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Poll

How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


Pages: 1 ... 5 6 [7] 8 9 ... 95

Author Topic: Civilization Forge 3.0  (Read 221627 times)

Mephansteras

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Re: Civilization Forge 2.x
« Reply #90 on: April 07, 2010, 04:40:17 pm »

Spent my lunch break working on various beetles. I now have Spike Beetles (kind of hostile, about the size of cats), Sugar Beetles, Giant Beetles, and just did Giant Ants.

They all work in the arena pretty well, now I just need to test them in fortress mode. I should probably also take an adventurer around, see if I see them wandering around forests and such.

Oh, and Giant Ants now try to steel food. And you can get Queens, so if you get a queen and a drone you can breed an army of the little bastards. They're exotic pets, but trainable.
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Lord Shonus

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Re: Civilization Forge 2.x
« Reply #91 on: April 07, 2010, 07:18:22 pm »

Are you going to use blood for anything?
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Mephansteras

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Re: Civilization Forge 2.x
« Reply #92 on: April 07, 2010, 07:21:57 pm »

Well, we keep getting barrels of it. If that's not a bug, I might use it for Blood Crystal.

Does anyone know if we can purposefully get barrels of blood? Extract from a creature, maybe?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Ampoliros

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Re: Civilization Forge 2.x
« Reply #93 on: April 08, 2010, 12:56:25 am »

if it's not a bug, i'd probably set it to edible_cooked to make awesome dwarven blood sausages. I don't know about obtaining it from butchering animals, though.
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kilakan

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Re: Civilization Forge 2.x
« Reply #94 on: April 08, 2010, 11:07:11 am »

well you create a 1/7 pool of blood whenever you butcher an animal, and I set my shop up to collect those so I now have a blood well... and a dwarf just got a drink out of it, so maybe it's a better then water, worse then beer type drink?
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #95 on: April 08, 2010, 11:20:57 am »

Did you change something in the raws to collect it? Or did you do something else?
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kilakan

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Re: Civilization Forge 2.x
« Reply #96 on: April 08, 2010, 11:56:41 am »

made a grate with a pit underit in the doorway of my butcher's shop, then slaughtered every animal in the fort!
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #97 on: April 08, 2010, 11:57:54 am »

I think you've just discovered how to make actual blood rivers! I'm impressed!

I'll have to test this out.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Org

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Re: Civilization Forge 2.x
« Reply #98 on: April 08, 2010, 12:12:00 pm »

made a grate with a pit underit in the doorway of my butcher's shop, then slaughtered every animal in the fort!
Win!
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kilakan

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Re: Civilization Forge 2.x
« Reply #99 on: April 08, 2010, 02:23:33 pm »

humm seems to be a glitch, or very hard to reproduce, because in my other fort, it's just not collecting... though it should since they are liquids now.
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #100 on: April 08, 2010, 02:27:02 pm »

Maybe something to do with the size creature you're butchering?
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Ampoliros

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Re: Civilization Forge 2.x
« Reply #101 on: April 08, 2010, 02:30:32 pm »

I've had problems with blood being tracked everywhere by dwarves, the blood in question may not be butcher-related
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kilakan

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Re: Civilization Forge 2.x
« Reply #102 on: April 08, 2010, 02:31:45 pm »

well once I get some more animals... due to them all being dead, I'm gonna try it again, with just cows, then dogs, and see if there's a difference.
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Mephansteras

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Re: Civilization Forge 2.x
« Reply #103 on: April 08, 2010, 02:33:40 pm »

EDIT: Hmmm, just did a test fort that only brought cows/horses/mules and some butchers (and one miner to get stone to dig a pit and get stone)

Slaughtered four animals, no blood present anywhere.

Perhaps using the military Kill order on animals standing on grates might do it? Needs more tests.
« Last Edit: April 08, 2010, 02:53:01 pm by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Org

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Re: Civilization Forge 2.x
« Reply #104 on: April 08, 2010, 08:31:28 pm »

You can buy blood at the embark screen.
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