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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 35494 times)

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #90 on: May 30, 2018, 09:41:16 pm »

Event~ Turn 7 Enemy Phase-Start!

Hmm, She's rather keen, if a bit of an idiot.

Adria used Sense Magic- Rolled a 1, then a 88.

"Figures the fields would be disrupted. No matter."


..

"Holy Maiden, Ma'am."


"Yes, young man. My, you look a bit ruffled."


"Yes, My partner died to her, I barely got out of it alive."

More Importantly, his weapon didn't cause a scratch."


"Is that so.."

Intellect roll- 1, then 65.


That should do nicely. They should be nearly in position by now.

Roll-5


"The All-Heart Shattered as Light faded from the Sky~"
"Darkness shall Descend upon this World.."

"But in the Bleakest night, there shines Hope,"

"In a Simple Soul~"


"Obscura!"

"Turn back the Clock once more!!"



Battle: True Hit-OVERCLOCKED 220%



A shining green light flies high into the Sky-


Lissele has moved to (J-13>N-11)

"Guess it's time.." Liselle muses as she sees Adria's Attack.

Battle: Rolled 6, then 82; OVERFLOW 7!

"Dark Seal!"

Dark lines begin racing up the Barrier.




Meanwhile, to the Northeast~


"That's a bit much... Ah well, Might as well do my part then."

A Pegasus flies higher into the Sky.

Battle: Rolled a 6, then a 55. OVERFLOW 6!

A brilliant field of shooting stars erupt from the Knight, no, Valkyrie..


"Light~Seal!!"




Dodge Roll: Terissa rolled a 4 and a 90.

Since this can count as 5, you have 1 turn remaining before the Prologue Ends.

This is not the End of your Story quite yet though~




GM-Note: This is a ridiculous series of numbers to see in a row.. TRIANGLES for days.

Turn 8 begins and ends with a Light-Show~






Also, you can spend 2 move to climb them at the moment. The door was linked to the anti-flight.
Be glad you actually have enough move. The paths taken, and those paths not chosen.
Had you gotten anything less than 4 on that, it would be over now.

Bedtime now.
« Last Edit: May 30, 2018, 10:13:41 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #91 on: May 30, 2018, 10:10:45 pm »

M4, interact with the center of the barrier there.

((Well this is disappointing. I was sure I could get the 200xp mark this very turn, when they attacked me. only was a single combat away from it.))
((At least I can get all secondary objectives completed.))
((I look forward to Everand's story. also to finding out what exactly I'm about to get sealed in, why, and how Everand is likely to stumble on to me.))
((By the way, not sure if you were tracking or not, but I actually didn't bother keeping track of 80% of the units in the battle. I only kept track of the ones posing an immediate threat. meaning Adria, her escorts, the L Pal that climbed after me, and the Bow Knights. Literally ignored every other enemy.))
((The reason my action doesn't have a grid location is I don't know where the objective location's grid location actually is. I figure it just makes sense to leave the pathing to you, given the circumstances.))
« Last Edit: May 31, 2018, 07:09:21 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #92 on: May 31, 2018, 07:04:37 am »

GM notes-

I'll write up the conclusion after I get back. Those numbers are patently ridiculous though.

And your objective is the Center of the Spiral/Barrier, M-4.

What your roll to sense the barrier could have told you is that it was meant to keep something in, not out. That's just a side effect.

And though you avoided panic, you still panicked and fled. Granted I don't blame you. Adria is more of a Black Knight to you right now.

Magic is 28
Skill is 29.
Hit at the end tells you something else.
Luck is 30.
Tome hit is 120%

In addition, her HP was 48.
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #93 on: May 31, 2018, 07:07:04 am »

The choice to flee actually was pre-planned, I wanted that really nice looking 1-wide-corridor to keep from being surrounded. And since I had to go in there anyway for my objectives, going in to avoid being cut off just made sense.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #94 on: May 31, 2018, 01:06:52 pm »

Battle Results
Terissa: 1 Win, 5 Battles, 0 Losses.
1 Event DS use.
Mana Sense use: 2
Great Fire Dragonstone Whp=44/50

Objectives: Survive for 11 turns, Reach the Barrier.

First Objective: 8/11- Event ended the battle early.

Second Objective: Barrier Reached.


Secondary Objectives: Gain 200+Exp, Reach the Center of the Barrier.

First Objective: Failed on Enemy Turn 4. Reason: ?
Total Exp by end, 185 gained | 85/100 current XP.
Due to Adria's choice on turn 4, Objective was reduced to 100 exp.

Reward for 200XP: Lost An Accessory: +2 Vision in FoW maps.(Terissa only)


Second Objective: Succeeded-
Downgrade of 100 Exp. Reached. Center of Barrier-Reached.

Gaiden 0-x: Dark Beginnings unlocked.
« Last Edit: May 31, 2018, 01:12:48 pm by TricMagic »
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #95 on: May 31, 2018, 03:08:48 pm »

Calendar year 899: 2nd Month; Road to Ixra, The Darklands.


Everand and his group arrive at the ambush site.





Time to Start~
Prologue Mission: Highway Robbery!

Spoiler: But First, (click to show/hide)



Win Conditions- Survive, Loot the Caravan, Mark and Jane Survive.
Optional- All your units survive, Rout the enemy.

Spoiler: Enemy Data (click to show/hide)
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #96 on: May 31, 2018, 03:34:49 pm »

Who is what dot on the map?
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #97 on: May 31, 2018, 03:38:24 pm »

Do I pick where my units start? Can I use my brigand ally instead of Everand for luring? What's the skill you mentioned than I and my brigand have? Is there a "caravan" or supply unit I have to attack to loot and complete the objective? Are the cats moving towards or away from the mountains?

Sorry for asking so many questions, but I really want to not make any mistakes in this chapter.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #98 on: May 31, 2018, 03:53:04 pm »

The L is Everand, J is Jane, M is Mark. Their groups are near them in the same terrain.
The Yellow mark is the Caravan.

I actually did this map first, so it's a bit rough, and the Laguz can't Enter J-8.


Any thoughts on how your Prologue went Lenglon?


-------
Fair enough.

K8 is the objective you have to loot, but as Jane told you- you do have to worry about the boss. One guess where he'll be on this map, and the first two don't count.

The Caravan is at rest, so it won't be moving this battle. And yes, your brigand ally can be the initial lure.

The Laguz have a Move of 4 Un/\transformed, so using Everand and his other bandit will allow you to get 2 combats in on turn 1.

And that skill is King of the Mountain. And you yourself have Raid.

As I said, Training is something unlocked in chapter one.

I'll probably get to this battle on tomorrow. If you have any other questions before then, please ask.
« Last Edit: May 31, 2018, 09:01:56 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #99 on: May 31, 2018, 04:17:54 pm »

My prologue felt a touch unfair because the objectives and situation changed a lot without warning, making my plans nullified several times. Most noteworthy turns were when Adria entered and when the map ended. It actually was well-balanced with what occured, but the information-gap made it frustrating to play.

Story-wise I have several questions: Why did Terissa want to go into the barrier in the first place, what happened to her in the final turns, from Terissa's perspective and What did Terissa find at the center of the barrier?
It felt like the final turn was left out.

If you think those question's answers should be hidden, I'm totally up for getting them via PM.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #100 on: May 31, 2018, 04:19:47 pm »

I didnpt even notice the yellow symbol. Thanks for answering. So, if I let the enemy attack first they WILL transform, right? Can I kill the one cat in the bottom right with my Everand and the bandit before it transforms without using the units in stealth and then luring the rest to the mountains so that they can attack from behind?

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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #101 on: May 31, 2018, 05:07:17 pm »

That would be a big if- The question becomes, will you crit, cause if you don't, you're be in range of that one, and two others.

Check the bottom of Page 2, and through 3.
http://www.bay12forums.com/smf/index.php?topic=170812.msg7771660#msg7771660


...Did you save your character sheet RGUN? That's the only reason I can think of you'd give up +3 defense +10 hit. And +20 evade at that.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #102 on: May 31, 2018, 05:31:45 pm »

Well, if it works I could be fighting 4 cats instead of 5. And enemynunits also benefit from mountains, I think, so I need to stay at the border and get the cats next to me.

I need those Laguz at either D5, D8 or F9. I wonder how will I be able to lure them there.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #103 on: May 31, 2018, 05:47:58 pm »

I mentioned this, but they do and will retreat to the caravan to heal.
But they don't have any Vuls of their own.

It normally costs 3 mov to step onto the Hill tile, and 2 to step off.

And remember your archers have poison arrows, and 1-3 range.

And it costs 5 Move to step onto a River tile for them. You can cross 1 tile of river for 2 move as long as you don't end you turn there.

Forests cost two move for all of you.


Slight edit: sorry.
Personally, you have huge advantages this fight. And they have to defend the Caravan.
« Last Edit: May 31, 2018, 07:13:13 pm by TricMagic »
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #104 on: May 31, 2018, 07:24:30 pm »

I also seem to have forgotten to mention something else...

Everand's Group, Mark's Group, & Jane's Group.

Only these named characters will gain Exp.

Their group does not gain Levels through battle; how the level will be explained in Chapter 1.

But- Any Exp. they should have gained automatically goes to the Group Leader.
So none of these characters need to see combat to level.


It is however important to the Groups that they see combat, but they needn't step into the line of fire from the start.

This is Leadership, an advantage of your story's system.

Also, you do control all of those characters, I/the A.i./GM, don't.
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