recluse spider
common skate => skate
conger eel => eel
giant grouper => grouper
great barracuda => barracuda
great horned owl => horned howl
great white shark => white shark
green devourer => devourer (and the letter changed from 'G' to 'D')
green tree frog => tree frog
grey parrot => parrot
hoary marmot => marmot
king cobra => cobra (and the letter changed from 'k' to 's')
monarch butterfly => butterfly
peach-faced lovebird => lovebird
peregrine falcon => falcon (and the letter changed from 'p' to 'f')
red-winged blackbird => blackbird
rhesus macaque => macaque
saltwater crocodile => crocodile
sea lamprey => lamprey
voracious cave crawler => cave crawler
water buffalo => buffalo
white stork => stork
I can't in good conscious pretend this is a "minimal mod compilation" anymore, so such references have been purged from the descriptions.
I'm tempted to change my mind about the "Accelerated" module: I'm considering integrating it completely, standardizing materials and adding in Wanderer's tiered leather. As mentioned, reverting this last time was painful: returning to a "non-standardized" materials version of this mod would be even more painful, and I'm not interested in maintaining two branches. I'd miss some of the variety, but having leather tiers might be worth it and shorter lists to scroll through might be worth it.
• I integrated, tested, and improved Wanderer's tiered and standardized leather and standardized wool. Reverting it again was painful.