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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


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Author Topic: Dominions 5 - blind Round 501  (Read 49837 times)

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #240 on: January 06, 2018, 08:26:33 pm »

Hmm, I was well on my way to stalling with an unsent email uploaded and waiting to go. Sorry about that.
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Jilladilla

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #241 on: January 06, 2018, 10:02:35 pm »

Apperently none can accept that I didn't know agartha doesn't have any land-fort-troops or mages at all and except the most elaborate and complicated trap.

Eh?... What do you mean? You can't mean you only just finally stormed that last fort of mine right? RIGHT?!
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #242 on: January 06, 2018, 11:14:30 pm »

Nah, Cavefriend has been dead for a few turns now.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #243 on: January 07, 2018, 04:35:43 am »

Curse your sudden but inevitable betrayal! Curse YOURS cheesy tactics! And my lack of scouts!
Very important question - demolishing fort occurs before or after moving(after :()? And is it possible to use rituals in besieged fort...  :P
« Last Edit: January 07, 2018, 05:24:36 am by MCreeper »
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #244 on: January 07, 2018, 05:51:34 am »

Rituals yes and you can't destroy your own fort if it is besieged by anything.

Dunno about the other stuff.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #245 on: January 07, 2018, 11:22:42 am »

Wrong thread.
« Last Edit: January 07, 2018, 12:12:13 pm by MCreeper »
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #246 on: January 07, 2018, 02:18:45 pm »

Eh?... What do you mean? You can't mean you only just finally stormed that last fort of mine right? RIGHT?!

They mean Atlantis, not Agartha, is what they mean. It makes perfect sense when that's fixed.

--

Has anyone had any story events worth mentioning, that they're willing to mention? (None from me.)
« Last Edit: January 07, 2018, 02:21:10 pm by E. Albright »
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #247 on: January 07, 2018, 02:47:12 pm »

Theo OP and two nations have armys moving up on my borders, not counting the permanent abysia army that sits there.

It could be a horror story.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #248 on: January 07, 2018, 03:13:24 pm »

I managed to waste 300-350 worth of troops in 2 battles and 3 turns. Second part was from attacking suspicously undefended should be mine but captured on finishing fort (i didn't cancelled construction, because guts) and get Hinnom army that was just outside vision in the face with 12 sacreds (50 kills) and 14 attack rear stomp everything charriots (some troops, 4 out of 5 masters of five elements). Sacred and charriots got killed, but it will not help me at all, because i didn't killed much else, fort is still his and Marverni army  seemingly goes after my OTHER fort too.
How much guts i had? 200
« Last Edit: January 07, 2018, 03:22:31 pm by MCreeper »
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #249 on: January 07, 2018, 03:41:58 pm »

Story? There may or may not be a fight between me and yomi, which appears to include Coldsteel, yomi's pretender. Army sizes appear to be the same. If the fight does happen it will probably be under yomi's dom 4, turmoil 3 and unrest 40.
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #250 on: January 07, 2018, 11:50:22 pm »

Yay, my PD got absolutely creamed by an indy attack event I suggested back in Dom4!  ::)
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Endymion

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #251 on: January 08, 2018, 12:51:53 am »

Story time? Story time!

So here is a fun little story from back when Niefelheim first attacked me: His first army, which appeared to simply be leftovers of an expansion army, pushed into the core of my realm quickly until some PD landed a lucky hit on its commander, leaving the rather valuable units flatfooted and about to be attacked at the same time my responding expansion army was returning and about to cut off the path it had taken in. The only other Niefelheim force nearby was his lone prophet, a potent giant alone, who had a few options, such as clearing out an annoying indie province to open a retreat path or attempting to solo my one army moving to cut them off. What I didn't count on, and what happened, was that his movement was sufficient to join the stranded troops instead. Alas, I had a brand new and quite potent army converging on those troops. Niefelheim lost the battle, but it is worth nothing that the prophet himself did manage to retreat.... except for the minor detail that the only retreat path had gotten cut off, thus earning him a little cross next to his name on the hall of fame.

In completely unrelated news, Vanheim's Hall of Famer Höder has just earned a little cross next to his name.

Oh, as for actual story events, I did have one earlier, something about some blood ritual in my lands, had to go patrol and kill a blood mage. I could have helped him out, but it occurred just a bit before I started delving into blood magic.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #252 on: January 08, 2018, 04:44:45 am »

Who gets a +3 moral +1 inspirational +30 leadership and + 100 undead command buff? That is late game as fuck and undead don't need moral buffs. You to good for revive king spam E. Albright?
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #253 on: January 08, 2018, 11:01:00 am »

Who gets a +3 moral +1 inspirational +30 leadership and + 100 undead command buff? That is late game as fuck and undead don't need moral buffs. You to good for revive king spam E. Albright?
That is for commanding demons because they use leadership and morale. Technically it would be good for therodos, if the cheapest leader didn't already have 80 undead leadership. Something like that was one of the first bless I tried in single player, except it was +2 inspirational.
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a1s

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #254 on: January 08, 2018, 02:10:22 pm »

I don't know if that's a story event or not, but a meteorite fell in my capital and some R'leyh type cultists came to investigate it (later.) Tough ones, too. Needless to say they have joined their idol in eternal slumber. All thanks to 88th ("All Amazon") Horseborne Company.

So... I can't make a screenshot (it just makes one of my desktop) any tips?
« Last Edit: January 08, 2018, 03:00:56 pm by a1s »
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