Two things.
1.) Bold your actions.
2.)
I'll have you know that everything thus far has been consistent with a particularly large word document.
3.)
Bold your actions.
Consensus:
- Search book for topics regarding disabling painted magic.
- Examine Void portal.
- Acquire new mouse & feed it magic berries.
Responding to the sudden intrusive thought in your head, you conclude that you don't collect sand from these large long-lived portals because that would involve going
through the portal. That's not a step you take lightly. Possible? Sure. Something you'd do with more thought? Sure. Going in on a whim without any prior planning to retrieve some sand just 'cause? No. You'd like to maintain at least a thin façade of sanity for now.
So instead of doing that, you do a very-much-sane thing and stand adjacent to the supposedly-malfunctioning portal and do some examination of whatever's behind it.
It's the Void, alright. Pitch black. Darker than pitch black. Looking at it is mildly confusing as it's hard to understand
just how nothing it is. You throw a small piece of crystal into the portal. As the small chunk effortlessly glides through nothingness, unaffected by gravity, it quickly dissipates into the non-air. You carefully "place" a regular rock inside the portal without causing it to fly away. Just like the crystal, the rock eventually fades away. But unlike the crystal, the rock fades away over the course of a day. The disintegration only really started to become noticeable in the last few hours.
You recall two fairly recent incidents involving the Void. The first is the thing with the Darkvoid glyph, where you were actually brought into the Void for a while and surprisingly did
not die. This is also where you remembered a frequent descriptor of it used by your "instructor" - a place between worlds. It doesn't mean much to someone with your knowledge, but things can never really be simple, can they?
The second incident isn't actually an incident. It's the Void Paint. Your mainstay paint thus far. It's what allows you to create these portals, and it's what you used to make the strange Darkvoid glyph.
Eventually you decide that standing by a semi-ominous hole in reality is boring and move to book-reading.
Channeled Calligraphy - An Introduction is just as unriveting as before, but hopefully contains some relevant information. The best you can find isn't quite what you were looking for, but it's something.
Mana Channeling
Mana Channeling is a fundamental aspect of all magic, including this particular form. All glyphs work via manipulating the flow of mana, and naturally cease functioning without an adequate supply. Some glyphs maintain partial functionality or revert to unexpected function if they have mana but don't have enough for their intended purpose, but most simply don't work at all. Even glyphs that exist to extract mana will still be rendered nonfunctional without being powered by the substance themselves. Many glyphs - ones beginners often work with - are simple enough as to not require a dedicated supply of mana, and can simply utilize the ambient mana surrounding all.
More concentrated sources of mana can be channeled from the Aether in particular individuals - wizards, extracted by purpose-built glyphs, stored to be used later, and extracted from the natural endpoints of magical leylines manifesting in this world. Realms exist where they manipulate magic in great conduits for the purposes of grand projects, often sourced from leylines. It's largely what you already know - that glyphs don't work without mana. But it does imply that self-powering glyphs can still be cut-off from their own supply.
Between investigating portals to nowhere and studying magic, you also find time to catch a
Mouse. Plenty of them to supply your
unethical experimentation needs, luckily.
You ensure that the mouse is properly captive inside its little makeshift cage, then feed it
1x Elemental-Infused Berry (Elemental Sand).
Nothing happens.
Nothing happens. You wait some more.
Then the mouse vanishes for a matter of seconds before returning back to existence. It seems mildly freaked out but otherwise unaffected, and nothing else happens to the mouse while you observe it or after.
2u Elemental Sand and
2u Elemental Water were used tending to the berry plants.
Money: 9 Silver Coins
Reputation: Nobody
Clothing: Cloth Robes
Equipped Gear:Residence/Workplace: Some distance outside a Shop/hut in a village. Crystallized interior.
SpellsNothingMagical Artifacts- Bag of Sand - A tiny cloth bag that can just fit part of a hand. Large pinchfuls of Elemental Sand can be retrieved from it on demand for primary use as a blinding implement. Recharges at dawn. [10 Uses]
- Timed Bag of Water - A tiny delicate human hair-cloth bag. When a hand is present inside, a roughly-hand-sized "hole" opens to
a place full of sand. It's possible for a grain of sand to fall through? let large amounts of Elemental Water through. Recharges at dawn. [1 Use; 5 seconds/use] - Large Timed Bag of Sand - A large cloth sack. When a hand is present inside, a roughly-finger-sized "hole" opens to a place full of sand. Recharges at dawn. [1 Use; 60 seconds/use]
- Jar of Water - A large (20u) jar that opens a portal to the Water Plane when a hand is present inside. Fills to the top and tends to overflow quite a bit. Recharges at dawn. [1 Use]
- Darklight Cloth - A piece of cloth with the Darklight glyph on it. Appears to create a shroud of darkness, almost "absorbing" the light from the surrounding area, as long as pressed on. Recharges at dawn. [1 Use; 10 seconds/use]
- Drained Paint Charger - A small crystal container with a Darkmana glyph on the bottom that slowly "charges" paint inside, raising its intensity. Can fit 2 units at a time. Has a strange very faint "rainbow" aura around it when not charging anything. Currently completely nonfunctional.
- Darkvoid Cloth - A piece of cloth with the Darkvoid glyph on it. Brings it and anything nearby it into the Void for an unknown duration of time before being brought back to Reality. Recharges at dawn. 1 Use; ? seconds/use]
- Elemental Sand Portal - When activated, it opens a portal to the plane of Elemental Sand that can be entered by an average-sized person with large amounts of effort. Requires some external source of mana.
Equipment- Basic Paint Creation Equipment
- Crude Paintbrush
- Sand-Sucker-Upper
- Hand Pump
Items & Utensils- Potted Mature Berry Plant - E. Sand [2/5 turns until bearing fruit]
- Potted Berry Plant - E. Water [1 turns until bearing fruit]
- Potted Berry Plant - E. Water & E. Sand [1 turns until bearing fruit]
- Potted Berry Plant - Regular [1 turns until bearing fruit]
- Book: Channeled Calligraphy - An Introduction
- Small Crystal Torus
- 1x Dead Mouse (Minor Life Paint "I" on back w/ intent of sapience)
- 1x Mouse [Stored in Makeshift Cage]
Materials- 14u Human Hair Scraps
- 7u Walnut Oil
- 3u Cattail Reed
- 8u / 20u Elemental Sand [Stored in Sealed Jar]
- 12u / 20u Elemental Water [Stored in Jar of Water]
- 2u Linseed Oil
- 2x Crystal Chunk
- 2x Elemental-Infused Berry (Elemental Sand)
- 1x Large Cut Log
Magic Paints- 0u Minor Void Paint
- 0u Moderate Void Paint
- 1u Crystal Paint
- 1u Minor Life Paint
- 1u Moderate Life Paint