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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 39775 times)

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #255 on: March 21, 2020, 07:49:57 pm »

The Redband Pirates: Thanks to Bootleggers a number of criminal organizations have passed into Magoc's sphere of influence. One such group is made up of a bunch of smugglers and swashbucklers who refer to themselves as The Redband Pirates. With their leadership corrupted and inducted into the Cult, they now work for the Cult exclusively. This organization is largely responsible for transporting Bootleggers safely between and into cities, distributing the product through a well-maintained network of connections. These rogues show their true saavy on the water, using nimble boats to quickly transport their goods along the coast and river system. The Redband Pirates won't shy away from a fight, but the real money's in the Bootlegger's Stand, so their actual Piracy days are few and far between.

----

Since we got the rivers and shit to deal with here's a repost of an idea for that + better smuggling
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Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #256 on: March 21, 2020, 11:11:36 pm »

Counter Assassin Terror Slaves - CATS
Physically strong females are induced with our latest alchemical brew, the catbrew. Through the potion the CATS gain the ability to grow razor sharp claws and they can See at night. Furthermore they gain the ability to Sense good forces Like Angels. By working in tight knit cabals they Lure the enemies agents Into deadly traps to end them before they can Strike Our VIPs. While some cabals Work as Bodyguards there are also enemy seeking Units that search and destroy Angels as they ignorantly believe in their safety.

Also i think orange university should be our choice
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #257 on: March 22, 2020, 01:39:24 am »

I actually prefer the greens, they would be nice to supplement our magical endeavors in a more regimented way.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #258 on: March 22, 2020, 09:14:26 am »

The wild experimentation is what got me. IT seems fitting to Our mafiaesque ways.

Also I would Like going for the Peace at all costs way. We can sway them with a Vision of a Magic Utopia.
« Last Edit: March 22, 2020, 09:15:58 am by Detoxicated »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #259 on: March 22, 2020, 03:33:56 pm »

I think that's enough ideas for now. I am actually a full supporter of the CBI, but I know if it doesn't come first ten it won't be considered at all, so I've also voted for a pair of moderate effort designs.

Specifically, if the CBI goes through I would support a pair of covert combat revisions, like the Leg Breakers. If it doesn't I'm hoping for one of each this phase and one of each for the revisions.

Quote from: Votes
(0) Wind Scale Chameleons :
(0) DUDE (Brew) :
(0) Skin Shifters :
(1) Steel Skin Coats : Kashyyk
(0) Cunning Crows :
(0) Perception Enhancement Potion :
(0) Standards of Evil :
(0) The Ruinous Ones :
(0) Skullswarm Beetles :
(0) Wandering Eye :
(1) Cultist Baptismal Indoctrination (High Effort) : Kashyyk
(0) Corruption Bomb :
(0) Earth Rampart :
(0) CHAD+/Demonic Giant :
(0) Hypnotic Pattern :
(1) The Redband Pirates : Kashyyk
(0) Counter Assassin Terror Slaves :

Revisions:
Leg Breakers
Spike Field
Gravekeeper's Burial
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #260 on: March 22, 2020, 05:28:00 pm »

Spell: Hypnotic Eye

A spell that allows one to hypnotize those you look at with your eye. After this you can implant suggestions or change behaviors, and even have them ignore you. It is difficult to do right, but allows us to buy and smuggle weapons and armor out of cities, building a supply line. Needless to say, Magoc can also use it to create servants out of people who aren't as easy to manipulate. At it's core, it's hypnosis.

In battle, this spell has a specific use in targeting spellcasters to disrupt their concentration, though it's hypnotic effect can be used on others to turn them into spies, saboteurs, and to mess with the mind.

There is also this spell as well. Also, I think I'll write my own version of the CATS.

Counter Assassin Tracker Servants- CATS

Females of particular strength go through alchemical/evil treatment to increase their limberness, gain the ability to see in the dark, and balance like a cat. They also gain the senses, able to detect danger before it arrives and sense good and evil. They are then taught some basic magic to make use of the evil energy flowing through them, and daggers sourced from one of the cities in good condition.

While limited to the most common of spells, they make for especially effective anti-operatives against the forces of good, both physical and immaterial, capable of detecting danger to those they guard and in the midst of operations to discredit and disrupt their operations, through any and all means. Likewise, in the field of combat, their mutations make them great forward scouts, as well as give them an edge in combat, not having to worry much about terrain in addition to their danger sense.



Quote from: Votes
(0) Wind Scale Chameleons :
(0) DUDE (Brew) :
(0) Skin Shifters :
(1) Steel Skin Coats : Kashyyk
(0) Cunning Crows :
(0) Perception Enhancement Potion :
(0) Standards of Evil :
(0) The Ruinous Ones :
(0) Skullswarm Beetles :
(0) Wandering Eye :
(1) Cultist Baptismal Indoctrination (High Effort) : Kashyyk
(0) Corruption Bomb :
(0) Earth Rampart :
(0) CHAD+/Demonic Giant :
(0) Hypnotic Pattern :
(1) The Redband Pirates : Kashyyk
(0) Counter Assassin Terror Slaves :
(1) Hypnotic Eye : TricMagic
(0) Counter Assassin Tracker Servants

Revisions:
Leg Breakers
[Requires Earth Rampart] Spike Field
[Requires Earth Rampart] Gravekeeper's Burial
« Last Edit: March 22, 2020, 07:25:48 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #261 on: March 22, 2020, 08:01:59 pm »

Quote from: Votes
(0) Wind Scale Chameleons :
(0) DUDE (Brew) :
(0) Skin Shifters :
(1) Steel Skin Coats : Kashyyk
(0) Cunning Crows :
(0) Perception Enhancement Potion :
(0) Standards of Evil :
(0) The Ruinous Ones :
(0) Skullswarm Beetles :
(0) Wandering Eye :
(2) Cultist Baptismal Indoctrination (High Effort) : Kashyyk, MoP
(0) Corruption Bomb :
(0) Earth Rampart :
(0) CHAD+/Demonic Giant :
(0) Hypnotic Pattern :
(1) The Redband Pirates : Kashyyk
(0) Counter Assassin Terror Slaves :
(1) Hypnotic Eye : TricMagic
(0) Counter Assassin Tracker Servants

Revisions:
Leg Breakers
[Requires Earth Rampart] Spike Field
[Requires Earth Rampart] Gravekeeper's Burial


I agree with Kashyyk, but for now I'm only placing my vote on CBI so there isn't any numbers confusion. If things look like they'll swing to more boring lame-o options then I'll adjust accordingly.
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Detoxicated

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Happerry

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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #264 on: March 22, 2020, 11:21:15 pm »

Okay I think criticism for CBI is pretty warranted considering it's going to make us have one less dice roll and spend a entire design based entirely around combat. Let's see the intended effects that MoP is trying to get from the respective design.
Quote
Their skin is thickened, muscles strengthened, bones hardened, ears pointed, and faces flattened. On top of the physical changes, the evil concentrated within their reddened veins is in high enough amounts to allow a casting or two of basic spells during the course of combat.

So the part about physical improvements, well y’know we already have a physical improvement in the form of the CHAD-creation process so we're attempting to make our baseline cultists more athletic in the hope of being more impressive on the battlefield, something that has already been proposed by the Dude Brew? so what this result in is the creation of muscle mages on a wider scale is its intended effect, even though these natural spellcaster will only result in the casting of Common spells at best and not in a high frequency rate?, so rather than splitting our designs on improving both our combat and infiltration options, this design is really approaching the standard level that I really don’t think warrants a HE, and we can pretty much do the same with a normal design, because I don’t think the impact of getting most likely in the Uncommon area of soldiers being able to cast a bunch of magic missiles at the enemy. It be a much better idea to not at least dedicate two designs here, so that we can also be working on our intrigue options as well.

Quote from: Votes
(0) Wind Scale Chameleons :
(1) DUDE (Brew): SC777
(0) Skin Shifters :
(1) Steel Skin Coats : Kashyyk
(0) Cunning Crows :
(0) Perception Enhancement Potion :
(0) Standards of Evil :
(0) The Ruinous Ones :
(0) Skullswarm Beetles :
(0) Wandering Eye :
(4) Cultist Baptismal Indoctrination (High Effort) : Kashyyk, MoP, Detoxicated, Happerry
(0) Corruption Bomb :
(0) Earth Rampart :
(0) CHAD+/Demonic Giant :
(0) Hypnotic Pattern :
(2) The Redband Pirates : Kashyyk, Happerry
(0) Counter Assassin Terror Slaves :
(1) Hypnotic Eye : TricMagic
(2) Counter Assassin Tracker Servants: Detoxicated, SC777

Revisions:
Leg Breakers
[Requires Earth Rampart] Spike Field
[Requires Earth Rampart] Gravekeeper's Burial

[/quote]
« Last Edit: March 22, 2020, 11:28:47 pm by Shadowclaw777 »
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Rockeater

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #266 on: March 23, 2020, 08:21:40 am »

My main issues are the fact that 1- The Physical changes are going t be noticed, 2- likely to be uncommon, and 3- Something that can likely be done without being HE.



Quote from: Votes
(0) Wind Scale Chameleons :
(2) DUDE (Brew): SC777, Rockeater
(0) Skin Shifters :
(1) Steel Skin Coats : Kashyyk
(0) Cunning Crows :
(0) Perception Enhancement Potion :
(0) Standards of Evil :
(0) The Ruinous Ones :
(0) Skullswarm Beetles :
(0) Wandering Eye :
(4) Cultist Baptismal Indoctrination (High Effort) : Kashyyk, MoP, Detoxicated, Happerry
(0) Corruption Bomb :
(0) Earth Rampart :
(0) CHAD+/Demonic Giant :
(0) Hypnotic Pattern :
(3) The Redband Pirates : Kashyyk, Happerry, TricMagic
(0) Counter Assassin Terror Slaves :
(0) Hypnotic Eye :
(4) Counter Assassin Tracker Servants: Detoxicated, SC777, Rockeater, TricMagic

Revisions:
Leg Breakers
[Requires Earth Rampart] Spike Field
[Requires Earth Rampart] Gravekeeper's Burial

« Last Edit: March 23, 2020, 08:23:33 am by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #267 on: March 23, 2020, 09:18:28 am »

You do realize it’s meant to apply to every non magic cultist as a baseline upgrade, not a new unit type, which definitely warrants it being high effort, right? It’s going to matter a lot less that they can only toss a couple common spells when *everyone* is doing it. I’m pretty sure this is exactly the sort of big project nuke intended high effort designs to be used on.

And tric. How in the hell is their physical changes being noticeable a downside? The chads are kinda obviously mutated too. So are the pale crows. Wasn’t a downside then. They’re meant to be bolstering our army on a massive scale, not blend in with the standard troops. Because they’re going to be the standard troops.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #268 on: March 23, 2020, 09:41:56 am »

Well, there is another reason. A High Effort Project means we only do 1 design, rather than two.. Right now I'm partial to DUDE Brew, The Redband Pirates, and CATS. The latter two are my votes.
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 5
« Reply #269 on: March 23, 2020, 09:52:49 am »

The problem with DUDE vs CBI (other than memes) is that DUDE is going to be a hard design to pull off effectively. It means to be a change to every physical combat focused cultist we field (rather than just melee, just archers, or just specialists) and be effective enough to at least be the equivalent a gear upgrade. All without going into uncommon difficulty. That's a tall order. Whilst CBI is pretty much the same, it accepts that it will be difficult to do and thus puts the necessary resources towards it. Also it has a better name. Also, it's only going to be used in the Combat lanes, so the obvious appearance changes are mainly cosmetic. Although to be fair, the design doesn't explicitly say that, Nuke said he wouldn't be that harsh to us.

You may believe that we can do it in one design, but I'd rather not risk that.
« Last Edit: March 23, 2020, 09:58:24 am by Kashyyk »
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