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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 221636 times)

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2550 on: July 29, 2018, 10:10:42 am »

Waste precious time by pulling out the lantern and chase after the magician and Dwain. A knight of the sun never leaves his companions alone!

Okay, then I'll need one more action from Dwain (Starver) sent to me privately, and I'll send private messages to the both of you (independently) about the results when I do the proper update.  As I say, hopefully the group can meet back up again (whatever the resolution may be), as that's a lot of text that I don't get to share in public right away.  I like sharing the fun!
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2551 on: July 29, 2018, 02:55:30 pm »

"hey, there are other laws we can enforce.  Etc. etc. violence violence

I like how this would work either as an expression of your character (going further off the deep end, huh?) or as an effort to play "good cop/bad cop" against Solde and his less-violent offer.  I'll see how people react.

And I'm about to do a couple more days of transit, after which I'll be on honest-to-goodness vacation, with all the upheaval that means.  We are approaching the end of practical gameplay: after the vacation comes the huge lifechange event, bringing even more uncertainty.  This summer got incredibly complicated with everything happening at once (didn't intend it that way . . . ).  So I'll update as I can, ideally get you all back to town (though this logically means you needn't concern yourself with shopping), and hope you all feel that this extensive sequence was a worthwhile one to cap the experience!
Head of the nail on the good cop-bad cop routine, though that said he’s not afraid to get physical when someone doesn’t act relatively intelligently. You won’t die on his operating table, he’d just kill you there and then if he doesn’t like you.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2552 on: July 29, 2018, 04:54:16 pm »

Previous -- Next

Right!  Here's an update before I'm away for some days.  Again, lamentably, I'm not giving enough time for Alyssa (Rautherdir), which is important because Gary (Coolrune206)'s action could demand a reaction.  I.e., are you willing to loan a knife for butchering a rock hydra?

However, butchery takes way longer than one turn.  At this point, if Gary feels like doing "proper" butchery, I might as well just leave him to his work . . . for however many turns it takes for Dustan to show up and go "No!  You fool!"

Now, add to this how you can only bring an oversized carcass back to town if it's intact enough not to have loose bits falling out of your wheelbarrow.  I can kinda sorta assume that people who want full money from these kills will stop Gary.  I just . . . request you do so without violence, as a new combat would drag out the scene!

Spoiler: What rolls we need (click to show/hide)

The "battle" may be done, but aggression and blood stay front and center.  Dustan has a workstone knife of excellent sharpness to make your point as you join in the interrogation of the captured magician.  You explain to him your talent with organs.  You explain to him how the much-maligned "laws of humanity" keep you in check.  Or sometimes they do, anyway.  You ask Solde if you can keep the magician as your share.

". . . Or you could agree to the worm pits," Solde responds directly to the magician.  You've heard of the idea of a "glint" in someone's eyes, but you're not sure you've seen it before.  Solde's eyes are glinting hard.

The magician calls out "I'll take the pits!  I'll take the pits!"

Solde chuckles, then instructs surviving warriors to tend to their wounds and get the magician ready to march out.  "Once you've taken care of your pay, of course.  We'll arrange return trips to clean up the environs, get the last corpses out--"

"I am the bringer of the light and flame, the holy blade of Sol!"  It would seem that Tohil has made up his mind and gotten out a lantern.  You leave behind the exiles, the captured magician, and the salt pile to dive into the northern tunnel.  Onward to the aide of your ally!


(That "salt pile" is three 12 kg slabs of rock salt, by the way.  Heavy.)

Gary is also bloody-minded.  You know you'll need more materials, so you leave the paws and begin the process of hauling a rock hydra to your workspace.  Any chance you could bum a sharpy-sharp knife off of Alyssa?

John checks the dead magician.  Okay, there are a few things on his body; you leave them in stacks nearby just in case swordpeople want first dibs.  It seems the warriors are handling their various tasks right now, though.



Then you go to finish exploring the hidden places in case of lingering danger.



There is no other exit from the western dig.  This area, with its high ceiling, seems to have made a nice lair for the flying bug bat birds: they clearly predated unfortunates who fled into this area to get away from other dangers.

John (ziizo): if you'd like, we can totally upgrade your weapon for a max HP point now.

I am sending messages to Dwain (Starver) and Tohil (randomgenericusername).  They might respond privately.  Again, I do hope we can wrap this up shortly (and logically).
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2553 on: July 29, 2018, 05:33:43 pm »

”Gary, I can hear you moving that carcass. If you’re gonna do something, at least take my workstone knife to do it.”
offer my workstone knife for gary’s Plans. If he refuses, stop him in his tracks.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2554 on: July 29, 2018, 07:26:04 pm »

"No dangers here!"

upgrade my pickaxe to the next level
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GG, Ziizo. May my spirit live on in your boobs.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2555 on: July 29, 2018, 10:56:04 pm »

"Much appreciated. That is of course assuming that when you 'give' me the knife, it is not into my intestines."

Gary accepts Dustan's knife and resumes butchery.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2556 on: July 31, 2018, 11:17:35 am »

"Well, that seems to be over with."

Go get one of our wheelbarrows and cart it back up to the others.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2557 on: August 01, 2018, 01:33:10 pm »

Great, that's everyone (including the two who are away from the party; urgh, split parties).  However, our author is on another continent.

But I should have enough time soon to do this mostly-simple update.  Still some rolls, and still I have to think carefully (urgh, thinking).  Back eventually!
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2558 on: August 09, 2018, 06:12:34 am »

Previous -- Next

Yes, very busy right now.  Rationing my time online.  But after a few rolls, the update itself is rather quick.  (Whose rolls?  Not yours.)

Dustan notices the work ("work") Gary is doing with the carcass of the rock hydra he finished off.  Who can say what grim thoughts go through Dustan's head?  What mix of disbelief, sarcasm, resignation?  Dustan hands Gary his workstone knife, probably in an effort to reduce the upper limit on damage.  Gary finishes dragging things into the building and goes right to it!

John feels another mix of emotions: perhaps satisfaction is high on the list.  You report back that all the pits of these mines seem to be free of dangers.  That was decent fighting, wasn't it?  Killed a couple of bug bat birds, stabbed a rock hydra . . . and of course you roasted some things thanks to bloodbinding.  But your other bloodbinding is in workstone; and, with your iron pick in mind, you let it activate--


(As with previous such events, at this point a dramatic "#" symbol would wash across the action on your cartoon-resplendent screen.)

You feel the effort made by this sturdy metal just as you feel your own.  It is like a muscle, strained and damaged, but primed to heal into a stronger form--one more ready, more dexterous.  The trade-off is made possible only by the logic of magic; sacrificing your own health to gain new power, but the power is for your kindred, the metal pick.  It sharpens!  It strengthens!  Ha ha, what a remarkable feeling!

Alyssa, during this time, has been moving a wheelbarrow up.  Some warriors have come by to do similarly, and now there is just one wheelbarrow left in the darkness (the other one your group owns at present).  The warriors, led by that one who barely survived a dash against your tied-up magical buddy, groan their way into a circle around some balloons of standing jellyfish leather--otherwise known as packaged vitality.



Apparently there are four packages in the wheelbarrow.  They pop one and breath in the brown gas.  Then they stay right where they are and pop another.  Then they, quite grudgingly, get back to physical labor: they need to secure/escort the aforementioned prisoner out of the dig, but also make decisions about hauling large carcasses.  Some of them give raised eyebrows to the soggy operations building where Gary is using his time in peculiar ways.

From the tunnel in the northeast where Dwain and Tohil vanished, you hear a moderately-distant "boom" sound.  What are they doing out there?




I've upgraded John (ziizo)'s iron pick to superior.  Woo!  Now it's as good as a sword one quality level weaker, but penetrates armor with its usual ease.

I have not indicated any progress in the butchering job done by Gary (Coolrune206), because if you're gonna do it right then it's gonna take time.  The group will probably get moving before then (at least I hope so . . . ) and you can finish on the journey back to town.

Aside from the two people who are absent (I'm sending private messages), are we about ready to load up, optionally heal, (optionally get those absent weirdos back,) and move on?
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Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2559 on: August 09, 2018, 08:04:07 am »

Gary is ready to go. He will be butchering as they move, of course.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2560 on: August 09, 2018, 10:25:30 am »

John is ready to go and will be following the boss orders, he will only try to locate the other two if Solde says to do that, and will reject healing for now.
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GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2561 on: August 09, 2018, 04:03:15 pm »

So that's a couple of votes for "going, modified by anything that modifies it."  Like I said before, not much need to worry about exact details in hauling the loot back, since I'll need to put an indefinite end on the gameplay soon.  I listed all the loot before; we can refer to it if desired.

I also have the hidden replies from the absent duo.  It should work.  Just need Dustan (Dustan Hache) and Alyssa (Rautherdir) now.  And a lot of time for writing!
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2562 on: August 09, 2018, 04:45:49 pm »

Go check on/get tohil back with the group
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2563 on: August 09, 2018, 05:15:31 pm »

Go check on/get tohil back with the group

Okay.  And now, barring any surprises with the one missing action, I can say it looks like the group should be able to reform and depart (with a heap of other events along the way).  Knowing this, is there anything you'd absolutely want to do before leaving?
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 19 - In a Wound
« Reply #2564 on: August 09, 2018, 05:23:24 pm »

((Don't forget the burial!))
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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