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Author Topic: Smoke and Chimneys?  (Read 23575 times)

Zerox

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Re: Smoke and Chimneys?
« Reply #15 on: July 20, 2008, 04:14:50 pm »

This could be really awesome as a part of a larger ventilation concept encompassing pollution, natural poisonous gases and miasma (possibly including low levels constantly produced by dwarves). Also, kobolds coming out of the vents would be a plus.

HQ:"Agent, are you inside?"
Kobold Theif:"Yeah, I'm in"
HQ:"Good, now just get to the kings ro-"
Theif:"Quiet kitty, Qui-"
Cat:"THEIF! Protect the hoard from the skulking filth!"
Theif:"No! Bad kitty, bad!"
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Jude

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Re: Smoke and Chimneys?
« Reply #16 on: July 20, 2008, 09:35:19 pm »

Miasma chimneys are already easy enough; this could work similarly.
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JujuBubu

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Re: Smoke and Chimneys?
« Reply #17 on: July 21, 2008, 08:31:50 am »

And it would be another nice way to piss of the elves :)

Elven Merchant : Do I smell burning wood ?
Urist McTrader : *whistles and shuffles his feet* Noo ..
Elven Merchant : But where does all this smoke come from then ?
Urist McTrader : underground hot spring .. really
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Maggarg - Eater of chicke

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Re: Smoke and Chimneys?
« Reply #18 on: July 21, 2008, 12:04:42 pm »

I simply must turn the very skies black with my mighty furnaces and ever-burning fires.
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Nikov

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Re: Smoke and Chimneys?
« Reply #19 on: July 27, 2008, 03:53:53 pm »

Ironworking does not make healthy smoke. My friend from high school got $25 an hour to crawl around a foundry's ductwork and knock cake off the walls. I get $10 with a college degree in air conditioning. That's the Ohio river valley job market...

I digress.

I'm actually building my current fortress with a chimney network just in case one of you fine gentlemen mod smelters and forges to produce smoke, and lo and behold I strike a good copper vein while I'm at it. And guess what a chimney doubles as? Why, an ore dumping chute to get heaps of material to my stockpile in a hurry. I think I'll add similar chutes near my trade depot.

Smoke needs to behave just like water, more or less, spreading out across the top of a room instead of the bottom. This ensures chimneys work, and could cause serious problems if rooms higher in the fortress have an inlet of smoke but no outlet. I can easily see fortresses smoking out due to foolish planning, just as we currently have flooding problems.
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TheDeadlyShoe

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Re: Smoke and Chimneys?
« Reply #20 on: July 27, 2008, 04:34:08 pm »

I built a miasma chimney, but for some reason Miasma doesn't go through the grates.

I actually think it may be because the chimney makes part of the refuse pile count as Outside-Light which drastically reduces miasma.

Hooray for stink-destroying solar rays!
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Dr. Von Uristein

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Re: Smoke and Chimneys?
« Reply #21 on: July 28, 2008, 08:14:14 pm »

A little creative ductwork could easily dump a clever kobold intruder into magma or a pit full of dogs, while still allowing smoke out.
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Makrond

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Re: Smoke and Chimneys?
« Reply #22 on: July 28, 2008, 09:30:19 pm »

Regarding heavy metal poisoning, most of the common metals we use today are 'heavy'. I can't specifically remember about iron, but I know that lead, zinc, gold, silver, copper and nickel are all heavy metals, and so are any of their alloys.

Yes, your water is being transported through heavy metal pipes (unless you're in one of those countries that uses PVC pipes now).
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Peewee

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Re: Smoke and Chimneys?
« Reply #23 on: July 28, 2008, 10:16:43 pm »

A little creative ductwork could easily dump a clever kobold intruder into magma or a pit full of dogs, while still allowing smoke out.

(side view)
Code: [Select]
__________      |E|
|  ____  |      | |
| |    | |______| |
| |    |  ________|
| |    | |
|D|    |M|
E = exit to surface
D = dump with miasma/workshop with smoke
M = magma/dog pit/laws of physics/etc.

I like it!

Tiler

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Re: Smoke and Chimneys?
« Reply #24 on: July 28, 2008, 10:22:31 pm »

Until things spontaneously learn to jump and/or climb walls.

Ninja kobold!
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RavingManiac

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Re: Smoke and Chimneys?
« Reply #25 on: July 29, 2008, 01:36:06 am »

Theif:"Quiet kitty, Qui-"
Cat:"THEIF! Protect the hoard from the skulking filth!"
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Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

Soadreqm

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Re: Smoke and Chimneys?
« Reply #26 on: July 29, 2008, 04:35:58 am »

Smoke sounds fun. And we need to be able to build waterwheel-powered fans to place in the chimneys to make them work better.

As for the heavy metal poisoning, I think dwarves are immune. Or maybe the reason they're so short is that they all have arsenic poisoning.
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Possessed

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Re: Smoke and Chimneys?
« Reply #27 on: July 29, 2008, 05:39:13 am »

Smoke sounds fun. And we need to be able to build waterwheel-powered fans to place in the chimneys to make them work better.

As for the heavy metal poisoning, I think dwarves are immune. Or maybe the reason they're so short is that they all have arsenic poisoning.

Fans! Now there's a good idea!
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Lightning4

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Re: Smoke and Chimneys?
« Reply #28 on: July 29, 2008, 08:10:24 am »

Ahh smoke. So far, the only thing we cannot completely pollute yet is the air, but with smoke, we would be able to do that with ease. The dwarven earth-raping plans will come to fruitition.

In all seriousness, this should be a possibility. I can't imagine that smoke would be too healthy for any living thing to breathe, even if it is a four foot tall badass that lives in a mountain.

But there's a downside to smoke. Whenever a system of outdoor visibility is implemented, smoke would be a dead giveaway of civilization. The goblins may not necessarily know where your fortress is if it's a one tile wide door hidden in a forest, but a big fat plume of smoke pouring out of a random hole would be cause for investigation.

But I don't think something like that would be coming for quite a while yet. It's an idea, nonetheless.
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Snappydude

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Re: Smoke and Chimneys?
« Reply #29 on: July 29, 2008, 08:43:24 pm »

Dwarves should be able to smoke heavy metals. In pipes.

"He needs to smoke a fat bowl of lead to get through the working day."
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