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Author Topic: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)  (Read 19976 times)

Jilladilla

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #240 on: March 09, 2020, 04:11:40 pm »

Liantėlśma Trench Crawler
Trench Warfare. It's the reality of modern warfare. While our engineer corps ability to rapidly fortify ground gives us a distinct advantage in this regard; when it comes time to actually storm the enemy lines... The losses can rapidly pileup into the realm of unacceptable. So of course, the greatest minds in Etroa have managed to construct a solution.

The Liantėlśma was inspired by a children's toy, when all things are said and done; it's spiderlike legs being seen as an advantage over wheels when it comes to crossing crater and trench covered terrain. Said legs possess a piledriver-like pneumatic apparatus; allowing them to extend and allow the vehicle a lofty vantage point on more sturdy terrain, but more importantly it allows its snowshoe clad feet to drive softer terrain a few meters into the ground; allowing it to perch on more stable ground deep below, or at least compact said ground into a more stable state. Said ability to retract and extend should allow it to also handle suddenly stepping into a sudden drop; like that of a trench.

The body of the craft is quite simple and a stark contrast to its clockwork legs, being very boxlike. There's a few machinegun ports to the front, one on either side, and there's even a ventral 'turret' pod for yet another; this pod serves as the primary entry hatch. The legs, and most of the clockwork for their operation lie within the top sections of the vehicle, with grates to avoid snagging of the crew. Also occupying the majority of the back; and responsible for keeping the monstrously large clockwork powered, is a small SCTA-style steam engine. The craft is also covered in enough steel so as to render it proof against machine guns; it's primary job is to walk across the no-mans land and force the enemy out of their trenches, after all.

Overall, it's step, piledrive, step with other leg set, retract legs, step gait isn't expected to be the fastest on softer ground; but between that and its armor, it should get it to its destination reliably in spite of the horrors of No-Man's Land; and if the Timekeeper couldn't bestow clock-based PTSD upon the enemy, the ticking of the Liantėlśma as it towers over their trenches spewing machinegun fire will.
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #241 on: March 10, 2020, 03:22:20 pm »

"Destroyer" Trench Crawler: ("Artillery-type" tank)
During this era, the wheeled vehicle would come in vogue elsewhere in the world. Etroa's unique resources allowed a unique form of vehicle, with the unbeatable combination of skystone and sunstone allowing for unique contraptions both on the ground and in the air. One such vehicle was the "Crawler", an eight-legged form of the walker. Remaining only in the minds of science fiction writers in foreign countries, our unique resources allow such creations to form rather easily.

While many had feared legs would be over complicated compared to wheels, Etroan engineers came up with a rather elegant solution. Under normal circumstances legs would have to work against gravity, rather than friction like wheels. Etroan walkers turn this problem on its head by working with gravity. The legs jut out straight form the body, then jut straight down into the ground. At the joint was a special variant of an SCTA core with the turbine apparatus removed. When the leg was meant to move forward, this "lifter" would heat up causing surrounding skystone to become less-dense than air and lifting the leg into the sky. A mechanism in the main body when then spring the leg forward, at which point the cooling mechanism would reduce the heat output causing the leg to fall back to the ground. With this setup the main difficulty was getting the timing right to prevent the 'creature' from stepping on its own feet - a task Etroans had recently become accustomed to thanks to the sudden popularity of clockwork in the nation.

The "Destroyer" model is among the first crawler purpose built for the military. Its main body was large enough to house a crew of eight, with a hefty Lifter in the back allowing the legs and the ground beneath it to carry its weight. It had a maximum armor thickness of 12mm in the front, with lower thickness on the sides and back. Its eight legs where hollow aside from the lifting mechanism, but where armored to prevent easy mobility kills. It had three "Maximum" machine gun ports as a side armament, with two "Spider Eye" rocket launcher pods as its main weapon. Said rocket pods are essentially ten tubes laid out like a pepperbox on the back of the main body. A Lifter would allow them to be brought in and out of the main body for reloading, while the low-recoil rockets insured that there would be no issue firing them even while on the move. Said rockets where meant to fire in salvos rather than being individually accurate - the still primitive rockets relying on number to deal with any issue that would trouble the machine guns.
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Vostok

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #242 on: March 20, 2020, 08:13:44 pm »

Quote from: FMC Mk. 1 AFV
The Franklin Machine Company Mk. 1 Armored Fighting Vehicle is a first-generation light tank design for the Etroan Army. It is designed to support infantry in combat by providing fire support and helping destroy bunkers or machine gun nests.

The Mk. 1 is operated by a three-man crew: a commander and gunner in the two-man turret and a driver in the hull.

Armament consists of a single medium-velocity 37mm gun and two air-cooled, recoil-operated M/09 Mod 2 machine guns,* one mounted in a coaxial configuration and the other on a rooftop pintle mount.

Propulsion is provided by a SCTA mounted to the rear of the vehicle driving a pair of caterpillar tracks. To reduce the ground pressure of the vehicle and improve cross-country performance, the vehicle has been lightened through the use of Special Treatment Steel in structural members and armor plating. This alloy is made with the inclusion of skytears, allowing it to be roughly a third of the weight of comparable regular steel without compromising its performance as armor plating.

Armor protection is proof against rifle fire and shrapnel from all aspects.

* These are, functionally speaking, just slightly bulkier versions of the infantry MG designed for a pintle mount.
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Madman198237

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #243 on: March 20, 2020, 08:43:06 pm »

Quote
Ohtan Auth, Brigadier of the Cataphract Corps
Offensive General
A former CAP member from the nation of Mairan that used small numbers of well-equipped forces to devastating effect, Auth is highly experienced in the field of asymmetric/special forces type warfare, shock tactics, and the use of the expensive elements of a military to maximum effect. Elite units using unusual, even custom, equipment and trained to the highest possible level are the preferred troops of the Brigadier. Admittedly, the experiences of the previous war and colonial peacekeeping service have somewhat tainted his views on warfare, leaving him without the ability to deploy conventional, plentiful forces in maximally effective ways. Peacekeeping often required the...deft touch of special forces, rather than the deployment of full armies.

Historically, Mairan was a nation of plentiful heavy cavalry and what we would nowadays call men-at-arms; heavily armored and highly trained professional warriors. Their CAP levy was initially composed of these soldiers, fighting mounted and labelled cataphracts, hence the title. Their rank-and-file tended to be made of poorly trained mass levies, and Auth's skills reflect those historical biases.

Quote from: Votebox
Ground Design
Liantėlśma Trench Crawler: (1) Madman

Commander
Ohtan Auth: (1) Madman
« Last Edit: March 21, 2020, 05:10:46 am by Madman198237 »
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Vostok

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #244 on: March 20, 2020, 08:45:16 pm »

Quote from: Votebox
Ground Design
Liantėlśma Trench Crawler: (1) Madman
FMC Mk. 1 AFV: (1) Vostok

Commander
Ohtan Auth: (2) Madman, Vostok
« Last Edit: March 20, 2020, 08:49:49 pm by Vostok »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #245 on: March 20, 2020, 08:51:42 pm »

Quote from: The Better Votebox, Superior in All Ways
Ground Design
"Maximum" Machine Gun: (1) Stirk
Tinu Armored Personnel Carrier:
N-Radio:
Liantėlśma Trench Crawler: (1) Madman
"Destroyer" Trench Crawler:
FMC Mk. 1 AFV: (1) Vostok

Commander
Forward Admiral Timothy "Stalwart" Munroe:
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Marshal Katina "Magpie" Ivanov:
Ohtan Auth: (1) Madman
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Vostok

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #246 on: March 20, 2020, 08:56:29 pm »

Quote from: The Even Better Votebox, Because Brevity Matters and Stirk Dropped my Second Vote
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantėlśma Trench Crawler: (1) Madman
FMC Mk. 1 AFV: (1) Vostok

Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (2) Madman, Vostok
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #247 on: March 20, 2020, 09:00:03 pm »

Quote from: Clearly the Most Superior Votebox, Given That The Alternative is Building A Running Votebox from The Start and Missing Half the Ideas Also You Edited It In or Something And Brevity is a Sin
Ground Design
"Maximum" Machine Gun: (1) Stirk
Tinu Armored Personnel Carrier:
N-Radio:
Liantėlśma Trench Crawler: (1) Madman
"Destroyer" Trench Crawler:
FMC Mk. 1 AFV: (1) Vostok

Commander
Forward Admiral Timothy "Stalwart" Munroe:
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Marshal Katina "Magpie" Ivanov:
Ohtan Auth: (2) Madman, Vostok
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This is my signature. There are many like it, but this one is mine.

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Jilladilla

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #248 on: March 20, 2020, 09:14:45 pm »

I will admit; I feel the FMC is just slightly off-theme for a part of our starting equipment. But mostly it doesn't tick. (I really don't understand my recent obsession with trying to give Askian soldiers clock-based PTSD...)
The Maximum is just boring. It's just a Maxim with the serial numbers filed off and special resources bolted on.

But Ohtan Auth? A focus on the elite, special forces with cool gear just feels like the natural extension of our nation. I like them.

Quote from: STOP BICKERING DAMMIT
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantėlśma Trench Crawler: (2) Madman, Nemonole
FMC Mk. 1 AFV: (1) Vostok

Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #249 on: March 31, 2020, 11:18:00 am »

Commander Nāmea Hana
Defense Commander

Nāmea Hana is the daughter and student of Palapala Hana, who served during the war to create a comprehensive guide and regulations for supplying the army and navy at the time with everything it needed after the original Operation Eclipse failed due to lack of supplies. It was Palapala's masterey of trade that supplied the fronts with all the materials needed for building forts overnight, and the supplies needed to fight, and the supplies needed for medical treatment, as well as calculated the needed supplies for the second attempt of Operation Eclipse. It was his efforts that led to our victory with minimal loss of life on our side, despite how long the war went on.

For this, he was elevated to General of the Supply Corps, and trained a number of students before settling down with his wife and child in our capital. His daughter Nāmea went on to enter the Army Academy that he set up, learning the tactics and stratagems of war, and received personal tutoring.

Normally with the upcoming war, Palapala would have been chosen as the Commander, with numerous Military Minds advising him. However, he and his wife, along with many other officials, died in a terrorist operation which used the lantarkifumes of the enemy, resulting in a death toll of hundreds of civilians in the process. This broken peace won't stand, for to strike at the heart of our Country can only mean one thing. War...


During the reshuffling, Nāmea who was currently performing peacekeeping duties as part of the CAP Forces, was tapped, along with many others to replace empty positions from the attack. As someone who had shown great skill in War Games and Suppression of a previous war against one of our inland Protectorates, she was promoted to General Commander of the Allied Etroan Protectorate Forces, and has a number of military minds to advise her in place of her Father, both new and old. Like her Father, she promotes the skilled Supply to the army, navy, and medical divisions, keeping the war engine running properly, smoothly, and efficiently. Through this, enemy supply sabotage, and clever uses of defense, she plans to run an everlasting Inferno through enemy lines, burning away at them bit by bit till they finish Askia once and for all.


Quote from: Nopebox
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantėlśma Trench Crawler: (2) Madman, Nemonole
Tinu Armored Personnel Carrier: (1) TricMagic

FMC Mk. 1 AFV: (1) Vostok

Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
NāMea Hana: (1) TricMagic


« Last Edit: March 31, 2020, 11:59:00 am by TricMagic »
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Rockeater

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #250 on: March 31, 2020, 11:18:49 am »


Quote from: Nopebox
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantėlśma Trench Crawler: (3) Madman, Nemonole, Rockeater
Tinu Armored Personnel Carrier: (1) TricMagic

FMC Mk. 1 AFV: (1) Vostok

Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
NāMea Hana: (1) TricMagic

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Twinwolf

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Design Phase)
« Reply #251 on: April 21, 2020, 02:36:42 pm »

Ohtan Auth, Brigadier of the Cataphract Corps
Offensive General
A former CAP member from the nation of Mairan that used small numbers of well-equipped forces to devastating effect, Auth is highly experienced in the field of asymmetric/special forces type warfare, shock tactics, and the use of the expensive elements of a military to maximum effect. Elite units using unusual, even custom, equipment and trained to the highest possible level are the preferred troops of the Brigadier. Admittedly, the experiences of the previous war and colonial peacekeeping service have somewhat tainted his views on warfare, leaving him without the ability to deploy conventional, plentiful forces in maximally effective ways. Peacekeeping often required the...deft touch of special forces, rather than the deployment of full armies.

Historically, Mairan was a nation of plentiful heavy cavalry and what we would nowadays call men-at-arms; heavily armored and highly trained professional warriors. Their CAP levy was initially composed of these soldiers, fighting mounted and labelled cataphracts, hence the title. Their rank-and-file tended to be made of poorly trained mass levies, and Auth's skills reflect those historical biases.

During the peace with Askia, Etroa thankfully had good reason to keep it’s military sharp with it’s Colonial And Protectorate forces. The multicultural elite units produced by the levy from Etroa’s protectorates were just as elite in the modern day as they were at their invention, serving as the primary enforcers of colonial rule and fighting against any potential rebels. This leads to many among their numbers coming to high rank, and in some cases being transferred to the more general Etroan armed forces.

Ohtan Auth is one of those soldiers. He made a name for himself in the CAP forces right out of officer training, his family one with a history of military service extending back to Mairan’s independence (his father, Ohtan Senior, served with high distinction in the second Operation Eclipse). His training, and his nation’s culture, focused on small but highly effective elite forces, lining up smoothly with the requirements of the job. Under his direction, many insurrections were crushed without mercy.

It’s been about a year since he was moved to the general army, and he’s still adjusting to the command of the regular infantry, and originally ran into some issues on account of the differing cultures of Etroa and Mairan  - but his grasp of elite units is as strong as ever, and as the threat of renewed war with Askia grows, those that once would have preferred a proper Etroan commander are quietly glad that they’ve appointed someone with true combat experience.

Commander: Ohtan Auth
Type: Offensive
Passive: Cataphract Corps: Brigadier Auth, as befits his heritage, knows how to make his more effective but less common units hit the hardest; under his command, a front will see more effective deployment of elite units.
Strategies:
(O) Hammer and Anvil: In the modern day, positioning is almost more important than strength; if there’s a line of infantry, it must be broken and not bypassed unless you want enemy guns at your back; and while the enemy is tied up with the foot sloggers, the mobile units can strike. Auth waits for his enemy to make a push against his lines, and then swings the mobile units around in a flanking attack, hitting them hard just as they extend to hit the main infantry. This tactic is most effective when the enemy is attacking the same front, but can lead to significant casualties among the rank and file.
(O) Spearhead: Whether the enemy stretches their forces thin defending the whole line, or focuses on vital strongpoints, there is always going to be somewhere that is weaker than the rest - and like a dagger sliding between iron plates and into the heart, Auth directs his forces to that weak point, with the elite units at the head.
(D) We Have Reserves: Brigadier Auth has a cultural… some say disregard, some say realistic understanding, depending on their thoughts on the matter, for the role of your common infantryman. They are there for their numbers, not their skills: when it comes to jobs for which they are more useful than the elites, he tends to take the tact of “throw more men at it”; a front Ohtan is told to defend can often turn into a blood bath for both sides.

Liantėlśma Trench Crawler
Trench Warfare. It's the reality of modern warfare. While our engineer corps ability to rapidly fortify ground gives us a distinct advantage in this regard; when it comes time to actually storm the enemy lines... The losses can rapidly pileup into the realm of unacceptable. So of course, the greatest minds in Etroa have managed to construct a solution.

The Liantėlśma was inspired by a children's toy, when all things are said and done; it's spiderlike legs being seen as an advantage over wheels when it comes to crossing crater and trench covered terrain. Said legs possess a piledriver-like pneumatic apparatus; allowing them to extend and allow the vehicle a lofty vantage point on more sturdy terrain, but more importantly it allows its snowshoe clad feet to drive softer terrain a few meters into the ground; allowing it to perch on more stable ground deep below, or at least compact said ground into a more stable state. Said ability to retract and extend should allow it to also handle suddenly stepping into a sudden drop; like that of a trench.

The body of the craft is quite simple and a stark contrast to its clockwork legs, being very boxlike. There's a few machinegun ports to the front, one on either side, and there's even a ventral 'turret' pod for yet another; this pod serves as the primary entry hatch. The legs, and most of the clockwork for their operation lie within the top sections of the vehicle, with grates to avoid snagging of the crew. Also occupying the majority of the back; and responsible for keeping the monstrously large clockwork powered, is a small SCTA-style steam engine. The craft is also covered in enough steel so as to render it proof against machine guns; it's primary job is to walk across the no-mans land and force the enemy out of their trenches, after all.

Overall, it's step, piledrive, step with other leg set, retract legs, step gait isn't expected to be the fastest on softer ground; but between that and its armor, it should get it to its destination reliably in spite of the horrors of No-Man's Land; and if the Timekeeper couldn't bestow clock-based PTSD upon the enemy, the ticking of the Liantėlśma as it towers over their trenches spewing machinegun fire will.
Difficulty: Hard (-1)
Roll: 3+3-1 = 5 (Below Average)

While it may have been a comparatively peaceful age for Etroa, it was anything but for much of the world. The Yuzuan Federation has constantly been besieged by the other, smaller states that split from the Empire; Ofal and Icona have had minor skirmishes that never grew large enough to bring in either of their allies, and other nations have had similar conflicts. One of the most consistent notes by military observers is that, when nations are at rough technological parity and the environment is not conducive to flanking maneuvers, the defender has the advantage; between machine gun emplacements and dramatic artillery barrages, an attack is frequently a meat grinder.

When the inventor of the Liantėlśma was a child, he had two kinds of toys he loved the most: little model soldiers, and similarly little but scaled up animals and insects. He frequently played with both at once, imagining men shooting at and running screaming from comparatively massive spiders, dogs, and other creatures who were arbitrarily resistant to bullets. The inventor was a troubled child, but in his adult and mostly stabilized life he took inspiration from that troubled imagination of his youth; some kind of armed unit that is resistant to enemy weaponry could potentially be able to, if not break these pseudo-sieges on their own, help weaken the line and take pressure off the infantry.

The Liantėlśma, sometimes called the ‘Liant’ by our allies who have less refined written and spoken languages, does this job… adequately. Not great, but pretty well. It definitely has sufficient armor that most machine gun fire will fail to penetrate, and it has enough machine guns of it’s own to make sure the enemy keep their heads down [Note: It will be considered to have whichever option you choose for your Machine Gun during the strategy phase]. When stationary and in effective range of it’s guns, it can be very effective at it’s job, spraying bullets like a lead sprinkler. While slow, it’s motion is rather reliable, with it’s legs having enough power to avoid getting stuck in the ground most of the time.

It is not, however, without issue; while it can provide a stable firing platform when stationary, it is difficult for soldiers to keep their aim while it’s in motion as the metal beast bobs up and down in it’s step. As well, due to it’s slowness, it will generally need to be deployed ahead of the infantry, broadcasting the intent to assault well ahead of time - not that this has much effect with preliminary bombardments saying just as much. Thirdly, it’s vulnerable at close range; while the firing ports are small enough that it would be near impossible to hit them precisely at a range, if the enemy gets close enough without being turned into Iconan cheese, it’s theoretically possible to get a grenade through one of those, or through the ventilation or the entrance hatch.

Overall, while extremely costly for our current production (we expect that we should be able to produce more than test models by the time a war breaks out), our commanders believe that Liantėlśma trench crawlers offer a convincing proof of concept towards the use of armored vehicles in warfare; it has it's flaws, but it is only the beginning. The Liantėlśma Trench Crawler costs 4 Ore, 3 Sunseeds, and 3 Skytears, making it a National Effort with a 6-resource deficit and Complex.

[For those of you prone to panic on account of initial cost that means ‘you’ll probably get it to VE in the turn 1 strategy phase']

---

It is now the Final Preliminary Phase.

This turn, you will have two responsibilities: One is to design a uniform for your soldiers. This is mostly cosmetic and for helping my descriptions; don't bother trying to minmax it.

The second, significantly more impactful thing is that you must choose your armory. Pick one from each category.

Spoiler: Prelimary Proposals (click to show/hide)

Spoiler: Armory (click to show/hide)

Spoiler: Commanders (click to show/hide)

---Armory Choices---

Infantry
Spoiler: Primary: (click to show/hide)

Spoiler: Machine Gun (click to show/hide)

Spoiler: Special: (click to show/hide)

Support:
Spoiler: Artillery: (click to show/hide)

Spoiler: Vehicle: (click to show/hide)

Naval
Spoiler: Capital ship: (click to show/hide)

Spoiler: Escort Ship (click to show/hide)

Misc
Spoiler: Trait: (click to show/hide)

Spoiler: Primary Ally: (click to show/hide)
« Last Edit: April 21, 2020, 04:25:48 pm by Twinwolf »
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)
« Reply #252 on: April 21, 2020, 03:14:07 pm »

Quote from: ---Armory Choices---

Infantry
[Primary]
Sunic Rifle: 1 Ore, 2 Sunseeds. [Cheap] : (0)
Skytear Carbine: 1 Ore, 1 Skytears, 1 Sunseeds [Cheap][Complex] : (0)

[Machine Gun]
Skytear Machine Gun: 3 Skytears, 4 Ore. [Very Expensive] Complex : (0)
Incendiary Rotary Gun: 4 Sunseeds, 5 Ore [Very Expensive] : (1) TricMagic

[Special]
Clockwork Snipers: [/b] [Very Expensive] [Note: Cannot be reduced to Cheap] : (0)
The Steel Body: 3 Ore, 3 Sunseeds, 3 Skytears. [Very Expensive] [Complex] : (1) TricMagic


Support:
[Artillery]
Pyro Artillery: 4 Ore, 5 Sunseeds [Very Expensive] [Complex] : (0)
Mobile Artillery: 3 Ore. 4 Skytears [Very Expensive][Complex] : (1) TricMagic

[Vehicle]
Armored Train: 7 Ore, 4 Sunseeds, 2 Skytears. [National Effort] [Complex] : (1) TricMagic
Dragoons: [Very Expensive] [Complex] : (0)


Naval
[Capital ship]
E.R.S. Eclipse: [National Effort], [cannot be reduced in cost], [periodically refitted with new developments.] : (1) TricMagic
Pykrete Battleships: 5 Ore, 5 Sunseeds, 3 Skytears. [National Effort] [Complex] : (0)

[Escort Ship]
Hunter-killer:  2 Skytears, 3 Ore, 3 Sunseeds. Expensive. [Complex] : (1) TricMagic
Anarion Class Cruiser: 4 Skytears, 3 Ore. [Very Expensive] [Complex] : (0)


Misc
[Trait]
The Grand Forge: (0)
Rapid Fortification: (1) TricMagic

[Primary Ally]
Icona- [Potential Energy]{Iconan Berserkers }: (0)
Jasny Kingdom- [Light Manipulation]{Nightcloak Raider}: (1) TricMagic

« Last Edit: April 21, 2020, 03:25:43 pm by TricMagic »
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Madman198237

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)
« Reply #253 on: April 21, 2020, 03:49:24 pm »

Quote from: Fortress Mode
Defensive Minded Setup
INFANTRY
Primary: Sunic Rifle
Machinegun: Incendiary Rotary Gun
Special: Clockwork Snipers

SUPPORT
Artillery: Pyro Artillery
Vehicle: Armored Train

NAVAL
Capital Ship: Eclipse
Escort Ship: Anarion-class Cruiser

MISCELLANEOUS
Trait: The Grand Forges
Primary Ally: Icona
Reasoning: Most of this should be clear-cut. When fighting from a defensive position, you want longer-ranged rifles, heavier and thus longer-firing MGs with the ability to control territory, and snipers are an essential part of trench warfare, whereas we don't need to rapidly fortify so much (and, let's be real, either way one of our first actions would be remaking the clockwork snipers or making a modern version of the Lunguma). Setting things on fire is just a way of laying down a wall that can't be scaled, the Armored Train is the defensive choice. The Eclipse and Anarion I believe to be the superior combination of ships, because it combines unbreakable durability with some nearly-unbreakable durability. We'll need to make a good escort, of course, but that's doable enough. Miscellaneous stuff, choosing defensively minded means we don't expect to be on the offensive all that often, so we don't need to rapidly fortify positions we've taken but we DO want reliable weapons in the mud of trench warfare (which we're obviously specializing in) and I believe that messing with Potential Energy might be fun, also the berserkers probably have a shade more utility in defensive roles than the sneaky types.


Quote from: Adventure Mode
Special Forces/Assault Minded Setup
INFANTRY
Primary: Skytear Carbine
Machinegun: Skytear Machinegun
Special: The Steel Body

SUPPORT
Artillery: Mobile Artillery
Vehicle: Armored Train

NAVAL
Capital Ship: Eclipse
Escort Ship: Anarion-class Cruiser

MISCELLANEOUS
Trait: Rapid Fortification
Primary Ally: Jasny Kingdom
Reasoning: So, late WWI stormtrooper-esque use of subcaliber close quarters weapons such as carbines, backed with mobile MGs and the ability to fortify newly taken positions. Other than that, obviously we go for the more mobile option for artillery. The armored train combined with extreme engineering power makes for a potent offensive tool that I really want to see deployed. For offensives we choose rapid defensive constructions to hold ground we've claimed over reliability, we'll just have to engineer our stuff to be reliable. And the Jasny Kingdom sneaky types are more of a special-ops unit that we'd normally have. Not sure at the moment what else we can do with light other than "haha lasers" but I'll think on it. Naval reasoning is unchanged.

I am going to vote for the special forces option because I believe it is more well-fitted to our present commander, somewhat unfortunately as clockwork snipers and reliable equipment would be fun.
« Last Edit: April 21, 2020, 04:54:27 pm by Madman198237 »
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)
« Reply #254 on: April 21, 2020, 03:59:56 pm »

Quote from: Plan Votebox
Fortress Mode: ()
Adventure Mode: (1) TricMagic

Questions fielded, I like Adventure Mode as the better of the two.

Also, for the Anarion being picked, I guess that just becomes a reason to make an Airship? The ST MG and Mobile Arty will give us the basics for lightening.

Also, being in the game, no longer any reason to hold back deploying airships OR an eventual incendiary bomber.
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