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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 189124 times)

Taricus

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Re: Wands Race - [Moskurg]
« Reply #1380 on: May 01, 2017, 05:33:41 pm »

Maybe, but I doubt the magic cares about the quality of the steel for the enchantment.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1381 on: May 01, 2017, 05:37:14 pm »

Glad to be earning my name.

A staff of Tubikh Rrahim ought to be able to prevent the new magic from amplifying disaster. Heck, it might even increase stability with a good roll. And we can always refrain from continuing to enchant things if it goes south.

A catapult ought to range out naturally to farther ranges. It's possible that our magic is the reason the ballistae can't hit at long range. But a catapult could then be enchanted more while still requiring the same number of enchantments, since it has no need of a range boost.

Also, the big pull of a catapult is the trigger cord is that it's payload is simply bigger. Bigger is better, when speaking of explosives.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Devastator

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Re: Wands Race - [Moskurg]
« Reply #1382 on: May 01, 2017, 05:37:57 pm »

I do want to get off the Red Queen's Race thing at some point, though.

Maybe, but I doubt the magic cares about the quality of the steel for the enchantment.

It might, for all I know.  Spring steel is very different than tool steel, for the record.
« Last Edit: May 01, 2017, 05:40:51 pm by Devastator »
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #1383 on: May 01, 2017, 05:41:32 pm »

Red Queen's Race?

And using anti-magic to prevent explosions is a BIT of a waste, given that it'd nullify the enchantments and spells cast on the ballistae as well, so it's not that practical. At long range our ballistae can hit perfectly with magic, rather than the other way around, and they're still impressively close to the target at extreme range. Only needs one shot to take out a cannon and we have more ballistae than they do of cannons.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Devastator

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Re: Wands Race - [Moskurg]
« Reply #1384 on: May 01, 2017, 05:43:38 pm »

Red Queen's Race?

Where the faster you move, the more you stay in the same place.  (I'm not objecting too hard, though, because we're in a good place right now.)

My actual vote is for safety of those Firestorm shells, then reliability.  If they never blow up, it's okay if a few don't ignite.  They'll still break open and spill out the fluid for the next shot to ignite.
« Last Edit: May 01, 2017, 05:47:18 pm by Devastator »
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Mardent23

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Re: Wands Race - [Moskurg]
« Reply #1385 on: May 01, 2017, 05:54:11 pm »

 Have we reached a decision about the trader yet?
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #1386 on: May 01, 2017, 05:55:52 pm »

And if they don't ignite but hit one of their fireballing mages, we've got a self-immolating Arstotzkan :D

...Maybe even mass immolation :P
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1387 on: May 01, 2017, 05:57:59 pm »

But you can let friendly magic still have an effect. So, with care, a ballista could be allowed to fire with magic, but the projectiles not go off magically regardless of what happens, at least not until they make it clear of the field of nullification.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Devastator

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Re: Wands Race - [Moskurg]
« Reply #1388 on: May 01, 2017, 05:58:33 pm »

I'm in favor of offering him the storm-makers and the Teletalk Wands, and letting him choose.  That expense chit could be really handy.

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Choice of Storm Strike and Teletalk Wands: (1) Devastator
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #1389 on: May 01, 2017, 05:59:44 pm »

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Choice of Storm Strike and Teletalk Wands: (1) Devastator
Same, we get that expense credit we're gonna be smoothly sailing an armada into Arstotzkan waters!
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1390 on: May 01, 2017, 06:00:53 pm »

Does Storm Strike have a wand? I didn't think it did.

But definitely lots of teletalk wands. We should have produced so many by now our storerooms ought to be overflowing.

Oh, and we should send the armada to the North Sea this turn. Open a new front, keep their weaponry divided. Keep them off-balance.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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Re: Wands Race - [Moskurg]
« Reply #1391 on: May 01, 2017, 06:02:41 pm »

Same with raiding the northern tundra?
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We sided with the holocaust for a fucking +1 roll

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1392 on: May 01, 2017, 06:07:37 pm »

What do you mean?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1393 on: May 01, 2017, 06:12:24 pm »

Quote
Lucky Strike on Firestorm Shells: (0)
Explosion of the Winds on Firestorm Shells: (1) Madman198237
Enchanted Ballistae---rename to Storm of Allah (Maybe?), revise for additionally powerful enchantments to accuracy: (0)
Firestorm shell revision: (1) Taricus
Horse Lamellar: (1) Detoxicated
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #1394 on: May 01, 2017, 06:15:11 pm »

Quote
Lucky Strike on Firestorm Shells: (0)
Explosion of the Winds on Firestorm Shells: (1) Madman198237
Enchanted Ballistae---rename to Storm of Allah (Maybe?), revise for additionally powerful enchantments to accuracy: (0)
Firestorm shell reliability revision: (2) Taricus, Devastator
Horse Lamellar: (1) Detoxicated

Oh, and we should send the armada to the North Sea this turn. Open a new front, keep their weaponry divided. Keep them off-balance.

I don't believe that's allowed from the side bordering the plains.
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