Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 22

Author Topic: Cheesesplatter: A Succession Farm  (Read 49820 times)

DwarvenLord

  • Bay Watcher
  • Sorry for being here, my time machine broke.
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #135 on: April 05, 2019, 11:18:04 pm »

To: Superdorf
From: Lordy

Dear Superdorf,

Very nice work on the Cheeseslice. I tried to clear it, but gave up after multiple causalities. The bedrooms also seem nice. Though I object to the militarizaion of this fortress, everything else is great so far. As for what to do with the Cheeseslice, I suggest a tower for housing the artifacts. I do not think the greatest heritage of our people should just sit in a lever room. Also, make it out of pure gold. Please.

-Your compatriot, Lordy

P.S. how goes the tomb?
Logged
And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #136 on: April 06, 2019, 03:18:49 am »

You know what, I like this place too much. Stick me up for a turn.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #137 on: April 06, 2019, 04:26:07 pm »

From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

The Cheese Slice is tame, and I must decide how best to use it.

The broker Lordy suggests we build a tower upon its surface, in which to store our greatest treasures. I consider the idea, but decide such a thing is of little use to us. I will find something better.

Lordy also demands the Founder's Tomb to be completed. I find this project rather frivolous, but it is a small request. I comply.



Lordy is of good heart, but does not understand war. She protested greatly when I ordered the drafts, though I assigned her no squad. She is lucky to be a brewer.

----------------


Our planters suffer greatly under the merciless rains. I know now how I shall use the Cheese Slice.

----------------
1st of Obsidian

I am told the miners have harnessed magma in the deeps.



Our miners are cunning indeed.

----------------
8th of Obsidian

The haulers have brought furniture into a great stone-chamber. It is a dining hall now.



That is not terrible.

----------------
10th of Obsidian

The forges are ready.



Soon the smiths will have much work.

----------------
12th of Obsidian

A chuckling wail sounds at the armor stand.



It is a strange and a disturbing sound. I like it little.

----------------
Lordy is greatly pleased. The Founder's Tomb is complete.



I should rejoice at this, for I too bear a right to this structure as Founder. Nevertheless, it worries me. Who are we to bestow such luxury upon ourselves? And what will our fellow dwarves think, who lack even bedrooms to call their own?

It will soon be spring. The elves are coming.

We are not ready.

----------------
« Last Edit: April 06, 2019, 05:10:34 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Steedat

  • Bay Watcher
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #138 on: April 07, 2019, 03:49:17 pm »

This has been so much fun to follow!

Can I please be dorffed? A male named 'Steedat', no real preferences beyond that.
Logged

QuQuasar

  • Bay Watcher
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #139 on: April 08, 2019, 05:22:46 pm »

Question: are we producing all the food varieties yet?

Our output should include

•   grains
•   vegetables
•   fruits
•   nuts
•   fish
•   meat
   - preferably exotic varieties rather than plain ol' dog & horse meat. Get us some cage traps!
•   eggs
•   cheese
   - it's in the name, after all!
•   and honey.

Also, check the farms against the wiki (http://dwarffortresswiki.org/index.php/Crops) and make sure we’re not wasting valuable planter time on any inedible crops. We can get cloth from wool and silk, we don't need any rope reed, ramie or jute.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #140 on: April 08, 2019, 06:03:33 pm »

Never thought I'd see a fort where plant fiber would find itself declared a luxury.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #141 on: April 09, 2019, 05:03:44 pm »

From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

------------------------------------------
3rd of Granite, 253


Spring does not bring the foes I expect.

It brings worse ones.



We are not ready. We are not ready. I have fear. I order the gates shut.



------------------------------------------
Imic is outside.



Imic runs. Imic runs. Imic is safe.

------------------------------------------
Mayor is upset. Food of mayor is forbidden by alarm. Mayor demands earrings.



I shout at mayor.

------------------------------------------
Immortal-D runs to the lever.



Immortal-D pulls the lever. The gates close.

The miner Atir is outside.



The goblins march. I can see their numbers. They... they are few.



They are few!

But miner Atir is outside!

------------------------------------------
I shout orders. Warriors rush to the west bridge. I myself rush to pull the lever. Atir must not die.



I pull the lever. The gate lowers. Five of our warriors rush to do battle.










Our warriors are ruthless. The goblins die swiftly.







Atir lives. Our warriors live. We are victorious.

I fear, however, that far worse battles will soon come.

------------------------------------------
Spoiler: OOC (click to show/hide)
« Last Edit: April 09, 2019, 05:22:36 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #142 on: April 09, 2019, 05:13:00 pm »

Holy fuck, hitting them in the head so hard iron helmets buckled? That's hard core.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #143 on: April 09, 2019, 06:10:46 pm »

Jolly golly gobbo murder, the whole gang’s here! Elves and goblins, goblins and elves, what could it possibly mean?

I love this. The place feels like it’s hitting the same beats that made Breadbowl great, but with a bunch of new stuff as well (angry elves, aquifer-breaching megaprojects, the ability to grow temperate crops), which is what you want to see from a really good sequel. Now we just need a dragon to show up and burn the entire fort to the ground and we’ll be set.

Holy fuck, hitting them in the head so hard iron helmets buckled? That's hard core.

Personally, I like the combat log that leads with “the goblin dropped his shield” and you’re like, “oh he cut off its arm?” and then the next line is “he jammed a spear in its face so hard it went right through its skull and brain, then back out and pierced through the copper helmet on the other side, leaving the goblins twitching corpse dangling from the spear-masters weapon” (paraphrasing slightly).

I’m voting that militia captain gets the custom profession “Impaler”.
« Last Edit: April 09, 2019, 06:12:54 pm by QuQuasar »
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #144 on: April 09, 2019, 07:01:32 pm »

So in completely unrelated news, my life just got a lot less hectic. Y'all can expect a good deal more activity from me, God willing.

I'll re-title the speardwarf. He's earned it.  :D
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #145 on: April 09, 2019, 07:12:23 pm »

From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

----------------
6th of Granite

Horrors! Spearmaster Blackchibisan has gone mad!



He has slain the weaver Ingish, and the miner Atir!





Blackchibisan laughs with madness, standing over the bodies of his victims. His face is haggard with heart-pain, and there is death in his eyes.



This shall not be borne. I order Blackchibisan isolated-- we are no longer safe in his presence.



----------------
I grieve at the deaths of Ingish and Atir. I knew them not, but they were under my watch and their slaughter weighs heavily upon my soul. I cannot change their deaths... but perhaps I can yet honor them.

Spoiler (click to show/hide)

There. A necropolis, where dwarves may rest forever in stone.

I only pray this will provide some comfort to the living.

Spoiler (click to show/hide)

----------------
Spoiler: OOC (click to show/hide)
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #146 on: April 09, 2019, 07:22:07 pm »

It was probably the stress of combat. Honestly, that "vengeful" thought (seems to trigger once per dwarf involved in a fight with an animal or enemy,so if there was four dwarves involved, that's three apparently strong negative thoughts per fighter, plus however many "uneasy"s per killed intruder, assuming no allies die, and more often than not terrified and/or afraid thoughts as well,) along with being made uneasy by everything you can't make into a pair of pants makes fighting in gameplay terms really unfun without modding dwarves to not be such massive  babies about killing people intent on murdering them and thier families/friends.

Hope there ain't a hammerer, cause there's only one punishment for what's happened there, and even without, the guards tend to do a number on criminals as well.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #147 on: April 09, 2019, 07:32:18 pm »

I'm taking a look. 'Blackchibisan' Glovescale has always had trouble mastering fear when confronted by danger, and was never really the same after the mandrill attack of 250; he now cracks easily under pressure. That, and the horror from recent events, was enough to push him into madness-- and as Chibi's a brawling dorf, his madness manifested with blood.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #148 on: April 09, 2019, 08:02:29 pm »

Fear response has more to do with standing and fighting than stress; dwarves with poor discipline and high susceptibility to fear are more likely to run away - with the "overcome by terror" effect - on contact with the enemy.

Is it just me, or does the game err on the side of "always bad" for personality changes, no matter the source? I've only ever gotten one positive change (from a  coward to someone who seeks out danger, after taking part in a battle with some elves.) With that negative of a change, stressors will likely hit even harder. Assuming the hammerer or guards don't kill him, insanity will if he stays in the militia as a frontliner without making multiple overseers have to coddle him between likely at minimum twice-yearly engagements (and it takes a tremendous amount of effort to undo that stress, believe me.) I'd strongly advise transitioning him to a crossbow squad so he won't bitch about lack of martial arts and won't be likely to fight anymore.

Otherwise, he's useless to the militia now. And as the Ancestor said.

"Suffer not the lame horse, or the broken man."

QuQuasar

  • Bay Watcher
    • View Profile
Re: Cheesesplatter: A Succession Farm
« Reply #149 on: April 09, 2019, 08:11:52 pm »

I want it in stone that there is no possible way I could have predicted this outcome when I made Blackchibisan Sanctume’s second in command.

Blackchibisan, "Recruit". A young 52 year old man. He's stingy, very weak and a compulsive coward, so we drafted him into soldier duty. Face your fears and all that. In hindsight, perhaps that wasn't the best idea. Also, he likes eating narwhals, the sick fuck.
Spoiler: Blackchibisan (click to show/hide)

NO. POSSIBLE. WAY.
Pages: 1 ... 8 9 [10] 11 12 ... 22