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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 189139 times)

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2175 on: June 03, 2017, 06:04:13 pm »

Well. This isn't very good, but as a place to start, how about

(Text says 'God shall guide us to victory' (According to google translate))
It needs something in the middle, some sort of Moskurgian symbol. Perhaps a tiger. And maybe a plain circle isn't the best shape. I dunno, I'm not very good at graphic design. Someone more competent, step in please.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2176 on: June 03, 2017, 06:05:01 pm »

* Taricus bats Crazyabe for being a heretic/heathen! We're muslims here in Moskurg.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2177 on: June 03, 2017, 06:11:05 pm »

* Taricus bats Crazyabe for being a heretic/heathen! We're muslims here in Moskurg.
Well... muslim-ish. But yeah, crosses are probably not our thing.
It's a neat design, though.
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2178 on: June 03, 2017, 06:16:50 pm »

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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2179 on: June 03, 2017, 06:28:30 pm »

Using our Firestorm Shell material as a high explosive would give us a lot more advantages than just the use of cannons.

Explosive Firestorm Oil
By revamping the formulas used to create it, the oil in Firestorm Shells is revitalized by changing the mixture around. Our Researcher Priests have managed to outdo themselves again. This concoction explodes with enough force to lay waste to a squad...or launch a projectile.

Quote
The Alsamma Safina: (4) NUKE9.13, Devastator, Kashyyk, detoxicated
High Explosive Firestorm Oil: (1) Madman198237
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2180 on: June 03, 2017, 06:48:41 pm »

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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2181 on: June 03, 2017, 06:53:44 pm »

It's still too visually noisy crazyabe.
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2182 on: June 03, 2017, 06:57:59 pm »

It's still too visually noisy crazyabe.
Spoiler: Any better? (click to show/hide)
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #2183 on: June 03, 2017, 07:10:18 pm »

Using our Firestorm Shell material as a high explosive would give us a lot more advantages than just the use of cannons.

Explosive Firestorm Oil
By revamping the formulas used to create it, the oil in Firestorm Shells is revitalized by changing the mixture around. Our Researcher Priests have managed to outdo themselves again. This concoction explodes with enough force to lay waste to a squad...or launch a projectile.

Quote
The Alsamma Safina: (4) NUKE9.13, Devastator, Kashyyk, detoxicated
High Explosive Firestorm Oil: (1) Madman198237
Nuuu why did my vote get removed it's almost as horrible as this overacting is.
Quote
The Alsamma Safina: (4) NUKE9.13, Devastator, Kashyyk, detoxicated
Mirage Shield: (1) Happerry
High Explosive Firestorm Oil: (1) Madman198237

Also given that this is Wands Race not Arms Race I highly doubt we'll get rifles for everyone, or even muskets. It'd be better to get, say, enchanted lightning javelins that normal soldiers can use or something alike.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2184 on: June 03, 2017, 07:25:56 pm »

Arstotzka got modern artillery, so I doubt bolt-action weapons would be significantly harder. Hell, because of cheap adamantium we can easily make breech-loading artillery.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2185 on: June 03, 2017, 07:36:44 pm »

Sorry about the vote.

But yeah, we COULD actually just say "SCREW YOU TOO" and make rifles. They'd likely be overshadowed by the ridiculousness of artillery...but I like to think they'd make an impact. Especially if they're large-caliber (Handcannon) and explode on impact. Just a little explosion.

You know, enough to ensure a death with every hit.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2186 on: June 03, 2017, 07:44:39 pm »

Wouldn't need to make them large calibre with explosives, a smaller round propelled with the speed to punch clean through their armour would be enough, and would definitely make up for their artillery advantage; we've got troops that can adequately spread out and take cover in trenches and the like when theirs are stuck fighting with melee weapons.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2187 on: June 03, 2017, 07:46:40 pm »

I'm just saying.


That said, we'd probably want to enchant our NOT ADAMANTINE (So they can be lead and very, very heavy) to dissolve crystal on impact. That'd give them an unbeatable advantage---we'd almost never have to upgrade them, as their armor is useless against it.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

crazyabe

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Re: Wands Race - [Moskurg]
« Reply #2188 on: June 03, 2017, 07:53:06 pm »

Perhaps we could make a Different material, with Almost inverted propertys to Adamantine, as in we can control everything (Weight, Elasticity, Conductivity, Glow...) BUT how Dense it is.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2189 on: June 04, 2017, 02:08:44 am »

Crazyabe, I like all the elements of your design, but I worry it's a bit excessive for an emblem. We want something smallish, that we can attach to the uniform of every solider.
Also, I personally like the idea of using Arabic text on the emblem. Just put 'For in god we trust' into google translate, and you get... في الله نثق
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