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no
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noooo?
- 5 (38.5%)
YES!!!
- 8 (61.5%)

Total Members Voted: 13


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Author Topic: Dominions 4 Round 28 - [Finished]  (Read 48210 times)

etgfrog

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #300 on: November 03, 2017, 09:29:02 pm »

I actually haven't asked for aid, unless trying to aim mindhunt artillery after being offered counts as asking for aid. I did notice that tc was at war with you and I did encourage fighting you, which made me feel guilty when tc went ai. I was under no illusion that the war would end quickly because I knew you would quickly capitalize on tc going ai. I was excited to finally get to participate in a large scale fight to actually get to see what worked and what didn't. But hey, I do already know your going to(if you haven't already) be sending messages saying that my army is now effectively dead and I'm vulnerable to being attacked, sort of like you sending me that message to me shortly after arco declared war on you implying that I should attack arco to get the "fertile fort-dotted heartland cranking out gold". I'm also very aware that someone has to lead the charge, hence why I devoted so much resources into attacking you. I still have more plans even if this attack fails, even if those fail, this is quite fun because of how much I'm learning.
« Last Edit: November 03, 2017, 09:53:32 pm by etgfrog »
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #301 on: November 04, 2017, 05:10:49 am »

One of these days somebody thank me* for all those hundreds of agarthean gems I'm killing.

*please, do not thank me with yet another invasion
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Akhier the Dragon hearted

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #302 on: November 04, 2017, 08:00:00 pm »

My schedule has gotten a bit fuller, who wants to co-admin?
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #303 on: November 05, 2017, 12:45:04 am »

I can do it, for as long as I'm in the game at least.
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Jilladilla

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #304 on: November 05, 2017, 06:05:48 am »

Considering time is running short, I request an extension for both myself and E. Albright.

Events, timing, and a bit of forgetfulness have conspired on my end (sorry once again).
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #305 on: November 05, 2017, 07:48:17 am »

PowerRanking time, to pass the time then.

I, with all bias applied, think the power ranking in the current game is like this:

  • Arcoscephale
  • Agartha
  • Ermor
  • Ulm
  • Marignon
  • C'tis
  • Bander Log
  • Oceania
  • T'ien Ch'i


Even if I wasn't trying to hide my power level, I would most likly only be @6 or @7

________

Also some of these have really big gaps in power, some of them don't - like Ulm & Emror are barly seperated, while C'tis and Bandar Log are further appart.
« Last Edit: November 05, 2017, 07:56:31 am by ThtblovesDF »
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #306 on: November 05, 2017, 07:55:34 am »

Markatas find that ranking offensive.
(seriously, I could make a better one by rolling dice)
« Last Edit: November 05, 2017, 11:28:56 am by Il Palazzo »
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #307 on: November 05, 2017, 12:12:50 pm »

Go ahead : ) - as stated, full bias applies.
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #308 on: November 05, 2017, 12:19:57 pm »

Here's one, attested by the Markata Supreme Quality Badge:

1: Bandar Log
...
...
...
...
...
Like, a million: some proles and cockroaches


By the way, how come there's no markata pretender chassis? I can see myself failing to resist picking it every damn time.
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #309 on: November 05, 2017, 12:50:17 pm »

It could have a special ability to duplicate itself every 2 turns, from 1 to 2, to 4, to 8 (clones with no magic power except doubling)
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Jilladilla

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #310 on: November 05, 2017, 12:55:41 pm »

It could have a special ability to duplicate itself every 2 turns, from 1 to 2, to 4, to 8 (clones with no magic power except doubling)

We might be able to make that work with mods, make a pretender chassis that domsummons itself (or whatever variation of summoning you want), and have its base magic paths be empty. The potential exponentially expanding swarm is balanced by the fact that they're still makarta.
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E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #311 on: November 05, 2017, 02:43:58 pm »

No, no, no. It would be a gestalt consciousness that looks (and acts) more-or-less like the Eater of the Dead, only made of live, screeching markatas.
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Il Palazzo

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #312 on: November 05, 2017, 03:30:47 pm »

No, no, no. It would be a gestalt consciousness that looks (and acts) more-or-less like the Eater of the Dead, only made of live, screeching markatas.
Hmm. It's an elephant completely blanketed by markatas, whose collective consciousness mind-controls the pachyderm. It is effectively mindless (not a single mind to focus on), and immortal (if the elephant is killed, the monkeys disperse and scatter to find another ride). Each battle the pretender casts a howl-like spell, only with hordes of markatas instead of wolves.

The only problem is, that sounds actually useful.

I was thinking more of a regular 5 hp markata with no starting magic paths. Or maybe a giant (size 3) one, at best. Something entirely underwhelming.
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ThtblovesDF

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #313 on: November 05, 2017, 03:34:00 pm »

Wish there where more modding options, like taking X (X being the turns passed, the enemy army size, the kills of our monkey god) and just giving you that many units of silly monkeys.

A cool mod would be - commanders only, no magic, any unit that kills another unit copys the main stat of the enemy unit (-1d6 escalating)
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E. Albright

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Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
« Reply #314 on: November 05, 2017, 08:40:56 pm »

Well, I mean, with current modding tools you could make a Hollywood weremarkata - anything the markata (who could certainly be a fierce size-3 markata, but since I wanna say it works for spell kills, wouldn't have to be) kills turns into a regular markata. Imagine, it casts Flame Storm and suddenly 40 screeching, terrified, worthless markata (preferably confused so they'll attack everyone and each other) are fouling the enemy lines...

(I've sorta vaguely meant to add markata goat/dog cavalry in NationGen for a while, but every time I've thought about it I've had attacks of less-than-100%-awful-taste and refrained.)
« Last Edit: November 05, 2017, 09:00:28 pm by E. Albright »
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