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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 377035 times)

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1560 on: April 30, 2017, 04:43:43 pm »

Having lances and axes is useless, because our forces can't get to the front before being sniped.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1561 on: April 30, 2017, 04:45:21 pm »

That's the idea with Anchored Crystal Plates. The utter ease of crystal plates (If were to design just crystal plates it'd basically be the equivalent of creating a new mold) allows for experimentation with Anchored crystals. And we'd get a benefit right out of the gate in actually having anchored crystal protection.
It's pretty much the same thing as Anchored Crystal Weapons except in my opinion it helps us in a much more needed area if it works.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Light forger

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Re: Wands Race - [Arstotzka]
« Reply #1562 on: April 30, 2017, 04:48:15 pm »

That's what anchored crystal weapons is. After all that the only type of crystals weapons is that we have other the caltrops (caltrops being a poor choice since I don't think we want to invest a gemstone in them over all plain iron ones). Also think of salt on their side after we beat their anti-magic... in truth I probably shouldn't being think about that; I nearly ODed on salt on a different forum earlier today.

The most likely issue with crystal plates is their size and we will getting a range upgrade from our revisions to cover our advance.
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #1563 on: April 30, 2017, 04:54:42 pm »

Mk2 Steam Cannons win the coin flip. 

Would someone kindly repost the design proposal? I can't seem to find it.

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1564 on: April 30, 2017, 04:56:03 pm »

Evicted, Light Forger said he'd vote for crystal canopy if anchored crystal weapons didn't win. Wouldn't that make Crystal Canopy win automatically?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1565 on: April 30, 2017, 04:57:49 pm »

Would someone kindly repost the design proposal? I can't seem to find it.

My bad. I misnamed it in the spoiler.

Quote
Mk 2 Magic Cannon

This magic cannon has seen a few very interesting upgrades. Firstly, the barrel has been inscribed with a cold spell taken from our frost tower. This means that it never heats up, but always maintain it's cool. This improves both firerate and reliability The second improvement is the steam recycler. This small spell is triggered by the projectile passing through the muzzle. It puts the muzzle cold spell into overdrive, instantly flashing the steam back to water. This sucks the steam back into the cannon, ensuring no new water needs to be added.
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #1566 on: April 30, 2017, 04:58:39 pm »

Quick men. Create a 3 way tie.

Designs
0 - Disrupting Mist:
3 - Crystal Canopy: VoidSlayer, Chiefwaffles, Stabby
0 - Tuneable Antimagic Charm
1 - Lucky Charms: Andres
1 - Anchored Crystal Plates: Chiefwaffles
1 - Anti-antimagic Arrow: Roboson
1 - Anchored Crystal Weapons: Light Forger
2 - Rifled Barrels:  Roboson, Tyrant
3 - Mk2 Steam cannon: Andrea, Azzuro, 10ebbor10,
0 - Crystal Plates


I went off this vote chart.  Sorry, but you guys had plenty of time and warning to come to an agreement. 

Light forger

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Re: Wands Race - [Arstotzka]
« Reply #1567 on: April 30, 2017, 05:01:07 pm »

Mk 2 Magic Cannon

This magic cannon has seen a few very interesting upgrades. Firstly, the barrel has been inscribed with a cold spell taken from our frost tower. This means that it never heats up, but always maintain it's cool. This improves both firerate and reliability The second improvement is the steam recycler. This small spell is triggered by the projectile passing through the muzzle. It puts the muzzle cold spell into overdrive, instantly flashing the steam back to water. This sucks the steam back into the cannon, ensuring no new water needs to be added.

Oh well here is the cannon design
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #1568 on: April 30, 2017, 05:16:44 pm »

Design: Mk 2 Magic Cannon [3, 3, 1]

We make some minor quality-of-life improvements to the design, but our major fixes struggle.

Firstly, a relatively simple adjustment to the wooden carriage allows the cannon to be fired from 45° up to 90° down.  This is useful for emplacing the cannon on walls, and allowing it to fire directly down at enemies at our gates.  Firing at below 0° horizontal results in greater and greater recoil, however, and the cannon must be readjusted between each firing.

Secondly, we set up production for iron cannon ball ammunition.  These are heavier and slightly more expensive to produce, but they don't typically shatter in the barrel.  The downside is that they must be cast from the supply centers in our backlines and shipped forward, although in a pinch our siege engineers can take the time to chisel stone shot if supplies get disrupted.

Our success ends there, sadly.  An attempt was made to copy the cold inscriptions used in our Tower of Frost and apply them to the barrel to prevent overheating.  Due to the complexity of the cold spell we had to cut a few corners in the spell.  The result is a barrel so cold that it cracks instantly after being fired once - that is, if the cannon ball doesn't get caught in the smaller barrel and cause an explosion.  Since we couldn't get the cold spell to work correctly we didn't have much success with our experimental steam recycler; most of the steam is lost out the barrel anyways, and what does get condensed freezes on the inside.  If by some miracle the cannon doesn't crack after the first shot, the ice causes the shot to jam and result in an explosion on the second. 

The cold-inscription process is time consuming and requires expensive materials and skilled labor to do, making it Very Expensive.  Our forces will continue to use the Mk1 until the bugs are fixed with the Mk2.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1569 on: April 30, 2017, 05:17:52 pm »

Okay, now I wonder why we bothered with the vote.

Design is total loss, of to the scrap heap.
.
« Last Edit: April 30, 2017, 05:21:43 pm by 10ebbor10 »
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andrea

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Re: Wands Race - [Arstotzka]
« Reply #1570 on: April 30, 2017, 05:19:20 pm »

question: the new cannon is bad, but can we at least still use the new carriage and iron ammo?

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #1571 on: April 30, 2017, 05:20:54 pm »

question: the new cannon is bad, but can we at least still use the new carriage and iron ammo?

Yes; the carriage and ammo has been adapted to the Mk1 as a free bonus of the design.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1572 on: April 30, 2017, 05:22:09 pm »

Okay, so not total loss, but engineers decided to ignore us.

Revision : Long range Fireballs

At sea, our cannons are often overkill, punching through ships. These long range fireballs can set sail aflame, or simply burn Moskurgian boats to the waterline.

Revision : Chain artillery.

Our fire spell is very simple. A single mage can actually power a dozen cannons. This thaumatical relative of the firewall spell does exactly that, providing the ability for a mage to fire multiple artillery pieces.
« Last Edit: April 30, 2017, 05:28:32 pm by 10ebbor10 »
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1573 on: April 30, 2017, 05:27:17 pm »

Great. So much for voting.
Anyways, Mk2 is a complete loss and a waste of a design, like ebbor said. It's not worth it to spend revisions making it useable when we can just use the MK1 instead. And next combat phase we will still be annihilated by Lucky Strike. So...

Revision: MK1 Hybrid Cannon Increased Range
Further improvements to the cannon allow it to fire at an even greater range, allowing us to outrange even the enemy artillery.
This is the most important revision - it even gives our artillery a chance to still bypass lucky strike by not even being in range of their ballistae and arrows.

Revision: MK1 Hybrid Cannon Increased Accuracy
General improvements such as rifling and the like allow for greatly increased accuracy in the cannon. Now the cannon can much more reliably hit individual targets such as enemy ballista emplacements, mages, and leadership.

Quote
Designs
1 - MK1 Hybrid Cannon Increased Range: Chiefwaffles
1 - MK1 Hybrid Cannon Increased Accuracy: Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Wands Race - [Arstotzka]
« Reply #1574 on: April 30, 2017, 05:28:05 pm »

good. iron projectiles should be easier to make rifled. and more flexible carriage is a plus.

as for revisions, I'll propose
Rifled Barrels
By further elongating the length of the barrel and inscribing matching 'spirals' on the inside and the shell, our mathemagicians have promised improvements in both the accuracy of the shots fired and the range.

courtesy of Azzurro
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