Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance somewhat unkempt, but his body has toughened from his time on the road. He's no longer scrawny, though he's still somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are calm and constantly look around in absentminded wonderment; he seems continually fascinated, but almost amused as well, as if there's a hidden joke in everything he sees. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
He has a very large third eye in the center of his forehead. It is rotated ninety degrees from his other eyes, and has a glittering gold iris set into an entirely black sclera. It cannot turn to look at things without him moving his entire head, and is rock solid. -
Additionally, he has visible veins of glowing magic patterned over his skin, slowly pulsing and flowing. Mutation: He is quite flexible and springy, kinda like a Champion Yoga contortionist who might also be the illegitimate love child of a snake and a Slinky. In most contexts, this isn't apparent from looking at him, but if he wanted he could totally lick his own elbow...Magic Path: Alchemist Sculptor
Mana: 85 (196 thaum carried) (One barrel nearby, chunk count: 28)
Magic Words: "Animate", "Cloud", "Banish", "Iron", "Human", "Clockwork", "Heat", "Paper", "Sticky", "Leather", "Speed", "Angelic"
Stats:Strength: d6-1 (d12 when wearing power armor)
Speed: d6+2+1
Endurance: d10+4
Knowledge: d12+5
Will: d6+2
Senses: d12+3
Ongoing Effects: None?
Current Sculpture Materials:Air that has been frozen solidA miniature of some kind (Cat figurine)
Chitin from a Black Centipede
A gallon of Black Flux
Water from the Ocean.
Inventory:A wearable robot exoskeleton, with all the mechanics moved to the exterior. Strength to d12 when worn, no end requirement, d10 armor, magic deflection.
--Enchanted so that it can be worn, and the mechanical parts will follow the movements of the wearer. Enchantment free thanks to being grandfathered.
--Plated with the silver anti-magic armor found in gravid, offering almost complete coverage. Only joints are exposed. Plated with steel armor on top, same gaps around joints.
--Powered with one dedicated mainspring.Backpack
Lightly armored traveling outfit (enchanted to d6, from d4) (Worn most of the time)
--Wooden shield (+1 to armor rolls, most of the time)
Steel stilleto (d4 melee)
Merc Longsword (d6 Melee)
Ornamental spring pistol (d6 ranged) [6/6] (30 spare shots)
Alchemist gear
368 gold, 8 silver
Text-metal linked to another piece of text-metal, carried by Saeko.
Gravid Aristocrat and Soldier keys.
33 (!) Clockwork mainsprings capable of powering full robots
Several small sculptures from Gravid. Idols, basically. Some ceramic jugs and gold jewelry as well.
Thaumic basin that creates water from mana.
All the books out of the Gravid King's panic room. No real description, but they were stated to use the same letters in a different language
here.
Paints, a dish, sands, glitter, water, general scrying supplies.
Pencil + Paper.
Expensive medical supplies.
Iron Teleport Rod, connected to another teleporter rod constructed deep inside the ruins of Gravid. Anyone can use it to teleport between the two rods just by pumping mana into one.
FERROUS MEMENTO, THE MEMORY SKULL!--Enchanted to only open when the correct passphrase is spoken to it. Only Ekrov knows the passphrase.
--Enchanted so that Ekrov is always aware of its location and status.
UNIVERSAL LUBRICANT, THE SWAPPING ORB!--
Description here.--Has a sturdy housing that half-encases it, and which is enchanted to fly around according to Ekrov's will. Drains an internal store of mana to do this. (Mana: 33/33)
:
Link to description of thaumic transport planegolembugstatue thing. Its shielding systems are tough enough to protect it if it landed in a forest, but would drain some amount of power.
Twelve fully assembled, but unpowered, combat robots. Another has been mostly assembled but has some issue. All are of the variety found in Gravid, and one assembled one has been left in Gravid. three incomplete bodies worth of parts are left, with maybe three more being buildable from scraps.
Gravid golems: (Description here.)
Worker:3
Maintenance: 7
Warrior: 4
Guide: 2
A small thaumic fighter plane golem thing.
--Possesses weapons that "Look like a combination of greatly focused lightning, fire, and iron. Hard to say exactly how it would manifest without trying it, but you do know you don't want to be in front of it when it goes off." and it also has "weapons systems, automatic flight systems, gravity minimization systems...thrust using force and wind...some kind of kinetic shield using force..."
Two broken clockwork robots, shoved in crates. Details
here,
here, and
here. And a question about rewriting their minds
here.
A pair of strength-increasing clockwork gauntlets, which were clearly meant to be used by the robots, "seemingly for bending metal".
A strange blunt clockwork circular saw that is extremely effective at cutting through metal.
A straight bladed clockwork sword, with a slot in the bottom for a power cell. It is a lightning saber; when properly empowered, it will produce high heat and electrical discharge that will greatly enhance both its cutting power and the damage it causes. It needs a power cell of the right size; which is basically a charged battery.
A large bag of bomblets, taken from an unexploded clockwork bomb.
Sketches of:
Gyrotourbillon's workings
Benedict the Griffon
Detailed but incomplete schematics of clockwork robot people.
Clockwork machinegun schematics.
Simple clockwork tools schematics.
Schematic for a simple remotely-operated alchemist-gear manipulator thing.
Maps to the three caches of clockwork loot buried somewhere between Alkahest and Lake Candentis.
The design and construction for a full combat robot, of the kind found in Gravid.
The structure and enchantment framework of a flying thaumic warmachine, found within Gravid. Incomplete, due to Ekrov's lack of understanding about how the machine knows what to do.
The structure and functioning of a thaumic rifle, found within Gravid.
Even more sketches on how complex thaumic devices work, in particular dealing with the spirits that animate them and give them some degree of life and sentience.
The full schematics of one of the "Clockwork dragons" that attacked the party at Gravid.
The design and function of thaumic keystones.
The design and function of Gravid's giant thaumic furnace.
TO-DO LIST:MEMORY TINKER!!!
LUBRICANT TINKER!
Make cloud-based smoke grenades, or a smoke caster
Blink teleport popsicle sticks
Experiment with those stolen gravid golems.
--Cost?
--Knowledge?
--Capability?
Retrieve invoker Feline, using this rumor: "there is a jade statue out in the desert near Balneum Mariae of a giant feline that is supposed to have the word for feline carved on it. Supposed to be north somewhere of the oasis"
Clockwork stuff:
Try to reverse engineer and understand those power pellet crucibles.
Look into cloning machine gun ammo? Probably not something we'll care about ever, but I wanna DAKKA...
Find out where all these clockwork things are coming from. Apparently they might actually come from Candentis? Investigate the floating islands above the clouds, maybe set up a satellite system so Saeko can become a corporate villain and charge outrageous prices for internet connection.
Make thaumic tools run on thaum, rather than mana or magicoal.
Cache A: The death pellet furnaces, both the unopened ones and the empty opened one. Presumably reburied at the manor, because... radiation.
Cache B: All the unexploded bombs from the wreck, including one that's been opened and had some of the bomblets taken out. Let's say these have been reburied too... because bombs.
Cache C: The rest of the loot from the wreck, sitting inside crates. Contains:
"A large number of tools (These are what you could call mundane tools like wrenches, screw drivers, plyers, and the like. There are a lot of them in different sizes and shapes but none are hugely rare or valuable on their own. Though they are admittedly well made.)"
"A pnumatic self heating rivet gun and the air compressor for it"
"A sort of 'Jaws of Life' style combination spreader and cutter. Basically a massive pnumatic pair of plyers/snips."
"Nine more working machine guns" ((These deal "d12 [damage], if memory serves, though they often roll multiples."))
"About 10 or so big boxes of ammo (there are a lot of loose belts around so the amount isn't exact)"
"A welding system"
She's been left in Gravid indefinitely, living off of the mana tap in the magicoal pile room. She gets mana from a gold wire under the wall of steel blocking the entrance. She has a single combat clockwork robot, which has had its gearbrain rewritten to make it follow orders given to it in our language. The robot refuses to deal any notable damage to anything unless a specific order is used, and confirms the exact thing to be damaged in a very explicit manner. It has no directive AI beyond following orders, and in the absence of them will just sit still and do nothing.
Languages known: English(?), Japanese.