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Author Topic: Rise of The Beasts! (A Megabeast Mod)  (Read 853 times)

Asin

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Rise of The Beasts! (A Megabeast Mod)
« on: April 10, 2018, 10:35:44 pm »

RISE OF THE BEASTS!

Download: http://dffd.bay12games.com/file.php?id=13672

My mega and semi-megabeast mod.

THE BEASTS:

Baron of Chaos, Hellion of Disease, and Countess of Lust: A trio of demon types who were among the first to escape the Underworld. Surprisingly weak compared to normal demons.

Manticore: A three eyed big cat with a man's face and a stinger tail filled with necrotic poison.

Atrocity of the Gods: A horrible humanoid beast made from leftover bits and pieces from the creation of life by the gods. Which god made it? No one knows...

Demigod of Goblinkind (Semi-Mega): A super powered goblin blessed by the now forgotten goblin gods.



Also includes the Shadowscale Dragon and Aqua Asp from Culture Shock.

Exanth

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #1 on: April 11, 2018, 01:38:40 pm »

Looks interesting. Downloading and installing :)
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MottledPetrel

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #2 on: April 12, 2018, 06:47:09 pm »

Could I request some kind of giant crustacean monstrosity?
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

Asin

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #3 on: April 12, 2018, 07:08:35 pm »

Sure.
Anything special you want on it?

MottledPetrel

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #4 on: April 13, 2018, 05:04:56 pm »

I was thinking upper body and claws of a lobster with the lover body and legs of a spider crab and maybe some more extraneous crustacean limbs thrown in there, but anything will do.
« Last Edit: April 13, 2018, 05:08:16 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

Warlord255

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #5 on: April 13, 2018, 11:14:22 pm »

Why stop at "giant crab"? Make a giant pistol shrimp with an explosive claw-cannon attack!

... Actually, that may be a bit more difficult. I don't think emission interactions have a velocity variable, so it'd be quite difficult to shoot something hard enough to deal damage unless it's faked adamantine or something.
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

MottledPetrel

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Re: Rise of The Beasts! (A Megabeast Mod)
« Reply #6 on: April 14, 2018, 03:44:25 pm »

Just have it do an emission interaction that shoots a ball of something with stupid high density and call it 'shock wave', it'll tear right through anything it hits. That would actually be a pretty cool idea, and then you can go for mantis shrimp after that.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion